Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!

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Started by Restart 603 posts Page 21 of 31 View original ↗
  1. Hey, I'd love some assistance, I am trying to get YEP_StatAllocation to work with VisuStella Main Menu Core, I can make a tab for it appear in the menu, but it just exits out the menu, can anyone help me figure out what to put in the JS Text/Show/Enable/Etc?


    EDIT: I got it working, just had to put
    Code:
    SceneManager.push(Scene_StatAllocation)
    in the Run Code
  2. I have a question:

    I'm using Visustella's CoreEngine, Battlecore, and Skills/States Core. I want to use Heroic Jay's Dual tech plugin to create skills used by two members of my party, but it's not compatible with Visustella's battlecore/skillcore or the CTB, ATB, or BTB battle systems for MZ.

    His plugin is, however, compatible with all of those plugins in MV.

    Is fossil a solution here? Could I install the Yanfly CTB MV plugin along with Jay's MV plugin as a workaround thru fossil and still have the other visustella stuff? Or would some yanfly plugins thru fossil not play nice with other visustella MZ plugins?
  3. Hi, i tried with "Galv New game plus" pluging and it didn't work. Can you test it?
    MV New Game Plus
  4. Brilliant.

    I just started testing it with SRD_SuperToolsEngine... atleast the menu editor part... and so far so good.1660925276088.png
  5. Hey I think the github links are down, or the repository just no longer exists on github. What happened?
  6. jkimhomie said:
    Hey I think the github links are down, or the repository just no longer exists on github. What happened?
    I dunno, but I forked the main repository a while back, so if you need it, you can download it from my fork. The only difference is that I have added support for EIS Shop System.
  7. does anyone know how to or if ve materia will work with vs core engine?Screenshot (58).png
  8. SRD Camera Core seems to work passively with FOSSIL, but it won't zoom into map corners, however it doesn't seem to conflict with Eli_Zoom, and if you set an old plugin command for SRD Camera Core like ZoomIn 1 [duration], set Eli_Zoom's zoom to whatever scale you actually want with the same duration as the Camera Core then set WaitForCamera it seems to wait for Eli_Zoom's plugin command to complete so I get everything out of it that I need.
  9. Arcmagik said:
    SRD Camera Core seems to work passively with FOSSIL, but it won't zoom into map corners, however it doesn't seem to conflict with Eli_Zoom, and if you set an old plugin command for SRD Camera Core like ZoomIn 1 [duration], set Eli_Zoom's zoom to whatever scale you actually want with the same duration as the Camera Core then set WaitForCamera it seems to wait for Eli_Zoom's plugin command to complete so I get everything out of it that I need.
    I probably shouldn't mention it, since you've got a working setup now, but there *are* some native MZ camera plugins. There's Keke Free Camera, and Galv's Cam Control.
  10. Arthran said:
    I probably shouldn't mention it, since you've got a working setup now, but there *are* some native MZ camera plugins. There's Keke Free Camera, and Galv's Cam Control.
    Thanks for the suggestion, but Galv's Cam wasn't working great for me, and I was using DragonSmoothCam for awhile, but I really wanted to be able to put in the specific frames I wanted the camera to take and the WaitForCamera commands without trying to figure out the weird easing speed to set Dragon on and specific frames I needed to set a separate wait command too.

    I wasn't aware of Keke Free Camera though!
  11. Erm.. Everyone notice that link is down
  12. I'm just getting back into rpg maker and this plugin seemed very helpful to re-create some aspects of my old game. Unfortunately it appears the download link is broken.
  13. Jrrkein said:
    Erm.. Everyone notice that link is down

    Tonedawg181 said:
    I'm just getting back into rpg maker and this plugin seemed very helpful to re-create some aspects of my old game. Unfortunately it appears the download link is broken.
    As stated, Restart appears to have disappeared and his Github is down.
    Someone was kind enough to fork it, though, so you still can use FOSSIL.
    Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!
  14. When I click on the link to install Fossil, the pag doesnt exist anymore. was the project deleted?
  15. Dayday1410 said:
    When I click on the link to install Fossil, the pag doesnt exist anymore. was the project deleted?
    It has been asked and answered a few times. Check the post above yours.
  16. Would anyone know the correct means to input YEP_RowFormations into VisuStella_MainMenuCore? With the new subcategories update to it, I would prefer a means to use that in conjunction with the Row Formations plugin, as the auto-add menu command feature would force it into all menus, including the Subcategory feature.

    EDIT: I figured it out. Simply put SceneManager.push(Scene_Row) in JS: Run Code when you make your new category.
  17. It seems the links are dead.