Galv's Cam Control MZ

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Started by Galv 61 posts Page 1 of 4 View original ↗
  1. Cam Control
    RPG Maker MZ Plugin
    Galv

    Introduction
    Some control over the game's camera.


    [embedded media]


    Features
    This plugin adds a sliding motion to the normal camera motion when the player moves and also allows you to change the camera focus to:
    – Player
    – Event
    – X,Y coordinates
    Camera will slide to each target it changes to at speed specified in plugin call.

    Added: Zoom screen functionality.


    How to Use
    - Copy the "GALV_CamControlMZ.js" file into your project's /js/plugins/ folder.
    - Activate plugin using the 'Plugin Manager'
    - Use Plugin commands to move camera targets
    - Read the 'HELP' documentation (also found in plugin manager) for more details and try the demo if you don't understand.


    Plugin
    Get it here


    Credit and Thanks
    - Galv


    Terms
    Free to use in any RPG Maker MZ project including commercial. Please credit "Galv". :)
  2. Galv and many other plugin creators, thank you so much. Our games would never be amazing without your guy's plugins. I am grateful you stick by this community.
  3. Incredible work, and it's good to see you returning for MZ. Camera control in particular is something I've been gunning for since MZ came out.

    Couple questions: Are there any plans to add functionality for zooming in & out?

    Also, would it be too much work to add an option to declare the camera speed in frames? (i.e. it would take X frames to get from where the camera is to where you focus it next). Asking because the speed value on its own feels a little arbitrary (unless it's based off something I missed). Some guess & check would be involved if I wanted to coordinate the camera movements with a move picture or wait command, for example
  4. My zoom plugin is on the list. Good point about the arbitrary speed - I may look into that one day but my focus with the little time I have currently is to get some of my mostly used plugins tested and working in MZ.
  5. Completely understandable. Best of luck with the other ports!
  6. Hi Galv! As usual ...a very nice job. Thanks for all your contribution, RPG Maker would no be so cool if coders like you were not sharing with us these incredibles features ;)
    :kaoluv:
  7. Thank you so much, your plugin was sooo useful in MV, and I was looking forward to a port!
  8. I immediately put this one in my project! It works excellant.
  9. Slowly but surley ... all is coming back together. ^^
  10. This is Beautiful!
    I love how it can control the smooth scroll speed, it makes a comfortable move.
    will certainly use this in my projects!
  11. Updated to version 1.3 to include zoom screen functionality.
  12. Nice work Galv!
  13. Thanks! But not so nice work is there was a bug that caused map to not load when loading game haha.
    I've updated it now to v.1.4 which fixes that bug.
  14. Nice work galv... this will be useful for cutscenes etc.

    some suggestion to improve this plugin.
    if you can please add 'camera dragging' control addon... sorta like in mobile games...
    we press on an empty map position, then drag the map with our cursor to left to make the map scroll to the right... (so it feel like we drag the map). maybe also require a switch to be turn on as condition. so people can disable it in cutscenes etc.

    since we assume some people made game with mobile market (although deploying to APK or IPA is not easy)... this kind of camera control will be super awesome to have in mobile environment...
  15. I'm going to +1 Leysos' suggestion.

    Also going to request another feature: Waiting for Camera, where event processing is stopped until Camera is finished moving/zooming.

    This feature allows for a lot of control during cutscenes. For example, showing a message as the camera is panning, but making sure dialogue doesn't proceed past a certain point until the camera reaches its destination.

    I know you already have a lot on your plate, but seeing how there are so limited options for Camera plugins, I figured that feature would make this plugin the most robust.

    Thanks!
  16. That's a good idea - I'll put it on my wish list to try later.
  17. Hello!
    Thank you for the great plugin!

    I have one question.

    Is it a specification that the focus speed change does not work when focusing the player?

    Thank you!
  18. The focus speed should work when focusing the player - does it not?
  19. Galv said:
    The focus speed should work when focusing the player - does it not?
    In my environment, it's not possible to change the speed when focusing on the player.
    Whether I set the focus speed to 0 or 10,000, there is no change.
    It works when focusing on non-player events.
  20. @Galv Do you think you'd add a feature to set the Camera Size in the future? I know that you can also achieve this by using zoom, but unlike zooming in to a specific value. We'd be able to get a better idea of what's included in the screen and what is not.