Hi, I'm impressed by your plugins, thank you very much for them. (Cam & Layer user right now).
Well, here is the problem with the Zoom feature: If I place a zoom such as 1.5 or 2, and try to move by clicking to a position (or touching, as in a tablet) the player goes to the wrong position. It seems like the screen movement affects the click position, as far I click, the greater is the error.
I think most people use the keyboard to move, so no big deal, but my idea was to zoom the game to play on mobile, and this becomes an issue.
This problem also happens in your demo, so it should be easy to test.
Thanks
Galv's Cam Control MZ
● ARCHIVED · READ-ONLY
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Thanks, I am aware of this - it's on my list to look at.
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Hello! I like this plugin! but I have problem.
if i used zoom funtion.
character sprite will appear black line(maybe 1 px?).
Can you fix it,please? -
The zoom in this plugin uses the default MZ functionality. I believe this is an MZ bug and am hoping it is addressed at some point in an update.
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OK! Thank you for your reply!The zoom in this plugin uses the default MZ functionality. I believe this is an MZ bug and am hoping it is addressed at some point in an update.
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Thank you for this plugin, Galv! Following a specific event via plugin command is so much easier than trying to coordinate movement and scroll map commands. :D
I would like to see the option to disable to smooth scrolling, though. Would that be possible? :) -
omg thx !!!!Try changing lines 244 and 245 in Galv's Cam Control to + half of your game's resolution. For example, my resolution is 1280x720, so I've changed the numbers on those lines to 640x360 like this:
EDIT: Also goes without saying, but make sure Galv's Cam Control is below all of your VS plugins too.
:thumbsup-left::rswt
I don't understand why all of a sudden this plugin stopped working properly, it must have been something i did with visustella. I was able to fix the camera just running away from the character with that but zoom doesnt work properly. it goes to the upper right corner instead of going to the center. i have no idea what went wrong.
edit, i found a way to solve it. i also changed this lines
Galv.CC.halfWidth = Math.floor(Graphics.width + 408);
Galv.CC.halfHeight = Math.floor(Graphics.height + 312); -
The plugin has incompatibility with MOG's title plugins :( now again when i go to a big map the camera goes to the infinity and beyond
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Im using wait for camera but nothing happens when camera reachs the target
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Can I disable the permanent sliding camera? Or at least put a tighter leash on it, because I dont like how much screen is cut off when going in the same direction! If not thank you anyway!
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Thanks for the awesome work Galv!
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So uhhmmm I kinda need a help.. So I was making an ordinary map.. Their were no issue using your plugin Galv but whenever I enter this map.. The plugin command which makes the screen move to a specific event doesn't work.. Neither the Delay camera effect[which is why I liked this plugin btw] doesn't work.. I was thinking of changing plugins but man removing the plugin also removes the effect.. Any suggestion for a fix?
Edit: Also I forgot to mention..
After I enter the broken map, every new map I enter that has the camera control plugin commands stop working.. It's a bummer that it broke everything -
Morning all. It seems like no matter how high I set the value for the focus speed the camera flies.
See vid below for examples
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So uhhmmm I kinda need a help.. So I was making an ordinary map.. Their were no issue using your plugin Galv but whenever I enter this map.. The plugin command which makes the screen move to a specific event doesn't work.. Neither the Delay camera effect[which is why I liked this plugin btw] doesn't work.. I was thinking of changing plugins but man removing the plugin also removes the effect.. Any suggestion for a fix?
Edit: Also I forgot to mention..
After I enter the broken map, every new map I enter that has the camera control plugin commands stop working.. It's a bummer that it broke everything
Found a work around.. The way I've done it is using visuStella's MapCameraZoom for zooming and focus meanwhile Galv CameraControl for camera effect.. I don't have any clue how and why that problem occur.. But I guess it has to do with compatibility issue? (if your wondering, nope VisuStella's MapCameraZoom wasn't Installed when the bug occur)
Anyhow it would be great if you could add a parameter which enables only the effect[I'm so sorry if there's already that I don't know off yet].. But nonetheless a masterpiece.. Thanks Galv
Edit: looking back.. I should've searched Smooth Camera Plugin instead of Camera Delay plugin.. I didn't notice that Raizen made one specifically for that.. Geez that's why you should do an extensive research kids:rswt -
so 1.7.0 broke the plugin to a point became unusable
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What are you running into? Working fine for me stillso 1.7.0 broke the plugin to a point became unusable
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the camera can get out of aligment or does not follow the direction requestedWhat are you running into? Working fine for me still
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The alignment issue I definitely have happening but that predates the RMMZ update for me.the camera can get out of aligment
Could you share an event where the camera isn't following direction -
NVM it fixed itself?The alignment issue I definitely have happening but that predates the RMMZ update for me.
Could you share an event where the camera isn't following direction -
Love when that happens xD