hi people it's been a while since I post on the forum I would like to point out a VERY welcome extension
SRD's CharacterCeatorEx Enhanced Extension (with MZ and MV3D compatibility patches) by YoraeRasante
Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!
● ARCHIVED · READ-ONLY
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did you follow the instructions on the site?
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I just put the plug-in into the experimental effect, but it is wrong and cannot be executeddid you follow the instructions on the site?
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strange, it doesn't give me any problems, did you only use those?
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Just wanted to say thank you... So much. This plugin is amazing.
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Does this have anything to do with this thread in particular?hi people it's been a while since I post on the forum I would like to point out a VERY welcome extension
SRD's CharacterCeatorEx Enhanced Extension (with MZ and MV3D compatibility patches) by YoraeRasante -
Yeah, it kinda does. It looks like you can use Fossil + that extension that he/she linked in order to get SRD CharacterCreatorEx working on MZ.Does this have anything to do with this thread in particular?
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Ahh good to know, I wasn't sure.
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this is a great plugin.
But if the mv plugin uses image assets like the mog timesystemhud plugin, then the image assets are considered unused when deployed to web format and exclude image is checked. -
Keep track of your image assets manually and don't use the exclude image function.
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EDIT: I made it work naming the file like FOSSIL, with capital letters.
Hello, Makers.
I was trying on Fossil and this happened:
Problem
I dont know what is going on. Fossil is on top of everything, even if I try Fossil only, this message comes.
Any tips? -
It's because of the filename. It has to be in all capital letters: FOSSILHello, Makers.
I was trying on Fossil and this happened:
I dont know what is going on. Fossil is on top of everything, even if I try Fossil only, this message comes.
Any tips? -
Yes, I was so dumb, didnt realize that. Thank you.It's because of the filename. It has to be in all capital letters: FOSSIL
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Has anyone tried FOSSIL with any of the Orange plugins?
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I don't think so. Weren't all the orange plugins officially ported? Orange Overlay = Cyclone Maps.Has anyone tried FOSSIL with any of the Orange plugins?
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Quick question... what if I were to use Native MZ plugins for a project alongside the fossilized MV plugins? How do I do that?
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You just use them the same way that you normally would: put them in your plugins folder and add them to the project through the plugin manager. If what you're worried about is plugin conflicts, then unfortunately, that *can* happen. However, that wouldn't necessarily be because you're mixing fossilized plugins with native MZ plugins. Regardless of whether plugins are fossilized or not, conflicts can happen. It's just how the plugin system works. Using fossilized plugins shouldn't really increase the chances of that happening by a notable degree.Quick question... what if I were to use Native MZ plugins for a project alongside the fossilized MV plugins? How do I do that?
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Actually, what I meant to ask was more like "I have VisuStella plugins and Yanfly-type plugins I wish to get working together, but I don't know the right order to put the FOSSIL plugin in for it to work. Is it at the top of the list, or under all the VisuStella plugins, or where?"
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@Xamusel You put it right at the top, above everything else.
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...yeah, I am a major idiot to not realize that. (/)_-)