Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!

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Started by Restart 603 posts Page 20 of 31 View original ↗
  1. Goole558 said:
    did you follow the instructions on the site?
    I just put the plug-in into the experimental effect, but it is wrong and cannot be executed
  2. strange, it doesn't give me any problems, did you only use those?
  3. Just wanted to say thank you... So much. This plugin is amazing.
  4. MushroomCake28 said:
    Does this have anything to do with this thread in particular?
    Yeah, it kinda does. It looks like you can use Fossil + that extension that he/she linked in order to get SRD CharacterCreatorEx working on MZ.
  5. Ahh good to know, I wasn't sure.
  6. this is a great plugin.
    But if the mv plugin uses image assets like the mog timesystemhud plugin, then the image assets are considered unused when deployed to web format and exclude image is checked.
  7. Keep track of your image assets manually and don't use the exclude image function.
  8. EDIT: I made it work naming the file like FOSSIL, with capital letters.



    Hello, Makers.
    I was trying on Fossil and this happened:
    Problem
    1657758315974.png

    1657758376985.png

    I dont know what is going on. Fossil is on top of everything, even if I try Fossil only, this message comes.

    Any tips?
  9. misterdovah said:
    Hello, Makers.
    I was trying on Fossil and this happened:
    Problem
    View attachment 234625

    View attachment 234626

    I dont know what is going on. Fossil is on top of everything, even if I try Fossil only, this message comes.

    Any tips?
    It's because of the filename. It has to be in all capital letters: FOSSIL
  10. Arthran said:
    It's because of the filename. It has to be in all capital letters: FOSSIL
    Yes, I was so dumb, didnt realize that. Thank you.
  11. Has anyone tried FOSSIL with any of the Orange plugins?
  12. Pixiemisa said:
    Has anyone tried FOSSIL with any of the Orange plugins?
    I don't think so. Weren't all the orange plugins officially ported? Orange Overlay = Cyclone Maps.
  13. Quick question... what if I were to use Native MZ plugins for a project alongside the fossilized MV plugins? How do I do that?
  14. Xamusel said:
    Quick question... what if I were to use Native MZ plugins for a project alongside the fossilized MV plugins? How do I do that?
    You just use them the same way that you normally would: put them in your plugins folder and add them to the project through the plugin manager. If what you're worried about is plugin conflicts, then unfortunately, that *can* happen. However, that wouldn't necessarily be because you're mixing fossilized plugins with native MZ plugins. Regardless of whether plugins are fossilized or not, conflicts can happen. It's just how the plugin system works. Using fossilized plugins shouldn't really increase the chances of that happening by a notable degree.
  15. Actually, what I meant to ask was more like "I have VisuStella plugins and Yanfly-type plugins I wish to get working together, but I don't know the right order to put the FOSSIL plugin in for it to work. Is it at the top of the list, or under all the VisuStella plugins, or where?"
  16. @Xamusel You put it right at the top, above everything else.
  17. ...yeah, I am a major idiot to not realize that. (/)_-)