@Nortas
if cliffs are on A, use 19, while 18 in your picture above, is above player and cut it out.
18 is more used for bridged (center) and corners.
it can be reconizeable though, if you use clifs pars (different from autotiles (A), than 18 can be used.
but read carefully what they do and follow the example images for best use, so you dont have
bugs if used incorrectly ^^
if you recheck four images (region 19) and (region 18), you see the ground above the player
while its not there on region19 image.
if cliffs are on A, use 19, while 18 in your picture above, is above player and cut it out.
18 is more used for bridged (center) and corners.
it can be reconizeable though, if you use clifs pars (different from autotiles (A), than 18 can be used.
but read carefully what they do and follow the example images for best use, so you dont have
bugs if used incorrectly ^^
if you recheck four images (region 19) and (region 18), you see the ground above the player
while its not there on region19 image.
Aaaaah! That's the key so! Because in my tileset the upper edges are in B tiles! (the other parts of cliff in A tiles).
So I'm right using 18! :D
TY
So I'm right using 18! :D
TY
I replied you before!
My problem is I'm italian and my english is not so advanced! :'D