Latest version - (v4.06 released 2020/03/14):
- OcRam core v1.04 (requirement for all of my latest plugins)
...And prepares this plugin for OcRam demo project
- Now compatible with OcRam_Layers (v2.01)!
YES! You may now have passages even if you do parallax mapping!
- New plugin parameter "Use tall sprites" (credits to @OMGerm for reporting this issue!)
But this alone won't guarantee tall sprites to be 'glitchless' you also need to design your maps for tall characters.
So far so good! This seems to have fixed the tall sprite issue with ladders, and it has resolved any incompatibility with SAN_AnalogMove. I'll continue testing, but I can't imagine anything breaking. Just have to be cognizant of level design for tall sprites, as you suggested. Thank you for taking the time to continuously improve your contributions!