First of all great if not the best lighting plugin for MV.
Would like to ask if region lights are implemented in the plugin and if so how to use them.
Also if I am using MV 1.6.1 which verion of the plugin is the best to use?
Hi everyone,
I use Mog WeatherEx with this plugin and the weather layer is above the light tint layer,
Is there a way to display the light tint over the weather one ?
I am experiencing fps dips from 60 to 30 during play test and deployed game.
I have a 80 x 80 parallax map. When the plugin is turned off there is no issue.
I have tried on new project with the same map but still the same issue. Any ideas on how to fix it
Hope you figured it out, but in case you didn't, it just set the [light <NAME>] command into the actor note, or in the item note if you want to use item instead. :kaohi:
I am experiencing fps dips from 60 to 30 during play test and deployed game.
I have a 80 x 80 parallax map. When the plugin is turned off there is no issue.
I have tried on new project with the same map but still the same issue. Any ideas on how to fix it
Same but not sure this is only linked to this plugin.. It did the same problem with community lighting mz, don't know why
Any idea ? seem like when rmmz use too much ressources it block the fps cap to 30, you can see this when your computer is on low power too (portable)..
@leshik0104 & @jackass__ if you have problem, read the helpfile,
region is set in the parameter if member reserved and arent "tile terrain tags"
with the number on it.
I use it on my side game alot, so I must check that as it is delayed,
but tile terrain tag can be 0 and region is set elsewhere.
if it's not in the parameter or map note tag, I need to check where it was
set for this.
small edit:
check demo otherwise, everything is explained in there, at least 90% or more :D
I know If you want to increase FPS, turn the "pulse" effect off. Turning "flicker" off may help too, but I know for sure that I can't use the pulse at all.
If you have a lot of maps then you'd need to call that script on every map, which is not ideal and not the quickest way, because the plugin is enabled on all maps by default. Regardless of that, I've figured out how to make it disabled by default and only enable it on a map with note [lighting on].
Here's how if someone needs it:
Find this line: this.lightingState = !$gameLighting._disabled,
And change it to: this.lightingState = false,
It works! I've been looking for this for an hour!
Thank you very much sir.
I don't think map note tags work at all? They work to turn the lighting off, but to change the lighting from the default for just one map it doesn't seem to work at all?
@QuizicalGin Map Notetags does work, check the demo or parameters
how to use them, adjust them if needed, some are advanced settings
if you know what you do, basic help you up and running ;)
I have checked the demo and recreated it both my main game and test files. In both of them it isn't working. [lighting off] works, but [ambient evening] for example does not.
if you copied everything over and required, make sure it exist
in the parameter, if that option is used inside the demo, check
map notetags and some events and its parameter targetting it.
it could be you miss something or doesn't exist when transfering
things over as some could be added after the default setup.
you can copy paste the struct if you miss some of those and paste
the copy stuff in there.
otherwise, @Shora need to take a look what you did wrong.
make sure you got the latest version as I there was some restructure
of the plugin to boost performance.
Looks very nice, thank you for your hard work so much!!!
i work with parallax, would be nice to have ''light image'' can be same as character or +-Z layers
so light can be above or below, but still thank you so much!
Character looks abit strange in the video its still test, no 8 dir diagonal mov. and idle anim is not so good :D
This plugin is wonderful, it creates a very cool atmosphere but I have a problem that i couldn't figure out how to solve it:
If I set player starting position in a particular map the lights are ok (and they keep being ok in any room i go) but if i set the starting position in any other map the lights colors change and they keep the altered colors everywhere.
I attach some pics as example:
If i start here lights are ok
and the next rooms looks like this
but if i start for example here (or any other map) this happens
and those colors remain everywhere.
I can't figure out what makes them behave like this so I hope there is a solution :) thanks in advance
Help! I still have light from the previous location when moving to the next location, and besides, when I left and entered the game, the light disappears altogether