MZ - [MZ & MV v1.9.7] Shora Lighting & Shadow System

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Started by Shora 656 posts Page 33 of 33 View original ↗
  1. Neal_Sage said:
    But i'm not using Ocram plugins
    it doesn't have to do with ocram in general, as lights arent destroyed,
    that patch could fix the battle light issues too, so it destroys and redraw
    the light.

    also your YEP plugins aren't in the correct order as well.
    check his website or use the plugin of the order checker (link below)
    so you can do it faster (only show your YEP plugins and tells you
    how you should order them correctly.
  2. Can anyone help me? How to turn on and off light in an event? I don't know if its use script or Plugin command as long as its works cause in both of the demo project...i can only turn it off and not on again...agh...its been 2 days trying to do it...

    Oh yeah...i'm using RMMV

    Plugin command in the first page of this thread doesn't work. Script in the demo project can turn it off but not on. Looking inside the code can't find anything...

    Red switch is plugin command.
    Yellow was script call
  3. I think the plugin command is wrong and should be
    Status 7 OFF

    I don't know if OFF can be off or Off as well, but that should do the trick.
    otherwise, use scriptcall 0 = off, 1 = on
  4. without <>? wth... okay...command to turn off is green now nice... but how to turn it on? god sorry if i look like rantings.

    update: Found it after asking Gemini 2.5 Pro
    Here:

    Plugin command for turn on and off are:
    status event id on/off

    (Without anything just space.)
    example
    status 7 on
    will turn on light on event 7
  5. Hi. I recently began working with RPG Maker and found your plugin very useful. However, I have some questions:

    Is there a way to change a Color from the Colors: Defined list using a script inside an event?
    For example, I have a "Lamp1" color, which is (for example) #efe4af by default, but I want to make it #fc3f1a at some point, so that all lights that use "Lamp1" color would change their colors.

    Additionally, I would like to know if it's possible to input multiple light IDs in the Set Light Parameters Plugin Command. (That would kinda be a fine alternative to my first problem, although it would be nice to have both options.)

    Is there a script to change the light's image?
    Or maybe a way to change the light type using a conditional branch?
    For example, during the day event uses "smoldering_lamp" and at night, "lit_lamp".
  6. Ragnax said:
    Hi. I recently began working with RPG Maker and found your plugin very useful. However, I have some questions:

    Is there a way to change a Color from the Colors: Defined list using a script inside an event?
    For example, I have a "Lamp1" color, which is (for example) #efe4af by default, but I want to make it #fc3f1a at some point, so that all lights that use "Lamp1" color would change their colors.

    Additionally, I would like to know if it's possible to input multiple light IDs in the Set Light Parameters Plugin Command. (That would kinda be a fine alternative to my first problem, although it would be nice to have both options.)

    Is there a script to change the light's image?
    Or maybe a way to change the light type using a conditional branch?
    For example, during the day event uses "smoldering_lamp" and at night, "lit_lamp".
    It think you can do these things by having an event change pages based on a condition? For example, a variable or switch to indicate night/day etc that changes the event page to one with different lighting info and image/sprite.
  7. otkus said:
    It think you can do these things by having an event change pages based on a condition? For example, a variable or switch to indicate night/day etc that changes the event page to one with different lighting info and image/sprite.
    Yeah, that might work for the last 2 questions, thanks.
    Do you know anything about defined color change and IDs?
  8. This Plugin is great. i just wish it would make such a "jump" when you walk around a corner. Everything else is so smooth
  9. Hi! I'm currently using this plugin for my game. Everything was working wonderfully for a while, but now all of my windows are super blurry for some reason? I'm not sure why or what the issue is. I've been trying to fix it for ages TwT
    If someone could help me I'd be eternally appreciative!

    1760652959736.png
  10. Hello, this is a wonderful plug-in that creates some truly immersive lighting with ease. I ran into a compatibility issue with Galv action indicators plug-in. I am using MV. The bug is that whenever I have an action indicator comment on an event, the event becomes lit despite the event having no lighting command.

    This unfortunately really interferes with atmospheric lighting, because I’m trying to make a horror game, and yet this bug causes so many things to be lit.

    I have attached an image that seems to highlight the compatibility issue. IMG_4809.jpeg

    If anyone could figure out how to resolve this issue, I would be very grateful.
  11. Hello, I'm using the Shora Lighting Plugin for RPG Maker MZ and have a question about handling multiple height levels with regions.

    I’m creating mountainous maps with a lot of vertical variation.
    My map uses region 11 as the lowest ground level, and higher regions indicate higher elevations. Unmarked areas are considered walls.
    [ISPOILER]1768777453425.png[/ISPOILER]

    The problem:
    If I place a block of height 4 on top of an area already marked as height 2, the system doesn’t recognize it as a separate elevation—it seems to treat everything as a single combined block.

    What I want:
    I’d like the system to recognize stacked elevations so I can create multi-layered terrain, like cliffs on top of plateaus, without the shadow system flattening everything into one height level.

    Question:
    Is there a way to make the plugin support stacked or cumulative heights using regions? Or is there a workaround to simulate multiple elevation layers?

    Thank you in advance for any guidance.

    (Translated from Portuguese for clarity)
  12. I know regions is used to determine the height of the cliff/wall so it wont
    shine.

    I don't know if there is a work around that to, other than terrain Tag.
    but this require a special single tile, to determine the height (1-7).
    if higher, than this won't work either.

    I have no idea how to make this light work in your case with that many regions.
  13. I set up walls and their tops with region tags, currently comment: [light street] set on the lights pictured will be partially eaten by the walls, is there a way to fix this?WALLSEATINGLIGHT.png
  14. Blockbird said:
    I set up walls and their tops with region tags, currently comment: [light street] set on the lights pictured will be partially eaten by the walls, is there a way to fix this?View attachment 361228
    Because of this, I use the older version without this problem but I don't know why it's happening in the newest one
  15. So pretty cool plugin but I was wondering. The battle lighting only has on or off. I don't want the monsters or actors to generate lights at the start of the battle, but the only option seems to be to turn off battle lighting. Which creates a huge mismatch in the atmospheric lighting when going from a dark room into a unfiltered battle. Is there any way to turn off the light generation for monsters and actors?
  16. are there any plugins like this that let events cast shadows? I haven't been able to find any that don't have a few weird bugs or are generally a lot more simple.