MZ - [MZ & MV v1.9.7] Shora Lighting & Shadow System

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Started by Shora 656 posts Page 26 of 33 View original ↗
  1. Hey there! After receiving feedback from everyone, I had temporary update both the 1.8 and 1.9 version of the plugin to a new version with a minor addition: the Automatic Item Lighting will not usable if you are using Yanfly's Item Core plugin (and instead you will have to use plugin that allow you to run plugin command/ script when you have/lost an item). From the description of the issue, I think this issue will be pretty easy to fix, but the main problem is that I don't have Yanfly Item Core and Yanfly Party System, so it impossible for me to identifying and fixing the issue.

    @Magic_Turtle @JBo Please check if your projects can be played right now without any issue. It'd be great if you guys could send a simple demo for showcasing the problem to me, I'd really appreciate that! Most of the past bugs have been solved this way, since I can't have most of your plugins because they are put behind a paywall.

    For now, the 1.8.6/1.9.3 version on the itch.io site will safely ignore the gainItem function for your project to be started correctly. Thanks for understanding!
  2. thank you for your continued work :)
  3. @Shora
    I'm a bit confused by how realtime shadows are meant to work - do they get shaped from pixel transparency or shadows are simply solid black?


    Example: a gate with some transparency in it because it is made of bars, will the shadow follow the opaque pixels or will it simply project a solid shadow?
  4. Hey there! I am pleased you seek to fix the issue. I will test the new update tomorrow. If it does not work I will make the demo as per requested.
    The plugin you have made is an incredible one and I look forward to the significant polish and beauty it is going to add to the game in progress.
    Some information on the issue is that the Yanfly Party System allows it to work when you remove the characters from the starting system database section. Adding the characters in manually later makes it work. However, when you change the party max members *using a plugin command* it once again does not work. I will show you the demo with the issues, as soon as I get time.

    Thank you for your efforts and for your response to the request. I respect your efforts to provide this wonderful plugin to the community.
    Shora said:
    Hey there! After receiving feedback from everyone, I had temporary update both the 1.8 and 1.9 version of the plugin to a new version with a minor addition: the Automatic Item Lighting will not usable if you are using Yanfly's Item Core plugin (and instead you will have to use plugin that allow you to run plugin command/ script when you have/lost an item). From the description of the issue, I think this issue will be pretty easy to fix, but the main problem is that I don't have Yanfly Item Core and Yanfly Party System, so it impossible for me to identifying and fixing the issue.

    @Magic_Turtle @JBo Please check if your projects can be played right now without any issue. It'd be great if you guys could send a simple demo for showcasing the problem to me, I'd really appreciate that! Most of the past bugs have been solved this way, since I can't have most of your plugins because they are put behind a paywall.

    For now, the 1.8.6/1.9.3 version on the itch.io site will safely ignore the gainItem function for your project to be started correctly. Thanks for understanding!
  5. Dark_Ansem said:
    @Shora
    I'm a bit confused by how realtime shadows are meant to work - do they get shaped from pixel transparency or shadows are simply solid black?


    Example: a gate with some transparency in it because it is made of bars, will the shadow follow the opaque pixels or will it simply project a solid shadow?
    You could control all the shadow transparency from the plugin manager parameters, in the "Default: Shadow Ambient" section. I could add the ability to give different shape of shadow caster different transparency, but since I don't think it a demanded feature, I will put it aside for now.
  6. !$SF_Gate3.png
    What I meant was more like, look at this gate - with your plugin, would the shadow only effectively be projected by the parts of it that are opaque, so the shadow would mimic the shape of the gate?
  7. Dark_Ansem said:
    View attachment 281379
    What I meant was more like, look at this gate - with your plugin, would the shadow only effectively be projected by the parts of it that are opaque, so the shadow would mimic the shape of the gate?
    As for this, sorry, currently the shadow will only work with polygon shape, not any image shape. I understand there are some plugin currently could do this by transform the shape from the source of the light, but my plugin not working like that. I would really like to add that as a option in the future.
  8. Shora said:
    As for this, sorry, currently the shadow will only work with polygon shape, not any image shape. I understand there are some plugin currently could do this by transform the shape from the source of the light, but my plugin not working like that. I would really like to add that as a option in the future.
    Thats OK, it is possibly unrealistic to expect this from a pixel art game, thank you for clarifying that
  9. JBo said:
    Hey there! I am pleased you seek to fix the issue. I will test the new update tomorrow. If it does not work I will make the demo as per requested.
    The plugin you have made is an incredible one and I look forward to the significant polish and beauty it is going to add to the game in progress.
    Some information on the issue is that the Yanfly Party System allows it to work when you remove the characters from the starting system database section. Adding the characters in manually later makes it work. However, when you change the party max members *using a plugin command* it once again does not work. I will show you the demo with the issues, as soon as I get time.

    Thank you for your efforts and for your response to the request. I respect your efforts to provide this wonderful plugin to the community.
    The issue is now fixed, thanks @ShadowDragon for the support on Yanfly's end.
    It is now able to use the item lighting function freely with Yanfly's Party System and Item Core.
    Please check it if you have any issue!
  10. Shora said:
    The issue is now fixed, thanks @ShadowDragon for the support on Yanfly's end.
    It is now able to use the item lighting function freely with Yanfly's Party System and Item Core.
    Please check it if you have any issue!
    It works, I am so happy—no more loading issues. Thank you so much. I respect your efforts to make it compatible with the yanfly plugins.
    Have a great day!
    I can continue to make the game I am working on have epic lights and shadows!
  11. Heya, sorry I didn't dig through all of the posts. But can you think of a reason why turning on this plugin breaks my movement routes? I do have a lot of Yanfly plugins like Region Events, but I don't see why any of them would cause this.
  12. @woootbm what exact moveroutes do you talk about and do you have
    an sample of it?

    so I can check on my end, the only possibility I can think of is region confliction,
    what I mean with that is, if you use region 5 for moveroute and 5 from lightning
    because of walls 5 heights, that it doesn't work correctly.

    if this is not the case, explain a bit more, so the target cause would be easier
    to alter or edited in the event itself if its not the plugin.
  13. Events with a “custom” move route, and using “set movement route” on the player via an event. I’m already using regions 1-10, so I tried to alter the settings of the plugin to use regions 200+ so they would stay out of the way.
  14. I dont have that problem on testing with custom move route and set movement
    on player, it works as intended.

    can you to disable other regions plugin and check if that works for a test?
    if that works, than its conflicting with the region plugin, but it's hard to tell.
  15. Wanted to poke here as well about terrain tags to see if they're usable. Both the itch page and thread say that it's an option, but the settings don't seem to be enabled, and another commenter on the itch page noted that it wasn't. Is it a feature that can be used currently, and I haven't figured out how, or is it a future feature? :kaohi:
  16. First I want to start off with, This Is my favorite plugin. Without It, I find it pointless to even create anything, but I think there are some problems. I would love to have them worked out, and If so, I will buy your plugin. I'm not a programmer per se, so I am pretty nubish even though I played rpg maker 2k back in the day. Anyways, Here are some screen captures. What Is strange Is the older version of Shora works and the 1.9.4 version does not. By works, I mean the game loads up and everything Is fine, but SOMETIMES It doesn't and It makes no sense to me.Screenshot (1).png
    and then...
    Screenshot (4).png
    If I reboot game test again, It works usually and I get...

    Screenshot (7)1.png
    Ok. So, This Is why I love It lol.
    I even had this game lag because of the plugin and worked my way out of It somehow and
    truly fear I'm going to lose everything i worked hard for.
    Ultimately my question Is, what don't I understand and how can I fix this?
    Please....please, help.
  17. can we see your event page?
  18. it might be a stupid question, but how can i actually make my main character as the light source? like on this gif
    Shora said:
    Gallery

    light2-min.gif
    :kaoluv:
  19. @leshik0104
    set in actor notetag: [light N]

    [light light] might suffice, as it suffice, if you change the name, replace N
    with the name you used in the parameter.
  20. QuizicalGin said:
    Wanted to poke here as well about terrain tags to see if they're usable. Both the itch page and thread say that it's an option, but the settings don't seem to be enabled, and another commenter on the itch page noted that it wasn't. Is it a feature that can be used currently, and I haven't figured out how, or is it a future feature? :kaohi:
    I have done that feature before beginning to refactor my code to version 2.0. It was supposed to be released alongside v2, but the release of v2 was kinda stretched.. I will try to release it as soon as possible, but if you’re interested in using it early, you can leave me a message in my Discord! I will send it for anyone willing to test. :kaoluv:

    zak327 said:
    First I want to start off with, This Is my favorite plugin. Without It, I find it pointless to even create anything, but I think there are some problems. I would love to have them worked out, and If so, I will buy your plugin. I'm not a programmer per se, so I am pretty nubish even though I played rpg maker 2k back in the day. Anyways, Here are some screen captures. What Is strange Is the older version of Shora works and the 1.9.4 version does not. By works, I mean the game loads up and everything Is fine, but SOMETIMES It doesn't and It makes no sense to me.View attachment 284128
    and then...
    View attachment 284129
    If I reboot game test again, It works usually and I get...

    View attachment 284130
    Ok. So, This Is why I love It lol.
    I even had this game lag because of the plugin and worked my way out of It somehow and
    truly fear I'm going to lose everything i worked hard for.
    Ultimately my question Is, what don't I understand and how can I fix this?
    Please....please, help.
    Maybe it because the image is not loaded fast enough for the light to load. I will try to fix it in the next version. :kaoeh: Also, thanks for the beautiful picture!

    leshik0104 said:
    it might be a stupid question, but how can i actually make my main character as the light source? like on this gif
    Hope you figured it out, but in case you didn't, it just set the [light <NAME>] command into the actor note, or in the item note if you want to use item instead. :kaohi: