MV - (Moving)Shadows of the Earth: The Vrila'an Legend

● ARCHIVED · READ-ONLY
Started by Erif 150 posts Page 6 of 8 View original ↗
  1. Hello everyone! Bit of sad news.
    After yesterday's beating, i've decided to remove the game temporarily. It was called janky as if it wasn't functioning properly. Turns out Parsec does make it that on the receiving side, but it's the price to pay for online multiplayer haha. Still, I'll see what I can do about improving movement, jumping and general mobility.

    I'll still post test builds and I might even make a post asking for direct playtesters. For now, I'll still leave you with some improvements I'll be making.​
    ATM-LMBS
    • Limited the use of Elents. My plan was to keep your actions free, you decided how to do your combos rather than having some arbitrary limit (Think Original Tales Arte Limit, by that I mean you needed to go in a chain like Base Arte > Arcane Arte) . However, due to how the plugin and RPG Maker handle skill costs, I've decided to rather limit the amount of times a single Elent can be used in a row. For example, you can't use Pyro Geiser more than three times in a row. Doing so will make Joseph take some End lag and will be unable to use said Elent until you use a different one. This, effectively forces you to mix Elents to form a combo.​
    • This was done and announced before, but I've improved how controllers are handled so they will stay connected, and only players with a fighter in their corresponding slot in the Party screen will be able to fight. This means that if you disconnect Player 2's controller but leave their fighter, AI will take it's place and the game will not try to move P3's controller to P2's fighter. If you remove P2's Fighter but leave the Controller connected, it will not try to take P3's spot. That is, until you restart the game.​
    • Camera focus has been improved: Now the camera will try and keep all the players in the screen. This works amazingly well, sometimes, due to how battlebacks are handled and how the camera works, players will still be able to wander a bit off camera, but not that much, since battlefield sizes are reduced depending on how many players are present.​
    • Escape times increase depending on the amount of players present: This is mostly self explanatory, since the escape time was the same even if 4 players where present, so you could escape almost instantly. Now all players need to escape at the same time to be able to escape at normal speed.​
    • Bosses will be knockback resistant (Yes, all of them): This was an Issue in Tales of Arise, and I did want to avoid it, however, I see it was a mistake. What I'm gonna do is the following: All bosses will be Knockback Resistant, so you can't juggle them for a while. However, if you get lucky and manage to stun them, via Elents, they will become temporarily able to be juggled. However, after a certain damage threshold, they will become Knockback resistant again. And to top it off, they will always have a 50-75% chance to resist Stun. This, combined with the Shield Points / Iron Stance, is part one of the boss improvements. Hopefully, this will provide a more challenging experience, while not being outright hard and turning all bosses into HP Sponges that can't be combo'ed.​
    • General Enemies will be improved: First, the Slimes. Despite being the first enemies, everyone mostly has found them annoying. So, apart from increasing their move pool, they will not bomb you with their projectiles at the battle start. Their Elent cooldown and warmups will be randomized between some sensible values.​
    • General Quest Improvements: I wanted to do some worldbuilding. The quests try and give some light into other character's story and how they connect with Joseph's and why it's somewhat important to the plot to complete them. At this point, in the story, all quests give info as to who's the enemy and why is everyone that joins Joseph related to said enemy. However, I do recognize it was somewhat rushed, so I'll take some time to improve it, but the priority is the battle system for now.​
    • Narrative changes: My goal was to provide a bit of context as why Joseph starts where he starts without boring you with a long ass introduction. This sparked more issues but yesterday's critique gave some good pointers on how to approach this issue, while also including some better gameplay, highlighting the Multiplayer aspect of the ATM-LMBS, while not sacrificing the story, so expect a newer, revamped, and if it pleases everyone, more enjoyable intro!​
      • Story sections will also be trimmed. I wanted to somewhat follow the Tales narratives and how they intersect character development with the story itself, since these are not always that connected, but I think it will be better if I distance myself from that path for now.​
    • Visuals: I can't change the battlers for now, FOR NOW, but do expect some bigger and with higher quality battle sprites at least. For a while, the chibi battlers will take the brunt of the critics and battles hahaha.​
    • General Experiences: Expect more tutorials, info, and an Expanded Guide on some things. I thought some things of the system were clear enough, but it seems like it is not that way, so I'll explain a bit more of each feature and mechanic in the Guide, and will sometimes force-open it for you to review more of the terms!​
    • Music will be an important part, however, for now only the essential and important battle themes are covered, however, I will try to get the entire soundtrack but that will be not possible for a long time.

    There will not be a TL;DR for this, thank you for reading my thoughts, and even if you haven't played the game but you've seen this wall of text, I'll await your feedback, thank you!​
  2. Take your time! I'm sure something good will come out of it, you'll always have my support the rest of the community :)
  3. If you really thought I was going to give up, that phrase is NOT ON MY DICTIONARY!

    Here is the prelude, introducing the new
    CEL_LOGO.png
    Completed Evolved Legacy - Linear Motion Battle System!

    The CEL-LMBS takes the mantle of the old ATM-LMBS and raises its potential to the max, improving where the ATM version fell off short. However, it also takes on the legacy of the Original LMBS improving upon it even more, and adding features of the newest iterations of the official system while keeping an original spirit.

    Completed: Aims to take the system to the maximum possible limit to provide the closest to the official experience, without outright copying it.
    Evolved: Takes the mantle that the old ATM version left in the air.
    Legacy: Follows the spirit of the original system, within its own path.​

    Stage 1
    • Improved mobilty! Jump is now smoother than ever! And so is movement.​
    • Improved AI! For now, there's three AI types (Smarter than ever).​
      • The Defender AI: This Ally will fight normally until an Ally reaches a low HP %, then it will stay around that ally to keep foes away until it recovers, or another ally reaches an even lower HP%. If no allies are on low HP, it will fight normally.​
      • The Caster AI: This Ally will always stay in the back lines, offering spell firepower and support. However, once its EP reserves deplete, it will enter melee mode to recover EP.​
      • The Ranged AI: Will circle the enemy and aid the player at a medium distance, and will position itself around the battlefield as it's required.​
      • The idea behind these AI's is to let the players customize them, setting parameters similarly to what the Tales of Series offers (Attacking Strongest Enemy, Weakest, Fight with EP consumption in mind, prioritize Defense, and similar things) but since i've never built a menu this will take long hahaha
    • Improved Controller Handling! and Mid-Battle AI switch.​
      • If there's no controllers connected, the game will re-add the AI to help you in battle​
    • Battle Member Commands.
      • Taken from Berseria, this will allow P1 to set commands for AI allies, there will be two basic commands: Go all out or Defend. The second will prioritize defending rather than moving so allies will stand still but defend from anything. The first will re-activate the preferred or default AI's again.​
    Spot for video (I'll upload it later to show the stage 1 changes)

    Stage 2 (TBA)
    • Improved Menu Handling:
      • All players will be able to access their own menus, and use items and change their elents.
      • A second Elent-set will be added to each player
    • Auto-Battler Features
      • Semi-Auto mode will be added. Some actions, such as FLUX Reload and Movement will be handled by the game, while actual attacking and Overflux abilities will still be handled by the player. (This mode will be released to the public to playstest. (Thanks OmnislashXX! This mode was thought and worked thanks to you!)
      • The player will be able to switch modes mid-battle: With a button press, the character will show their current mode as a pop-up, and will cycle between Manual > Semi-Auto > Auto. All players will have access to these settings, so as to if you're waiting for someone to join and they connect their controller and it gets recognized, it will allow said player to change its control mode. (Control mode in the Menu will not show the Semi-Auto mode).
      • If the battler is in Auto-Mode, the AI will control it even if a controller is connected.
    There's a lot of things i want to explain, but I'll hold it for now. Gotta keep you guys expecting better, right?
  4. Yesterday, I truly went OVERLIMIT and fixed the entire system in a go (mostly, don't ask how many times i hit my head in the wall as for why wasn't it working).

    • No more stealing other player's character control when casting a spell. All spellcaster characters work amazingly well.
      • Lock On works for all characters! This means you can actually exchange targets now even if you're P2, P3 or P4. The thing is actually, well, all players start aiming at the first enemy in the troop, that's not factually bad hahaha.
    • Fixed all characters being able to perform infinite combos. This was caused by MV's own cost handling, however, that's no more. If the action can't be performed, it won't be performed.
      • However, "Infinites" can still be performed under Overflux & Spirit Force.
    • Performing a Limit Elent (Mystic Arte) will remove your special mode upon ending it if your FLUX is too low. Limit Elents cost 30 FLUX each, if you perform a LV2 Limit Elent, which requires Overflux, and you have less than 30 FLUX, it will be performed but Overflux will be removed. Same with Spirit Force.
      • However, if you have more FLUX than the required, it will simply consume the 30 FLUX, leaving the remaining FLUX.
    • All that's still missing is the menu access for P2, P3, & P4. But I'm working on that right now.
    • Also, the battlebacks. I probably will try to draw one just for testing haha
    Linked Video
  5. Ok, so here's some new reveals! Since the intro has a lot, as to give more context and solve a plot issue, some characters that were planned as NPC's have reached playable status!

    First we have Alvir: The Shielder. He will take the Defender Role in the first minutes. Will he continue to be playable? We'll see about that!
    24_Alvir[Idle].gif
    Next is, Naria: The Valkyrie! She has a lot of Aerial combos, just like Wendy! However, she's still in the same situation as Alvir. We might see if she keeps appearing in the game.
    25_Naria[Idle].gif
    And last but not least, Tsubame! She will fill the Combat Mage role for a while. Her appearance in the adventure beyond the intro is still in the air, to be honest.
    sprite_00.gif
    There's visual improvements for everyone, such as Charles getting some new animations (Now i realize he's never participated in any videos, huh, weird)
    OLD_Actor_Charles[Idle].gifOLD NEW_Actor_Charles[Idle].gifNEW
  6. Hello Everyone! So, SoTE:TVL literally said it also wanted to give the players more liberty with how they manage their Elents, so now... I managed to squeeze in a feature from Stage 2 of the CEL-LMBS, and it's: Alternate Elentsets for everyone!



    You can now use up to 16 Elents per character! Which means 8 Ground Elents, and 8 Aerial Elents. You don't need to worry about getting short on elents when you're doing some combos!
  7. Stage 1.5
    So, after some days of work, and adding things and removing, here's what's done!​
    • Improved Bosses!
      • Apart from competing with their shield, Bosses now have "Iron Stance" What does this do? Well, it's basically a second shield, however, this does not block damage, instead, it fills up a damage counter, and when this damage counter hits the Iron Stance value... BOSSES CAN BE JUGGLED! During 5 (seconds? Turns? I'dunno, the LMBS counts weirdly) you can dish as much damage as possible. Once these 5 time units have passed, the enemy will regain it's Knockback resistance and you will need to break their stance again, if you want to juggle them.​
    • Double Elentsets
      • Now, you can earn the ability to use up to 16 elents. 8 grounded and 8 aerial. Once this ability has been unlocked, press right in the Set Elents screen to access the second elentset. Once you're done, press left to return to the primary elentset.​

    • Cycle AI
      • During Multiplayer. all players now have access to the Manual > Auto AI cycle! Currently you can only swap to Auto and Manual, since Semi-Auto is still in the works.​
    • Multihit Spells
      • Thanks to some workarounds, now spells can chain, meaning there's no need to force them into projectiles.​

    • New Intro
      • This new intro has changed the way some things work. For example, four characters are playable from the start, however they will only be usable if the other players have their controllers connected. For example, lets say P1 and P2 are connected, only Joseph and Alvir will be playable. If all players are connected, then Joseph, Alvir, Naria and Tsubame will be playable! I'm working on updating some scenes and trying to avoid sudden lore dumps, but probably, there will still be some parts where only 3 characters will be playable. Thankfully, this will only happen on the start, up to the fourth boss fight, after that, you will always have at least 4 party members.​
    • New Combo Samples
      • Thanks to the addition of the Second Elentset, I'm making new character showcases. No more Joseph, Perla, Alex and the normal characters. The new showcases will bring variety and show what's possible with the other characters:
        • Mike​
        • Charles​
        • Ryan​
        • Stella​
        • Solat​
        • Shadow​
        • Titania​
        • Cameos (You already know them, they received an update too!)​
        • Alvir​
        • Naria​
        • Tsubame​
    That's it for today, thanks for tuning in!
  8. Ok, so it's not pretty at all. But I'm starting to get into the AI Strategy command! The idea is to have a certain control over how the AI fights. It's not easy, but it's coming along!
    1721884033450.pngSo far, the parameters you can (and will be able to) configure are
    • "Type": Uses one of the default AI Types: Defender, Ranged, Caster, Attacker, Balanced
    • "Tactic": Allows to set the level of aggresivity: All Out, Balanced, Defend only
    • "Attack": Will allow to set the attack type: Balanced, Normal Attacks only, or Elents Only.
    • "EP Restrict": Will change the aggression by measuring EP level: Conserve EP, All Out, Balanced
    • "OVF/SFM": Will allow said character to process if they can access Overflux / Spirit Force
    This is all for today, thanks for tuning in!
  9. Update! So, here's how the Strategy menu looks now. I have been tidying up its appearance, and so far, changing the AI Type is successful. Seems I will have to rework the AI's again to set the Tactic, Attack Types, EP Restrict and the OVF/SFM function is just a copy and paste away from being set up to work! I'll update with a video next time, thankfully.
    1722131808758.png
    Also, Have a meme.
    All Bosses after the Iron Stance and Shields Rework


    • Iron Stance now allows damage to cross to HP, but it impedes combos, even if you've broken the Boss Shield. To counter this, abilities such as Destructive Force & Steel Breaker also destroy Iron Stance faster. Iron Stance also shows in the message when using an Ether Lens.​
    • For playable characters, Iron Stance is only available in certain moves, such as Perla's Tempest Wall (With the added benefit of full invulnerability for allies behind her!)​
  10. Here's a small trip to memory lane. When I was starting to shift the work into the LMBS, Cielo had already gone through at least 3 Redesigns. However, the lady that gives her voice (and whom the character is based on) told me she really didn't like her first design, which, to be honest, was still too RPG Makery.
    [Hikaru Otsutsuki] Clothes & Armor.png
    Then I went and did a female version of Joseph's first design haha.
    [Hikaru Otsutsuki] Clothes & Armor -RE.png
    Third time i just went "She's a superhero now"
    [Hikaru Otsutsuki] Clothes & Armor -R2.png
    And we finally settled on her actual design.
    [Hikaru Otsutsuki] Clothes & Armor - R3.png
    Also, originally she was less mobile, being more of a stationary living turret, instead of the living bullet because she's pretty fast lol.
  11. While you wait for the new demo. How about listening to the Shadows of the Earth: The Vrila'an Legend Original Soundtrack? It's entirely live on YouTube!

  12. Hello everyone.

    A short post, for a good while.
    I will be going on hiatus. I may post ocasionally, or not at all. Thanks for being here to check on the game. Please take care.
  13. Well, apparently I'm not good at keeping away, so f**k the hiatus (no bite here lol) There's a lot to unpack, but I say that the battle system is now an Arise-Berseria-GracesF-DestinyDC-Hearts-Vesperia hybrid because oh boy, those cancels really are a game changer!

    First of all, we have the canceling skills. You can now cancel Ether Elents and melee Elents (Base, Union & Altered Union)




    Currently only Guard Cancels work, this means you can cancel any elent by guarding. I plan to add a sidestep function too!.

    One of the newer QoL functions is actual visual feedback, for example, now an animation plays when your FLUX bar goes full! Also, regeneration has been changed. Long before, it was slow and painful. Now it's faster when you're guarding, manual FLUX reload is encouraged when your max amount is too high.


    There's a lot to unpack from the CEL-LMBS but i'll hold myself back, until I release the Test version!
  14. After updating threads and status posts like a madman, here is the official announcement. *ahem*

    12 Heroes dissapeared from their worlds. Their fates changed when they landed in Thessea, home of a raging war, that happens in the Shadows. Which side they will take?
    CameoHeroes_v2.png


    A world ripe for the taking. Who would guess that I would be fortunate enough to reach the Ultima Nexus even faster... However, these so called "Heroes" might prove a considerable threat. Let's see how long they last.
    Enemy_143.png

    And of course, with so many people pouring in, you would figure their heroics will somehow bring forth evil too.​

    So, back to developer mode. This collaboration sparked a new idea in my mind, which just involves creating some places for you to explore, and fight! This is not just longer a simple collaboration, but an entire event!

    The heroes traveling here, even by accident, opened the World Rift, however, in that small lapse of time, four more things made their way to Thessea. Three mysterious towers appeared in the lands of Angorian. The Angorian Army, mainly their researchers, investigated these towers, and gave their results before being absorbed by these towers.​
    • The Tower of the Cosmos: The first tower, it seems to have an insane amount of Ether stored inside, and is being inhabited by Etherforms. However, it seems... the ground dissapears in some places.​
    • The Tower of the Void: The second tower that fell, it has... massive amounts of Dark Ether, which, is indicative of its nature. There are no other known details.​
    • The Tower of ẗ̵̡̻̩̪͍̥̦̗̺̩̭̫͙̙̻́̔̈́̎̾̒̍̇̇̒̉͗̌͠ḥ̸̡̧̧̢̜͚͕͍͔̬̞̭̼͓̳͚̦̯͚͔̪̲̝̭̩̜̩́͗̕ͅe̷̢̥̫͙̳̦̫̹̦̲̗̬̺͎̙̬͍̲̼͇̭̹̭͇͎̞̱̯̤̤͉̪̣̘̊̾́̌̈́̓͑̍͌̾̿̓̈́̿̌̓͌͋̌͘͜͝ ̷̢̧̗̞̟͎͕͉̰̣̥̞͉̻̞̞̖̮̃͗̊͋͗̆̾͛̅̈́͂̑͛͆̊̉̕͝͠͝͠Ư̷̧̨̬͍̭͚͓̗̘̙̯̪̞͕͓̠͍̲̘̦̩̟̙͓̯͓̞̝̘̤̳̮̠̹̠͈̱̘̻͓̄̌̀͗̑͊͌̂̾͊̂͊́͐̈́̈͂̈́̊̕̚͠͝n̵̨̡̡̨̢̨̧̘͉͍̹̝͙̩͙̞̠̯̦̲͓̣̜̮̠͈͉̻̰̝̬͙̜̰̭̗̯̫̦̞̩̮̖̈́͐̇̒̆͛͊̇̿͜k̵̡̧͓̲͍͆̀̆̌̂͗̑͝ͅn̵̻͚̟͖̙̳̟̩̲̺͇̲̒͋̌̌̋̊̄͊̒͋̓͑͗̌͗̑̀̍̀̾̍̕͘͘͘͝ơ̶̢͎̟̘͚̦͕̹̱̮̝͖̹̯̥͕̥̘̑̆̌̈́͆͌͛̈́̂̆̀́͐͂̃͛̎̋͂̍̎͌́͆̀́̀́͐̔̅͐́̓̇́̿̈̄̚̚͝͠w̸̧̧̨͍͓̖̖̰̜̮̠̻͉͓͓̞̬̬͚̰͎͎̪̠̭̱̟̙̬̼̪̺̖͚̥͕̓́́̾̃͆̆͊̾̐͂͂̆͘̕͘͘̕̚͜͜͠͝͝ń̸̢̛̹̍́̽͑͒̈́͛͋̇͊̔̑̈́̆̔͐̄́͒͗̄͐͑̈́̓͆̾̔́́́̔͋̾͘̕̕͘̕͝ : This tower has no definition, it's as if... it didn't exist at all. D̸̨̡̨̢̢͍̝̰̘̬̩̥͍̯̭̻͚͖͕̥̳̟̤̞̼̦͎͉̳̺̦̻̬̮̣͖͚͈̞̼͚͛̌̽̾͜ͅͅƠ̸̧̨̨̛̩̩̬̦̰̙̤̻͈͖͚̘̪̩̳͈͖̳̘͔̎̔͊̎̿̽̿̐̔͗̇̊͑͆̈́̈́̄̒̃̓̎̂̍͒͐͂͐̐̆̋͝ ̷̨̡̗͕͙̘̠͇͚̥͈͈̤̠͕̉̽͋̀́̌̿̀͌̑ͅN̸̳͍͓̐̈̇̇̀̓̾͊̽̌̾̌̈́͗̈́̆̔͑̔̋̍̇̈́͐̂̕̕̚ͅO̸̥̺̪̔͝T̶̺͎̲̬̟̃͜ ̵̛͎̤̼͙̟̗͔̗͈̞̫̥̘͇͕̺͉͈̹̰̹̟̖͙̝̪͂̿̋̿̓̏̈́̓̑̎̃̈́̇̏͆̌̈́̕̚͘͘̕̕͜͜͝͠Ç̶̱̝̭̗̝̌̏̋̓̍͂̄͐̑̆͆́̑́͛̍͛̔̈́O̶̧̢͎̺̲̭̩͇̞̼̗̝̬̪̖̖̻͇̙̯̙̦̘̬̟̼̜̭̺̜͓̩͋̀̈́̀͂̈͋̉͆̎̍̎̂̓͑̃͊͐͌̈́̃̃̒͜͜͜͝͠M̶̧̨̨̢̡̪̝͈̣̤͎̯̩͈̗̗̬̘̙̠̼̮͇̫̳̦̩̬̤̘̲͚̩̲̺̅͂͛̎̊̄̓́͛̿͜Ę̵̧̧̨̡̡̛̛̛͍̘̼̱̩̩̤̣̟̤͚̟̙͖͉̹̜̠͚̗̦̖̳̭̠̲̦̲͎̪̪͚̠͇̔̆̓͑̂̊͊̄̊̀̀̐̋̇̂̀̎̄̌̐̎̽̀͛͛̒̿͗̔̀̆̚͜͠ͅ ̴̨̛̹̫̹͔̮̯͉͓͕͖͎͓͕̠̩̩̭̦̱͖̤̬̼̬̞̱̱̠̘̝̼͚̩͓̭̹̣̫̌̿͆̈́̾̍̿̔̓̔̅̈͌̏̍̂̊̿̄̀̆̊̒̉̅̿̽͂̾̈́̽̄̓̽̀̕͜͠͠͠͝ͅC̴̨̥͖͍͉̭̞͎͔͍̦͙̘̦̜̱̥̬̗͒͐̀̋̀̀͑̒̉̽́͆̈̈́͐̀̎̈́̂̀͊͛̋̿̽́̀̕̕̕͜͜͜͝Ľ̶̢̨̢̢̧̺͉̗͉͙̖͇̟͇͉͓̰̯̣̜̹̳̱̣̲̘̗̣̻͌͐̉̈̄͊̐̕̕͜͝ͅO̵̢̝̩͔̝̦̖̙̻͇̩̝̎͋̔̿͆̀͝Š̶̨̢̧̡̖̯͚̼̘͉̼̣̲͔̘͖̤͕̪͈̺͈̯̮͓̥̦̳̬̟͍͓̯̱͉̝͆̊̔̀̅̑̀͐̇̍͛͆͑̈͒̍̂͑́͊̏̓̋̇͗̿́̉͋̅͛̎̾̚͝͠ͅẼ̷̢̛̝͓̥͇̳̺͉̳̙͎͙͖̗̟͇̠̻̄͂̆͋̈́̓͋̋͛̋̃͋͗͂̈́̅̈́̌̇̀́͐̔͊́͌̑̏̚̚̕ͅR̷͚̣̪̣̥͎̔̉͜,̷̧̢͉̫̗͕͓̤̭̰̲̱͖̫͉͕̺̦̲̤͎͍̖̩͒̅͊̉̒̽̌̍̇̐̑͋̇͑́̀͆̑̓͌̊͗̚͜͝ͅ ̶̨͎̥̗̪͖̯͙͓͕͕̮͍̫͓̍͒̉̿͌̿̿̇͆͗S̸̢̡̢̢̭̠̠͎̗̣̬̼͎͚̹͖̱̩͚̪̫̱̬͓͚͖̯̜̫̘͕̝̖̗̟̲̳̖̳̦̫̪̪͐̂͐̂͋́̾̋̌̒̂̈́̈́́̏́̀̓̀̏̈́͗̽̏͗̋͗̑́̋̿̾̃͝͠͝ͅT̴̢̧̘̥͎̮̜̺̫̦̝͙̰̝̙̣̤̫̯͇̞̜̭̦̝̼̯́̇͌́̊̂͆͛̈̓̂̅͒̔̓͊̃͑̍̾̀̕͝͝ͅA̶̡̢̖̭̣̞̳͇̪̫̣̲̙̜͉̙̤͇͇̬̯͕͍͉̰͈͊̔̐̈́͌͗̍̉̾͜Y̴̢͇̠̞̪̙͓̺̝̪̺̟̰͈̮͓̲͙̏͐̏̇͑͐͆́̄̍̓́͛͌̅̆̿̿̍͑̿̄̐̈́̑́͛́̀̊́̄̓̚͜͝͠͝͝ ̸̛̜̤̱̙͈̩͉̜͙͚̙̘͙̼̺͓͈̘̳͇̗̖̍́̋͐̂̏̽̈́̾̿̀̿̔̃̄̾͊̀̄̿͗̈́͐̈͂͆͌̂̑̾̆́̚̚͘͝͠ͅÅ̸͇̻̲̥̠͙̲̩̳̆̂̎͌̔͐̾̇̍̄͑̆́̾͌̄̍́͒̒̇̂̄͘W̸̡̨̛̛̹̰̰̜̼͍̲̠͖̪͉͉̻̩̮̫͚̩̭̞͓̣͍̙̼̩̻̝̩͔̻̰͈̳̬͈̘̗̯͋̋̍̽͌͒̔̀̑͊̊̑́̋̿̎̾̃̉̀̈̉̀̒̄̋̄̐̋̎̈́̉̓̏͑̎͒̇͝͝ͅÄ̶̢̛̛͚̜͇͇͓̜̗̱̖̳̬͈̹̜͓̭̫̖͕̯̘́͛̃̉͌̾̏̇̃̔̄́̊̉̔̔̒̔̾͂̆̍̾̓̆̚̚͠͝͝͝Y̵͚̹̺̳̤̺̻̬͎̪͍̻͉̟̩͕̟̬̣̑̔̈́̎̇̀̄̿̋͐̈́͑̒̉̈̔́̅͊͛̄̇͌͛̈́̇̓̓̃̒͊̋̈́̈́̆͋͘͜ ̵̧̨̛̛̤͍̩̹̻̘̪̪͎͔̰̙̝̗̲̯̰̳͇͙͈̘̼̰̞̟̃̑̀̓͗̔̓͋̊̈́̿̔̏͋̔̆̆͊̆̈́͌̅̀́̐͐͊̚͜͝͠͝͠ͅF̶̨̡̧̢̢̢̳̩̳̜͎̝͍̺͔̻̩͚̰̩̼̩̪̰̖͚͙̪̎̉̊́̓̒̽͗͆̎́̅͋̔̿͒̀̉̉́̌̏̅̔͆̍̓̉̚̚̚̚͘͠ͅͅR̶̛̙̞̪̣̩͖̗̱͙̯̯̝̻̮̪̝͕̰͔̦̙̼̥̦̭̟̙̞̯̀̈́̈̈͋͒̄͊͛̀̽͒͐̑́͜͜͝͝͝͝͝͠ͅͅͅƠ̶̢̡̢̛̛̛̖̝̫͚̥͇͚̠̤̣͔̤̟̝͕̰̞̪̯͆̍̓͂̂̉̄̄̂͗̔̍͗͊́̒̄͜͜͜͝ͅͅM̶͙̐̈́́̆̉͠͝ ̴̛͔̣̻̖̥͎̟͌̈́̈̄͒̂͂ͅT̶̫̜̲͚͍̈́̅͊͌̑̂͛͆̈̆͝H̶̨̡̢̢̛̘̻͍͇̮̣̠͇͎͚̲̮̣̪͇͕̭͔̭͚̳̮͈͉͓̮̎̆̅̒̆̍̃̊̑̂͗́͋̓̾̓̇͛̊̀̎́̎̍̾́̅͒͆͆̊͋́̊̊̾͘̕͘͘̚͜͜͜͠͝ͅͅĨ̷̧̨̧̹͍̻̝̦̜͉̟̪̼͓̹͓̮̳͓̫̦̎̓̈͆̃͌̄̿͐̑͊̏̇̇̚ͅͅS̴̡̨̢̻͈̮͎͖͓̪̣̬̓̔̅͂̋͒̇̐̄̽̅͐̒̓̄̂͒͌̚̕͘ͅ!̵̡̨̢̧̨̛̛̞͇͍̬̙̟̪̫̹̫̭͕̲̖̲̖̥͕̮͖̪͚̥̱͓̲̦̳̦̭̳͉̥̿̃̊̊̈́̓̔̃̓̀̂̆̐̒̒̇̏̂̅̽͗͆̏͐̌̿͐͛͐̇̾̾̉̐̑̕͘͝͝͠ͅͅ​
    Who's this mysterious figure? What connection does it have to the heroes?! You will learn that and more in the new demo, coming soon.​

    The next demo will also include a feedback form. I've never done this as I consider it to go overboard, but I also want to avoid the past situations again. So yeah, you now will be able to experience multiplayer at its fullest, no bugs, no control stealing, nothing that will prevent you from smacking foes with a friend on your side! There are so many changes, but I will post the changelog when the demo is ready!​
  15. Hoo boy! That encrypted message... It scares me :kaocry:
  16. AAAAAAND HERE'S THE 4TH AND LAST CAMEO BATTLE!



    CAMEO4_PRE_BATTLE_REVEAL.png

    I'm preparing a lot of things for the next demo, which involves the upgraded CEL-LMBS, the new intro, the new cameo battle... lots of new things!
  17. Erif said:
    The Tower of ẗ̵̡̻̩̪͍̥̦̗̺̩̭̫͙̙̻́̔̈́̎̾̒̍̇̇̒̉͗̌͠ḥ̸̡̧̧̢̜͚͕͍͔̬̞̭̼͓̳͚̦̯͚͔̪̲̝̭̩̜̩́͗̕ͅe̷̢̥̫͙̳̦̫̹̦̲̗̬̺͎̙̬͍̲̼͇̭̹̭͇͎̞̱̯̤̤͉̪̣̘̊̾́̌̈́̓͑̍͌̾̿̓̈́̿̌̓͌͋̌͘͜͝ ̷̢̧̗̞̟͎͕͉̰̣̥̞͉̻̞̞̖̮̃͗̊͋͗̆̾͛̅̈́͂̑͛͆̊̉̕͝͠͝͠Ư̷̧̨̬͍̭͚͓̗̘̙̯̪̞͕͓̠͍̲̘̦̩̟̙͓̯͓̞̝̘̤̳̮̠̹̠͈̱̘̻͓̄̌̀͗̑͊͌̂̾͊̂͊́͐̈́̈͂̈́̊̕̚͠͝n̵̨̡̡̨̢̨̧̘͉͍̹̝͙̩͙̞̠̯̦̲͓̣̜̮̠͈͉̻̰̝̬͙̜̰̭̗̯̫̦̞̩̮̖̈́͐̇̒̆͛͊̇̿͜k̵̡̧͓̲͍͆̀̆̌̂͗̑͝ͅn̵̻͚̟͖̙̳̟̩̲̺͇̲̒͋̌̌̋̊̄͊̒͋̓͑͗̌͗̑̀̍̀̾̍̕͘͘͘͝ơ̶̢͎̟̘͚̦͕̹̱̮̝͖̹̯̥͕̥̘̑̆̌̈́͆͌͛̈́̂̆̀́͐͂̃͛̎̋͂̍̎͌́͆̀́̀́͐̔̅͐́̓̇́̿̈̄̚̚͝͠w̸̧̧̨͍͓̖̖̰̜̮̠̻͉͓͓̞̬̬͚̰͎͎̪̠̭̱̟̙̬̼̪̺̖͚̥͕̓́́̾̃͆̆͊̾̐͂͂̆͘̕͘͘̕̚͜͜͠͝͝ń̸̢̛̹̍́̽͑͒̈́͛͋̇͊̔̑̈́̆̔͐̄́͒͗̄͐͑̈́̓͆̾̔́́́̔͋̾͘̕̕͘̕͝ : This tower has no definition, it's as if... it didn't exist at all. D̸̨̡̨̢̢͍̝̰̘̬̩̥͍̯̭̻͚͖͕̥̳̟̤̞̼̦͎͉̳̺̦̻̬̮̣͖͚͈̞̼͚͛̌̽̾͜ͅͅƠ̸̧̨̨̛̩̩̬̦̰̙̤̻͈͖͚̘̪̩̳͈͖̳̘͔̎̔͊̎̿̽̿̐̔͗̇̊͑͆̈́̈́̄̒̃̓̎̂̍͒͐͂͐̐̆̋͝ ̷̨̡̗͕͙̘̠͇͚̥͈͈̤̠͕̉̽͋̀́̌̿̀͌̑ͅN̸̳͍͓̐̈̇̇̀̓̾͊̽̌̾̌̈́͗̈́̆̔͑̔̋̍̇̈́͐̂̕̕̚ͅO̸̥̺̪̔͝T̶̺͎̲̬̟̃͜ ̵̛͎̤̼͙̟̗͔̗͈̞̫̥̘͇͕̺͉͈̹̰̹̟̖͙̝̪͂̿̋̿̓̏̈́̓̑̎̃̈́̇̏͆̌̈́̕̚͘͘̕̕͜͜͝͠Ç̶̱̝̭̗̝̌̏̋̓̍͂̄͐̑̆͆́̑́͛̍͛̔̈́O̶̧̢͎̺̲̭̩͇̞̼̗̝̬̪̖̖̻͇̙̯̙̦̘̬̟̼̜̭̺̜͓̩͋̀̈́̀͂̈͋̉͆̎̍̎̂̓͑̃͊͐͌̈́̃̃̒͜͜͜͝͠M̶̧̨̨̢̡̪̝͈̣̤͎̯̩͈̗̗̬̘̙̠̼̮͇̫̳̦̩̬̤̘̲͚̩̲̺̅͂͛̎̊̄̓́͛̿͜Ę̵̧̧̨̡̡̛̛̛͍̘̼̱̩̩̤̣̟̤͚̟̙͖͉̹̜̠͚̗̦̖̳̭̠̲̦̲͎̪̪͚̠͇̔̆̓͑̂̊͊̄̊̀̀̐̋̇̂̀̎̄̌̐̎̽̀͛͛̒̿͗̔̀̆̚͜͠ͅ ̴̨̛̹̫̹͔̮̯͉͓͕͖͎͓͕̠̩̩̭̦̱͖̤̬̼̬̞̱̱̠̘̝̼͚̩͓̭̹̣̫̌̿͆̈́̾̍̿̔̓̔̅̈͌̏̍̂̊̿̄̀̆̊̒̉̅̿̽͂̾̈́̽̄̓̽̀̕͜͠͠͠͝ͅC̴̨̥͖͍͉̭̞͎͔͍̦͙̘̦̜̱̥̬̗͒͐̀̋̀̀͑̒̉̽́͆̈̈́͐̀̎̈́̂̀͊͛̋̿̽́̀̕̕̕͜͜͜͝Ľ̶̢̨̢̢̧̺͉̗͉͙̖͇̟͇͉͓̰̯̣̜̹̳̱̣̲̘̗̣̻͌͐̉̈̄͊̐̕̕͜͝ͅO̵̢̝̩͔̝̦̖̙̻͇̩̝̎͋̔̿͆̀͝Š̶̨̢̧̡̖̯͚̼̘͉̼̣̲͔̘͖̤͕̪͈̺͈̯̮͓̥̦̳̬̟͍͓̯̱͉̝͆̊̔̀̅̑̀͐̇̍͛͆͑̈͒̍̂͑́͊̏̓̋̇͗̿́̉͋̅͛̎̾̚͝͠ͅẼ̷̢̛̝͓̥͇̳̺͉̳̙͎͙͖̗̟͇̠̻̄͂̆͋̈́̓͋̋͛̋̃͋͗͂̈́̅̈́̌̇̀́͐̔͊́͌̑̏̚̚̕ͅR̷͚̣̪̣̥͎̔̉͜,̷̧̢͉̫̗͕͓̤̭̰̲̱͖̫͉͕̺̦̲̤͎͍̖̩͒̅͊̉̒̽̌̍̇̐̑͋̇͑́̀͆̑̓͌̊͗̚͜͝ͅ ̶̨͎̥̗̪͖̯͙͓͕͕̮͍̫͓̍͒̉̿͌̿̿̇͆͗S̸̢̡̢̢̭̠̠͎̗̣̬̼͎͚̹͖̱̩͚̪̫̱̬͓͚͖̯̜̫̘͕̝̖̗̟̲̳̖̳̦̫̪̪͐̂͐̂͋́̾̋̌̒̂̈́̈́́̏́̀̓̀̏̈́͗̽̏͗̋͗̑́̋̿̾̃͝͠͝ͅT̴̢̧̘̥͎̮̜̺̫̦̝͙̰̝̙̣̤̫̯͇̞̜̭̦̝̼̯́̇͌́̊̂͆͛̈̓̂̅͒̔̓͊̃͑̍̾̀̕͝͝ͅA̶̡̢̖̭̣̞̳͇̪̫̣̲̙̜͉̙̤͇͇̬̯͕͍͉̰͈͊̔̐̈́͌͗̍̉̾͜Y̴̢͇̠̞̪̙͓̺̝̪̺̟̰͈̮͓̲͙̏͐̏̇͑͐͆́̄̍̓́͛͌̅̆̿̿̍͑̿̄̐̈́̑́͛́̀̊́̄̓̚͜͝͠͝͝ ̸̛̜̤̱̙͈̩͉̜͙͚̙̘͙̼̺͓͈̘̳͇̗̖̍́̋͐̂̏̽̈́̾̿̀̿̔̃̄̾͊̀̄̿͗̈́͐̈͂͆͌̂̑̾̆́̚̚͘͝͠ͅÅ̸͇̻̲̥̠͙̲̩̳̆̂̎͌̔͐̾̇̍̄͑̆́̾͌̄̍́͒̒̇̂̄͘W̸̡̨̛̛̹̰̰̜̼͍̲̠͖̪͉͉̻̩̮̫͚̩̭̞͓̣͍̙̼̩̻̝̩͔̻̰͈̳̬͈̘̗̯͋̋̍̽͌͒̔̀̑͊̊̑́̋̿̎̾̃̉̀̈̉̀̒̄̋̄̐̋̎̈́̉̓̏͑̎͒̇͝͝ͅÄ̶̢̛̛͚̜͇͇͓̜̗̱̖̳̬͈̹̜͓̭̫̖͕̯̘́͛̃̉͌̾̏̇̃̔̄́̊̉̔̔̒̔̾͂̆̍̾̓̆̚̚͠͝͝͝Y̵͚̹̺̳̤̺̻̬͎̪͍̻͉̟̩͕̟̬̣̑̔̈́̎̇̀̄̿̋͐̈́͑̒̉̈̔́̅͊͛̄̇͌͛̈́̇̓̓̃̒͊̋̈́̈́̆͋͘͜ ̵̧̨̛̛̤͍̩̹̻̘̪̪͎͔̰̙̝̗̲̯̰̳͇͙͈̘̼̰̞̟̃̑̀̓͗̔̓͋̊̈́̿̔̏͋̔̆̆͊̆̈́͌̅̀́̐͐͊̚͜͝͠͝͠ͅF̶̨̡̧̢̢̢̳̩̳̜͎̝͍̺͔̻̩͚̰̩̼̩̪̰̖͚͙̪̎̉̊́̓̒̽͗͆̎́̅͋̔̿͒̀̉̉́̌̏̅̔͆̍̓̉̚̚̚̚͘͠ͅͅR̶̛̙̞̪̣̩͖̗̱͙̯̯̝̻̮̪̝͕̰͔̦̙̼̥̦̭̟̙̞̯̀̈́̈̈͋͒̄͊͛̀̽͒͐̑́͜͜͝͝͝͝͝͠ͅͅͅƠ̶̢̡̢̛̛̛̖̝̫͚̥͇͚̠̤̣͔̤̟̝͕̰̞̪̯͆̍̓͂̂̉̄̄̂͗̔̍͗͊́̒̄͜͜͜͝ͅͅM̶͙̐̈́́̆̉͠͝ ̴̛͔̣̻̖̥͎̟͌̈́̈̄͒̂͂ͅT̶̫̜̲͚͍̈́̅͊͌̑̂͛͆̈̆͝H̶̨̡̢̢̛̘̻͍͇̮̣̠͇͎͚̲̮̣̪͇͕̭͔̭͚̳̮͈͉͓̮̎̆̅̒̆̍̃̊̑̂͗́͋̓̾̓̇͛̊̀̎́̎̍̾́̅͒͆͆̊͋́̊̊̾͘̕͘͘̚͜͜͜͠͝ͅͅĨ̷̧̨̧̹͍̻̝̦̜͉̟̪̼͓̹͓̮̳͓̫̦̎̓̈͆̃͌̄̿͐̑͊̏̇̇̚ͅͅS̴̡̨̢̻͈̮͎͖͓̪̣̬̓̔̅͂̋͒̇̐̄̽̅͐̒̓̄̂͒͌̚̕͘ͅ!̵̡̨̢̧̨̛̛̞͇͍̬̙̟̪̫̹̫̭͕̲̖̲̖̥͕̮͖̪͚̥̱͓̲̦̳̦̭̳͉̥̿̃̊̊̈́̓̔̃̓̀̂̆̐̒̒̇̏̂̅̽͗͆̏͐̌̿͐͛͐̇̾̾̉̐̑̕͘͝͝͠ͅͅ






    scaring message, but encrypted it:

    The Tower of the Unknown. This tower has no definition,
    it's as if... it didn't exist at all.
    DO NOT COME CLOSER, STAY AWAY FROM THIS

    :D what is the prize?
  18. ShadowDragon said:
    scaring message, but encrypted it:

    The Tower of the Unknown. This tower has no definition,
    it's as if... it didn't exist at all.
    DO NOT COME CLOSER, STAY AWAY FROM THIS

    :D what is the prize?
    Well, I guess now the tower will have normal bosses as basic encounters
  19. My, my...! This is getting more and more interesting. I wonder how far you’ll be able to go. ¡Felicidades, amigo! You’re on the right track. The collaborations are awesome, dude!
  20. @ShadowDragon Well, outside of jokes, you REALLY did unlock a part of what it means.

    Hint: Involves a certain obscure evil-not-really-evil guy who isn't of my making.