Lighting and Time Editor - Continued!

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Started by Feelzor 262 posts Page 6 of 14 View original ↗
  1. Hey there! I was wondering if there was any way to choose which file to use (instead of the default png) with the in-game editor, per light? or would I have to do that with events?

    Thanks :kaoluv:
  2. Friend, you could do a tutorial or video on how to use the switches correctly, for example: if I want the torch, size 4.0, color: Null, press and flick: False, that pledge at 20:00 and turn off at 07:00 ? Thank you
  3. I hope this is still being worked on. . . can i get conformation that it is before i start tinkering with my game.
  4. Nightshade said:
    I hope this is still being worked on. . . can i get conformation that it is before i start tinkering with my game.
    it should be the devs last post in this thread was Apr 5, 2018
  5. Nightshade said:
    I hope this is still being worked on. . . can i get conformation that it is before i start tinkering with my game.
    Regardles of whether the dev is working on it or not, the plugin seems to work great.
  6. Hey guys, I'm sorry, I couldn't work on the plugin for the past months since I have exams coming up very soon ! I'll try to work on it in a few days, like a week or two!

    grubfisher said:
    Looking for ways to implement day/night cycles in a calendar system, with a timer that stops at a certain time of night until the player goes to sleep. Can this plugin be integrated into a concept like that by using commands or script calls?
    I'm not sure I understood correctly. You want the time to stop at a certain point until the player goes to sleep?

    Nacura said:
    Hello friend, the last update of a problem, on the plugin page, I put the scale: 4.0 and when I add a new torch when the game works it adds it with scale: 1.3, and before it was configured and appeared directly, even in the I left him in Null and now he does not take it.
    You mean that the "Torch Scale" option is no longer working? I'll try to see if I can find why it is no longer working then!

    SleepyMachine said:
    Hey there! I was wondering if there was any way to choose which file to use (instead of the default png) with the in-game editor, per light? or would I have to do that with events?

    Thanks :kaoluv:
    Erm I think it's not possible yet, but it's a great idea! I'll add it to the features I need to implement, thanks!

    Nacura said:
    Friend, you could do a tutorial or video on how to use the switches correctly, for example: if I want the torch, size 4.0, color: Null, press and flick: False, that pledge at 20:00 and turn off at 07:00 ? Thank you
    I planned on making a demo for all these things, and maybe a video, yeah! I'll do it asap, but I need to get a few more things done on the plugin before that.

    pkkpirate said:
    I seem to have found a bug the scenario is I want to spawn and despawn torches by my player position, I'm doing this with galvs event spawner, on picking the torches back up I get an error,

    Screenshot of error:
    https://www.dropbox.com/s/xucby4bssm24qb2/Screenshot 2018-05-13 08.29.40.png?dl=0
    Thanks for reporting the error, I'll see what I can do!

    Nightshade said:
    I hope this is still being worked on. . . can i get conformation that it is before i start tinkering with my game.
    Yep it is, but it's just kinda hard to work on it right now because of the exams as I said before. I'll be back soon!

    Thanks for your patience and sorry for not answering before, I was... too busy to think about it ^^'
  7. that is fine : )
  8. Hey there, im trying to pause the time in my game.. Used the plugin command Time PAUSE, but sadly it doesn't pause time.. Is it a bug? Or am i doing something wrong? Please help...
  9. I updated the GameTime plugin to version 1.4.1, which corrects a bug with the "Time ADD" plugin command ^^


    lyfreix said:
    Hey there, im trying to pause the time in my game.. Used the plugin command Time PAUSE, but sadly it doesn't pause time.. Is it a bug? Or am i doing something wrong? Please help...
    It works for me, so you probably did something wrong. Would you mind sending a screenshot of your event so I can help you please?
  10. Feelzor said:
    I updated the GameTime plugin to version 1.4.1, which corrects a bug with the "Time ADD" plugin command ^^



    It works for me, so you probably did something wrong. Would you mind sending a screenshot of your event so I can help you please?

    Ummm nevermind mate, i found the cause... Apparently i had two parallel processes going on where in one there was a plugin command Time PLAY, and another parallel process where i put the Time PAUSE.. So thats why it wasn't working.. Silly me xD ^ω^
  11. Hello, I really love this plugin. Not sure if it's still being updated, but I have a small problem with it:

    In my project I use an event that turns off 2 lights when entering a dark room. Those lights are activated by other events. But when you go into the menu (esc/right mouse buttons) and return to the game the lights are switched on.

    Short: When I go into the game menu -> all turned off lights will be turned on.. I turned off all other plugins and it still happened..

    I hope so much that you can help me
  12. This is a double post but an improvement you might add to the GameTime-Plugin (that fixes some of the problems with loading the game and the time being reset - you can do a Time SAVE on transport events and a Time LOAD on entering a map)

    By adding this the Time SAVE x y command makes a bit more sense

    This code adds the Time LOAD x y command so you can get those values you have stored into variables back and set the time to those.

    Code:
    case 'load':
                var hour = $gameVariables.value(Number(args[1]));
                var minute = $gameVariables.value(Number(args[2]));
                $gameTime.setTime(hour, minute);
                break;

    Explanation for non-
    Example: Game-Time is 15:00
    Time SAVE 1 2 (stores 15 in variable 1 and 0 in variable 2)
    Time LOAD 1 2 (sets the time instantly to 15:00)

    I thought this was useful and maybe a good addition!
  13. Thank you very much for your work friend, you do not know why but the errors may be generated by Yanfly plugins, I already have several and now a root that is gender which when I predict TAB I do not start the editor, the other thing if you can add the add-on within the add-on option to add the variable Time_Varible or Min_Variable, You also have the download link of the evaluation you made 1.4.1, Thank you very much I need you to make your time to add a credit.

    Edit: Check everything even disable the Yanfly plugin and I prescribe the TAB but it does not open the edito :c
  14. Nacura, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


    If you want to add something after you post, please use the 'Edit' button. I've merged your posts together.
  15. Hi guys, can anyone help me solve an issue I'm having?

    I've installed the 3 plugins in the following order:

    LNM_GameEditorCore
    LNM_GameTime
    LNM_LightingTool

    The tinting works, and I can create lights in events. But when I hit TAB to pull up the ingame editor nothing appears (this also doesn't work for me in the sample demo).

    Also the game clock doesn't appear in game in my game, but in the sample demo the game clock does appear.

    Could anyone help as the in game editor was big reason why this plugin was so awesome! Thank you.
  16. [QUOTE = "slimmmeiske2, post: 882948, miembro: 4269"]
    Si desea agregar algo después de publicar, use el botón 'Editar'. He fusionado tus publicaciones juntas. [/ QUOTE
    so1us said:
    Hi guys, can anyone help me solve an issue I'm having?

    I've installed the 3 plugins in the following order:

    LNM_GameEditorCore
    LNM_GameTime
    LNM_LightingTool

    The tinting works, and I can create lights in events. But when I hit TAB to pull up the ingame editor nothing appears (this also doesn't work for me in the sample demo).

    Also the game clock doesn't appear in game in my game, but in the sample demo the game clock does appear.

    Could anyone help as the in game editor was big reason why this plugin was so awesome! Thank you.


    In my old project it works, which is rare, even copy the plugins and nothing, can be for the updates of the MV.

    @slimmmeiske2 Thanks, I did not know well that that generates problem
  17. Is there a way to carry over the game time's tint to the battle scene?
  18. [QUOTE = "Lear, post: 883102, member: 3403"] ¿Hay alguna manera de trasladar el matiz del tiempo del juego a la escena de la batalla? [/ QUOTE]

    You can not yet, but if you can pause the time
    When you are going to create a battle, put this:

    * Put this before starting:
    Time PAUSE
    Stops time. This is useful for cutscenes.

    * Put this after finishing the battle:
    Time PLAY
    Reactivates time.
  19. On shake screen, the revealed map parts left and right appear not tinted.
    Not a too big issue, but wanna assure I did everything correctly and not missing something which could fix that.
    Thank you!