Lighting and Time Editor - Continued!

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Started by Feelzor 262 posts Page 14 of 14 View original ↗
  1. leonhart42 said:
    Okay, this is driving me crazy. I must be doing something wrong here.

    The lighting plugin works perfectly...until I disable the game time plugin. Once I do so, all lights disappear. I can still press tab to bring up the in-game editor, with the light bulb icon in the bottom corner, the ambient/torch/bonfire options in top left, and my previous custom lights designated with mini light bulb icons. Everything appears to be functioning, but I'm not getting any lights. I tried manually tinting the screen, lighting with events, etc. Nothing works when the game time plugin is disabled.

    I'll note that I disabled the game time plugin properly as instructed (setting the Enabled heading to a false value) and listed the plugins in the proper order at the bottom of my plugin list.

    I know it's not a conflict issue with another plugin, because I also tested this on a brand new test project with zero additional plugins, and experienced the exact same results. Once I disable the game time plugin, my custom lights disappear.

    I feel like I'm probably overlooking something obvious here, but I can't figure it out. I love this editor and would love to utilize it without the game time component.

    Any suggestions for a fix?

    EDIT: Figured out a solution while I was waiting for post approval. After disabling the game time plugin, you can manually set a base map tint in an individual map's note field with "
    <Tint: R, G, B>." After setting a base tint, the custom lights should show against it. Hope that helps somebody else out there!
    Its been like, 2 years, but this still happens to me. i dont really understand what you mean by map notes, but if its this, then it unfortunately didnt work for me besides making the screen all black. any other suggestions?
  2. hey y'all, kinda desperate so ill try to reach out here.
    I moved projects from windows to macOS and ran into many, many issues outside of this plugin.
    however, I managed to fix all. all but this one.
    see, once I enter play testing and press tab everything works fine. too fine. after trying to MOVE a Light Source I had created prior or CREATE a brand new one I would get a peculiar error

    typeerror [err_invalid_arg_type]: the cb argument must be of type function. received undefined

    I have no idea what other type of info I should provide, I guess I can say im on RPG Maker MV 1.6.2. a screenshot won't do much - it's just a black screen with this exact text pasted on it; f12 reveals no information whatsoever.
    ive heard that the plugin is sorta buggy but have never really encountered any problems before, perhaps its just macOS being macOS aka flop central.
    any help is greatly appreciated.