Okay, this is driving me crazy. I must be doing something wrong here.
The lighting plugin works perfectly...until I disable the game time plugin. Once I do so, all lights disappear. I can still press tab to bring up the in-game editor, with the light bulb icon in the bottom corner, the ambient/torch/bonfire options in top left, and my previous custom lights designated with mini light bulb icons. Everything appears to be functioning, but I'm not getting any lights. I tried manually tinting the screen, lighting with events, etc. Nothing works when the game time plugin is disabled.
I'll note that I disabled the game time plugin properly as instructed (setting the Enabled heading to a false value) and listed the plugins in the proper order at the bottom of my plugin list.
I know it's not a conflict issue with another plugin, because I also tested this on a brand new test project with zero additional plugins, and experienced the exact same results. Once I disable the game time plugin, my custom lights disappear.
I feel like I'm probably overlooking something obvious here, but I can't figure it out. I love this editor and would love to utilize it without the game time component.
Any suggestions for a fix?
EDIT: Figured out a solution while I was waiting for post approval. After disabling the game time plugin, you can manually set a base map tint in an individual map's note field with "
<Tint: R, G, B>." After setting a base tint, the custom lights should show against it. Hope that helps somebody else out there!
The lighting plugin works perfectly...until I disable the game time plugin. Once I do so, all lights disappear. I can still press tab to bring up the in-game editor, with the light bulb icon in the bottom corner, the ambient/torch/bonfire options in top left, and my previous custom lights designated with mini light bulb icons. Everything appears to be functioning, but I'm not getting any lights. I tried manually tinting the screen, lighting with events, etc. Nothing works when the game time plugin is disabled.
I'll note that I disabled the game time plugin properly as instructed (setting the Enabled heading to a false value) and listed the plugins in the proper order at the bottom of my plugin list.
I know it's not a conflict issue with another plugin, because I also tested this on a brand new test project with zero additional plugins, and experienced the exact same results. Once I disable the game time plugin, my custom lights disappear.
I feel like I'm probably overlooking something obvious here, but I can't figure it out. I love this editor and would love to utilize it without the game time component.
Any suggestions for a fix?
EDIT: Figured out a solution while I was waiting for post approval. After disabling the game time plugin, you can manually set a base map tint in an individual map's note field with "
<Tint: R, G, B>." After setting a base tint, the custom lights should show against it. Hope that helps somebody else out there!