Lighting and Time Editor - Continued!

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Started by Feelzor 262 posts Page 4 of 14 View original ↗
  1. Is there anyway to set tint through a plugin command instead of map notetag?
  2. Nope, but that could be a good feature to add, I'll think about it!
  3. Hello!
    Can you help me?
    I created a Bonfire but every time I start the game it gives me the error "TypeError Undefined is not a function".
    This crash only happens having "LNM_GameEditorCore" active, I tried the others and they didn't crash.

    Thanks!
  4. Is there by chance a function to change the current tint to the time's tint? For some reason for me, entering a map with a <Tint: CustomTintID> and then returning to the previous map keeps the <Tint: CustomTintID> in effect.
  5. The in-world editor on this is astounding. Simple plugin but adds so much depth.
  6. @XolfWolf I'm sorry but I don't know where it comes from. Can you please launch the game again, and when it crashes, press F8 and copy-paste what's written in the console?

    @Lear Oh well, I'm not sure if that's a bug or if it was intended... I'll take that into account and try to correct it! Thanks for reporting it.

    @thephoenix112 Yeah, LevelNoMatter did a wonderful job on that editor, and I'm very glad he lets me continue that plugin. I hope you'll enjoy it and don't hesitate to come here to report any bug or suggest any new feature.
  7. This is an incredible plugin! I'll be sure to follow the progress/improvements.
  8. I have encountered a problem I was trying to turn on/off a light I added into the game using a plugin command "Light OFF 1" I made sure it was the correct id but it never would work.
  9. @ThunderDragon32 Hey, I'm sorry to hear that :/
    Are you sure the event calling the plugin command is working properly?

    Also, please note that it only works with the lights you created with the in-game editor, not with the events.
  10. @Feelzor I had the commands correct for it, the problem was I used the demo to test everything I guess the demo is a older version of the plugin. Oh well it works fine now.
  11. @Feelzor
    "Uncaught TypeError: Cannot read property 'prototype' of undefined
    /C:/Users/Angela/Documents/Games/Project2/js/plugins/LNM_LightingTool.js:557 Uncaught TypeError: Cannot read property 'prototype' of undefined
    rpg_managers.js:1618 TypeError: undefined is not a function
    at GameTime.update (/C:/Users/Angela/Documents/Games/Project2/js/plugins/LNM_GameTime.js:351)
    at Scene_Boot.Scene_Base.update (/C:/Users/Angela/Documents/Games/Project2/js/plugins/LNM_GameTime.js:651)
    at Function.SceneManager.updateScene (rpg_managers.js:1673)
    at Function.SceneManager.updateMain (rpg_managers.js:1641)
    at Function.SceneManager.update (rpg_managers.js:1576)"

    PD: Sorry for the late reply.
  12. Thank you friend for continuing this plugin, I have really used varros like Terrax, Orange lighting, soulpour777 and all have errors which they did not fix, I will use your plugin if it works I will add you to my credits and for the help I will give you 1 copy of my game , doing things of this style are very valuable to me. I hope that one day you can translate it into Spanish, well if I have any doubts I will let you know.
  13. Hello friend, I added them to my project but the GameEditorCore generated an error when I added it alone, it loads the game but when the new game starts it shows me an error so I leave you the images and the result of the console.
    the example of demo works well but not in my game, so if some plugin that generates conflic you tell me to see what I can do.
  14. Check the errors that are generated because it is not compatible with the ORANGE plugin because it has a plugin already have all that, so I had to recreate and transfer to another new project.

    Now I have a question as to how I can disable the TAB, so that users can not enter.
  15. Hello guys, sorry for not being very active the past days, I had many things to do. But hey, let's keep doing the great work haha !

    @XolfWolf indeed, there is a problem. I'll give it a look and I'll see what I can do to solve that !
    EDIT : could you please give me a list of the plugins you're using ?
    @Nacura So you're saying that my plugin isn't compatible with Orange plugin ? I don't know what it does, so I cannot help with that.
    For the TAB, you cannot disable that, but it shouldn't be usable when you export the game to distribute it.
  16. Feelzor said:
    Hello guys, sorry for not being very active the past days, I had many things to do. But hey, let's keep doing the great work haha !

    @XolfWolf indeed, there is a problem. I'll give it a look and I'll see what I can do to solve that !
    EDIT : could you please give me a list of the plugins you're using ?
    @Nacura So you're saying that my plugin isn't compatible with Orange plugin ? I don't know what it does, so I cannot help with that.
    For the TAB, you cannot disable that, but it shouldn't be usable when you export the game to distribute it.
    Ty friend
  17. Hello friend, I wanted to know how I can change the location of the clock on the map, because when I start a place the name of the place is behind the clock, also how to hide it in battles. Thank you
  18. Hi, sorry to bug you! I was just wondering about a few things.

    Like if It's possible to change the Clock's location on the Map and Menu

    and If there's a way to toggle the Clock's visibility through Plugin/Script calls in events, as I don't want to clock to show up during cutscenes and what-not

    Again, really sorry to bug! (Especially if there's a really simple way of doing these things and I just missed them :kaoswt2:)
  19. @Nacura yet it isn't possible to change the position of the clock, I'll see if I can find a way to put this in settings !
    @SleepyMachine Currently it isn't possible for both of the ideas, but I'll be sure to consider adding them in a next version !

    A new version of the Game Time plugin is out !
    GameTime v.1.3.0
    + Added tint command to set tint through command plugin
    + Added tint command to reset tint to time's tint, or remove tint if time is disabled

    You can follow the development of the plugin on my Trello (do not forget to read the welcome card) and on Twitter !
  20. Thank you very much friend for the answer, another query, how can I add light to an object that moves randomly, how a ghostly lamp, that moves what is done, but add a light that lights up in the night and then stays on during the day. Thank you