You might want to take that down. Resources from the store packs aren't to be shown on the forum like this.
Edit: Also is there a way to take off the skill activation animation? I've been messing with it, but no matter what I do the animation still plays. I've had weapons use some skills as normal attacks and the animation kinda takes you out every time you use it.
Like I said to bebetoc I mean take a screenshot of the screen for help to show a part of the ressource not the whole package~
and i am not sure of what you mean you want to use only the weapon graphics or you want to use different skill for each actor?
if is for each skill for actor you need to use
this
section
def weapon_action case weapon_id when 0 return "SURPRISE_ATTACK" when 1 return "SWORD_ATTACK" end case weapon_type when 1 return "SWORD_ATTACK" when 4,5,7,8,9 return "SWORD_ATTACK" when 2 return "FIST_ATTACK" when 3 return "THRUST_ATTACK" when 6 return "BOW_ATTACK" end endand add this
somewhere or rewrite it totally (if you want)
case idwhen 1 #actor 1"Larc_Attack"when 2"Lea Attack"elsewhen id >`0"classic attackend
@nio kasgami hmm its from resource pack store, so i think i cant show it here ...think its forbiden. i think i understand the code you made for me il try it out in my project . Again tywm for helping i really appreciate it XD
when I say screenshot I mean you take a screenshoot of your screen xD! not distributed the whole ressource~ if you do a screenshoot of you screen whe can't copy the ressource aniway or the guy is crazy to try to remove each pixel for steal the ressource XD!
I get this error "Script 'Journey System' line 1519: NoMethodError occurred.
undefined method 'frame_max' for nil:NilClass" when actor or enemy using magic or special attack
it is because you don't copy past the animation from the demo is why you have bugs