I figured it out! Turns out I had your setup right the entire time! I forgot I had a different casting animation script I'm using and that's what was causing the animation to still play. I think this might be a good time to go through my script list and see what I really need and what I don't :3 Thanks for the help, Nio!
Thanks for replying, but it doesn't seem to be working.
I tried with setting the ID to 1 and 11(my actor's ID) and both don't reflect any changes, not even for Eric
#=============================================================================== def max_pattern#===============================================================================# ► Actor setting# When ► The database ID of the actor.# Return ► The character-set dimensions.#=============================================================================== case id when 1 # I tried using different ids for my different actors but no changes at all return [8, 4]
The venom tutorial does not make any sense to me can somebody please help explain to me step by step how I can use my charsets as battlers like in this video https://www.youtube.com/watch?v=8C4Y446fJnA I have tried but cannot figure out how. I dont want holders battlers or anything just to be able to use standard charsets like the guy who made this video did. I feel like its something so simple im missing I would appreciate any and all help.
Hmm I am? what do you mean im already set up like that? I want my charsets to be able to be used just like that guy in the video with the stepping forward and throwing arrows and the movement they display when they are about to die just like how that guy who uses tankentai in the link I posted did
The characters should already be doing that. If not there might be something wrong with your set-up.
I mean as enemies see how he is using the actors sprite sheet for the enemies he is battling in the video thats what I mean when I put an actor sprite sheet as a battler even with the $ in front of the name it displays the entire sprite sheet instead of the enemies the way that guy does in his video. Im talking about the guys with the hats hes fighting in that video to be more specific.
also let me just say wow you guys respond with help and suggestions very fast lol i went to get a glass of water and come back and there was a new post thanks lol
okay i found the line of code you are refering to but im confused it says
when -1
return [ 1, 1]
else
return [ 3, 4] if id > 0
return [ 1, 1] if id < 0
end
end
so if my enemy is id 3 if place a 3 where it says if id >0 in the same row as the 3,4 will it animate my sprites the proper way when I set them as battlers?
Hmm looks like i should just change the > and < signs to accommodate my needs i think
um lol now they face the opposite way how would I fix that? and how would I make them wield bows and arrows or nunchuks or whatever lol. I could probably figure the weapon part out on my own ill stop being lazy lol but what about making them face the correct way they always face left when they should face right.