Hi all! Hope to don´t do necropost, if i do... Sorry so much and delete it...
My problem is, I´m making an skill that throws enemy through the air and falls. Everything works fine except the enemy rotation. Here is my "command list".
I´ve tryed also ROTATION_LEFT alone and makes the same, a little jump like it´s trying to do it but don´t rotate. The command works on character but not in enemy.
"THROW_ENEMY" => ["SKILL_ACTIVATE","MOVE_TARGET","target('PRE_JUMP')","target('ROTATE_LEFT')",
"30","CO_RESET","target('SLAM_JUMP')","DAMAGE_ANIME","SHAKE_MILD"],
Thanks a lot and excuse my english.
SOLVED:
The issue was produced by another script: ANIMATED BATTLERS from SOULPOUR777 which provides effects like breath or fly to the battlers.
I solved the problem using the tankentai command of turn on a switch and adding to the other script the conditional of that switch must be off.