New option to show "HP" text in damage popup is nice x3
◄Journey Battle System v.03►(Tankentai translation project)
● ARCHIVED · READ-ONLY
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Compatibility issue with Moghunter Atb system ~ after a turn the battle camera stop working trying to fix it~
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I use them both as wel without problem. Could you tell me what other scripts you are using??
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Hum only Moghunter Hud EX
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In which order??
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hum it is in this order :
Moghunter hud ex
moghunter atb -
Glad this is finally translated. I can probably redo one of my old VX Projects that I abandoned when Ace came out.
Thanks Elise, I've actually been watching your work since Yami posted about your translation on his site. -
Nice work Elise! this might be better than original though I'm Japanese speaker.
Sadly, Japanese version has been no longer updated... -
yeah is normal Enu become old and decide to stop do rm stuff if i remember ~Nice work Elise! this might be better than original though I'm Japanese speaker.
Sadly, Japanese version has been no longer updated... -
Nah, because games are still being posted on the site by Enu.yeah is normal Enu become old and decide to stop do rm stuff if i remember ~
The script just doesn't really need anymore updates right now, It's fine. -
this is very awesome hope you continue to make add-ons for this,
a superb system glad to see it return :) -
Is it possible to make it so enemies remain stationary when performing an action(attacking, for example)? It's..really odd when, say a large dragon picture moves right up to an actor, and slaps him/her. :x
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Aaaaaagh, I'm gonna have a hard time deciding whether to use this or Victor's Battle system for my new game now. ;_;
Thank you so much for translating! -
Thank you for all your hard work in translating this system to English, it was worth the wait.
Keep up the great work. It's much appreciated.
- Darmok0 -
Sorry for late awnsers! could not get on forum for a while ;_; !
@aurorain:
You could make a new skill for the stationary enemies. You can use this simple sequence
for it: "ENEMY_FIX_ATTACK" => ["ANIME_WPN_FIX"],
Makes sure to link the skill ID with the action sequence in the configuration settings :) -
Lady Elise you are freaking awesome for translating this :p Now I am going to have a hard time deciding between Victor's script and this one :p
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Tankentai is way better, hands down.Lady Elise you are freaking awesome for translating this :p Now I am going to have a hard time deciding between Victor's script and this one :p
Both Victor and Tankentai are hard to configure but Tankentai is a bit easier to mess around with and edit
than Victor's battle script.
Tankentai may be incommpaitible with a lot of other Battle Add-ons but in my opinion, you don't
need a bunch of unnecessary add-ons to make battles filled with systems a lot of people won't use.
You just need a decent combat system and nice looking skills for battles to be nice.
This is my opinion however.
If there is one thing I hate, it's people who add a lot of add-ons to their battles which makes battles take longer. -
I approve Victors animated battler it is really powerfull but sadly it is really scary for noob it is a damm hard to use in my adviseTankentai is way better, hands down.
Both Victor and Tankentai are hard to configure but Tankentai is a bit easier to mess around with and edit
than Victor's battle script.
Tankentai may be incommpaitible with a lot of other Battle Add-ons but in my opinion, you don't
need a bunch of unnecessary add-ons to make battles filled with systems a lot of people won't use.
You just need a decent combat system and nice looking skills for battles to be nice.
This is my opinion however.
If there is one thing I hate, it's people who add a lot of add-ons to their battles which makes battles take longer.
(I thinked to create a manual for tankentai but sadly they no need a manual xD! you create your own actionkey~ so no manual~) -
That's why I like Tankentai, actually I'm sure that's why everyone loves Tankentai.I approve Victors animated battler it is really powerfull but sadly it is really scary for noob it is a damm hard to use in my advise
(I thinked to create a manual for tankentai but sadly they no need a manual xD! you create your own actionkey~ so no manual~)
It's easier to understand.
It's still probably confusing for noobs but still easier. -
It really is a personel choice :3 I tried many other systems and they all had some sort of
special feature that was fun or interresting to use. I just enjoy Tankentai because of the skill
creation,camera and the custombility!
Still trying to figure out how some parts work. not all is easy ^_^