◄Journey Battle System v.03►(Tankentai translation project)

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Started by Lady-Elise 349 posts Page 2 of 18 View original ↗
  1. New option to show "HP" text in damage popup is nice x3
  2. Compatibility issue with Moghunter Atb system ~ after a turn the battle camera stop working trying to fix it~
  3. I use them both as wel without problem. Could you tell me what other scripts you are using??
  4. Hum only Moghunter Hud EX 
  5. In which order??
  6. hum it is in this order : 

    Moghunter hud ex

    moghunter atb
  7. Glad this is finally translated. I can probably redo one of my old VX Projects that I abandoned when Ace came out.
    Thanks Elise, I've actually been watching your work since Yami posted about your translation on his site.
  8. Nice work Elise! this might be better than original though I'm Japanese speaker.

    Sadly, Japanese version has been no longer updated...
  9. WTXA said:
    Nice work Elise! this might be better than original though I'm Japanese speaker.

    Sadly, Japanese version has been no longer updated...
    yeah is normal Enu become old and decide to stop do rm stuff if i remember ~
  10. nio kasgami said:
    yeah is normal Enu become old and decide to stop do rm stuff if i remember ~
    Nah, because games are still being posted on the site by Enu.

    The script just doesn't really need anymore updates right now, It's fine.
  11. this is very awesome hope you continue to make add-ons for this,

    a superb system glad to see it return :)
  12. Is it possible to make it so enemies remain stationary when performing an action(attacking, for example)? It's..really odd when, say a large dragon picture moves right up to an actor, and slaps him/her. :x
  13. Aaaaaagh, I'm gonna have a hard time deciding whether to use this or Victor's Battle system for my new game now. ;_;

    Thank you so much for translating!
  14. Thank you for all your hard work in translating this system to English, it was worth the wait.

    Keep up the great work. It's much appreciated.

                                                                              - Darmok0
  15. Sorry for late awnsers! could not get on forum for a while ;_; !

    @aurorain:
    You could make a new skill for the stationary enemies. You can use this simple sequence

    for it: "ENEMY_FIX_ATTACK" => ["ANIME_WPN_FIX"], 

    Makes sure to link the skill ID with the action sequence in the configuration settings :)
  16. Lady Elise you are freaking awesome for translating this :p Now I am going to have a hard time deciding between Victor's script and this one :p
  17. CharRedBaron said:
    Lady Elise you are freaking awesome for translating this :p Now I am going to have a hard time deciding between Victor's script and this one :p
    Tankentai is way better, hands down.

    Both Victor and Tankentai are hard to configure but Tankentai is a bit easier to mess around with and edit

    than Victor's battle script.

    Tankentai may be incommpaitible with a lot of other Battle Add-ons but in my opinion, you don't

    need a bunch of unnecessary add-ons to make battles filled with systems a lot of people won't use.

    You just need a decent combat system and nice looking skills for battles to be nice.

    This is my opinion however.

    If there is one thing I hate, it's people who add a lot of add-ons to their battles which makes battles take longer.
  18. Lankaino said:
    Tankentai is way better, hands down.

    Both Victor and Tankentai are hard to configure but Tankentai is a bit easier to mess around with and edit

    than Victor's battle script.

    Tankentai may be incommpaitible with a lot of other Battle Add-ons but in my opinion, you don't

    need a bunch of unnecessary add-ons to make battles filled with systems a lot of people won't use.

    You just need a decent combat system and nice looking skills for battles to be nice.

    This is my opinion however.

    If there is one thing I hate, it's people who add a lot of add-ons to their battles which makes battles take longer.
    I approve Victors animated battler it is really powerfull but sadly it is really scary for noob it is a damm hard to use in my advise

    (I thinked to create a manual for tankentai but sadly they no need a manual xD! you create your own actionkey~  so no manual~)
  19. nio kasgami said:
    I approve Victors animated battler it is really powerfull but sadly it is really scary for noob it is a damm hard to use in my advise

    (I thinked to create a manual for tankentai but sadly they no need a manual xD! you create your own actionkey~  so no manual~)
    That's why I like Tankentai, actually I'm sure that's why everyone loves Tankentai.

    It's easier to understand.

    It's still probably confusing for noobs but still easier.
  20. It really is a personel choice :3 I tried many other systems and they all had some sort of
    special feature that was fun or interresting to use. I just enjoy Tankentai because of the skill
    creation,camera and the custombility! 

    Still trying to figure out how some parts work. not all is easy ^_^