Game & Map Screenshots 12

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Started by slimmmeiske2 1772 posts Page 78 of 89 View original ↗
  1. Kes said:
    @Ophiucus Games
    Would there be a couple of benches in that park? Birds, both flying around and pecking at the ground if there are no dogs or cats in the area. Would one or more of the houses have flower pots on the ground around the building?

    I noticed that 2 of your paving slabs in front of the big house are a tile down from the wall, unlike all the others.
    Thanks for the ideas! There are two benches in the park (you can sit on them to recover health)....hmmm I wonder if I should make them lighter to stand out more from the paving tiles. There are also animated birds drinking at the fountains. Should have included in-game shots to show the animated events!

    Flower pots on the floor is a good idea to break up the sameness.

    Well spotted about the paving slabs - that's because there is a trapdoor there (an event) which you can open and roll barrels into. Should also mention there are barrels (events) near the large, green-roofed building too which you can push around.
  2. I think, the look of the town is lovely. To make it have less open space, I would probably restructure the whole place. But if you are fine with the base, then I would probably add more benches. And maybe have animated objects/npcs, like some birds at the foundtains, some person with a market stall or sweeping the floor infront of a house.
    Carts, barrels, boxes, trashcans, bunting, small market stalls, flower pots/beds might also be something to add, depending on the vibe you want to achieve.
  3. 9 days, 1 miracle!>w<
    《魔女的爱犬》(The Witch's Dog) is a mini game about a witch who cross the snowfiled to find her naughty dog.
    Here you can download the game XD → https://snow-hermit-library.itch.io/the-witchs-dog
    (The game contains bloody image and character deaths.)
    1.png
    2.png3.png4.png
  4. @SnowHermit The screenshots look fantastic! Love the little details like the irregular edges of the water and paths, the icicles hanging off the well, the snow on top of everything, etc.

    Great job!
  5. ZombieKidzRule said:
    @SnowHermit The screenshots look fantastic! Love the little details like the irregular edges of the water and paths, the icicles hanging off the well, the snow on top of everything, etc.

    Great job!
    Thank you XD The witch will say that it was snowy last night 0w<
    Winlu did the great tilesets job (winter exterior) Appreciate a lot o(* ̄︶ ̄*)o
  6. Hi guys, I'm actually working on an RTP edit (MV, but I think compatible with MZ) to make it look like old Final Fantasy(mostly FF6 which is in my opinion the best and the most beautiful one but a certain one would think "whatever...")

    I'll be updating my work here, but for now a quick preview (non final work)

    show ff revampRTPlike.png
  7. I'm not exactly sure what is going on with the shadows, but the art itself looks p good.
    Pearlie said:
    I think compatible with MZ
    To just clarify that, there is no reason it wouldn't be. Not only does the default tiles use the same size, but even if you were making this for VX Ace, MZ is able to support smaller tile sizes. MZ is more flexible than MV in tile size support.
    Unless you are referring to whether the art can mesh with the RTP. In which case, I guess it's in the eye of the beholder. At a surface level glance it seems to contain many elements common to the RTP, but the contrast seems slightly higher and the colors seem darker and more saturated.
  8. TheAM-Dol said:
    I'm not exactly sure what is going on with the shadows, but the art itself looks p good.

    To just clarify that, there is no reason it wouldn't be. Not only does the default tiles use the same size, but even if you were making this for VX Ace, MZ is able to support smaller tile sizes. MZ is more flexible than MV in tile size support.
    Unless you are referring to whether the art can mesh with the RTP. In which case, I guess it's in the eye of the beholder. At a surface level glance it seems to contain many elements common to the RTP, but the contrast seems slightly higher and the colors seem darker and more saturated.
    ok, I didn't know that MZ could do that, I'm only using MV.

    Yes, it is an RTP edit, to make it look like old FFs, and as you said, the contrast, staturation and brightness have been edited to match the old FFs too.
  9. Hi @Pearlie ! I’ve merged your thread from RPG Maker MV Resources into the Game & Map Screenshots thread since there are no resources being shared. If any of the tiles are resources you’d like and are able to share, you can make a thread in RPG Maker MV Resources.
  10. Got something a little different to share. I shall try to explain.

    Because I'm using parallax mapping and don't like the results achievable with MZ's tile system, I opted to not have a world map. Instead I decided each screen should connect coherently to each other. With parallax mapping, I simply can't make the world map big enough to be explored on foot. The background image would just be too large to process. If it was smaller, the traversal time would be too short.

    This created a dilemma, because I still want ships and airships. Therefor the implementation of a world map can't be ignored completely. However, the whole point of vehicles is to make traversal quick, so I don't need to worry about traversal time in vehicles.

    However, this world map has to correlate to the on-foot explorable world. It has to make sense! So what I've decided to do is create my regular levels, then render them down and resize the to 1/8 of their proper size. Then I've roughly stitched them all together to create the basis for a world map. With some very basic image cloning techniques, I can now see (very roughly) what my Eastern continent looks like.

    Eventually I hope to run this composition (or one based off it) through AI image to image generation many times and photo-bash the whole thing together properly. For now it's just a vision. There's numerous areas still to create.

    Anyhooo, what this is, is 17 levels stitched together + a very rough approximation of the Eastern continent of my imaginary world.

    East Miniture.jpg
  11. Just a little one that I think is kinda neat. I've been making tree houses today. They're not finished of course, but you get the idea. 1737828600085.png
  12. @Pearlie What are the lines at the bottom of the screen? Are those stairs? If they are, I can't see anything to indicate a change of level or depth.

    If they aren't stairs, then I have no idea what they might be.
  13. I've been working on an RPG horror game set in a hospital. It's still pretty early in development.
    What do you guys think of the mapping and graphics so far? (I know there's not much to go off of).
    Also I haven't yet finished work on the sprites and doors.
    The default sprite is too short for the map unfortunately.
  14. Auriday said:
    I've been working on an RPG horror game set in a hospital. It's still pretty early in development.
    What do you guys think of the mapping and graphics so far? (I know there's not much to go off of).
    Also I haven't yet finished work on the sprites and doors.
    The default sprite is too short for the map unfortunately.
    That's pretty good!

    The two biggest things that stick out to me is the shadows being an extra tile larger than they should be, and some missing walls. I circled an example in red.
    EDIT
    Also, there should only be shadows in one directions, not on both sides of the wall.
    Capture.PNG
  15. Sorry for kinda filling up this page, but I'm really enjoying this one. I normally find mapping shockingly dull, but this is all coming together & I still haven't even sorted the shadows or details yet.
    Forest village.jpg
  16. Lomaxient said:
    Sorry for kinda filling up this page, but I'm really enjoying this one. I normally find mapping shockingly dull, but this is all coming together & I still haven't even sorted the shadows or details yet.
    View attachment 329957
    I don't like so much the shadows. It looks too flat
  17. Freank said:
    I don't like so much the shadows. It looks too flat
    Dude! I literally said "I still haven't even sorted the shadows or details yet."

    With not finished shadows.
    1738115847890.png
  18. @Lomaxient I really love the variety in the architecture of your treehouses! My favorite is the one with two trunks in the bottom right; it really stands out and looks cool.

    @Pearlie It's def giving South Figaro so far! Keep going!


    I actually finished some status menu art to replace my placeholder art with :kaopride:
    I still need to add a couple of buttons to that spot above the bio--I need a button to go to the relationship menu, and one to go to... something else... huh. Maybe I only need one button, but that seems like it'll be kinda annoying. Anywayyyy, I'm somewhat alright with the status menu now, but am open to suggestions on ways to improve it!
    Status menu
    Screenshot 2025-01-29 102114.png
  19. Nothing crazy, but I finally figured out the magic of changing the windows