@Sirionsmusic Good start to your map. I do, though, have a query and a suggestion.
The query is this. It might be because this is a screenshot and so it might be different in-game, but the top corners of all your rounded cliffs have a little white piece which fills in the grid square.
My suggestion concerns your paths. At the moment a number of them come up almost to the bridge, and then there is a little gap as if the people have done a little jump to get onto the bridge and so have not worn out a path. You often see the same problem with paths going up to doors. This effect is inevitable if you just use the autotiles in the normal way. However, with Shift+click mapping that is eliminated. The path can go right up to the bridge.
In case you are not familiar with this technique, here is a link to an excellent tutorial. Don't worry that the tutorial is for VX Ace, the technique is the same for all engines. Once you've got a grip of this, all sorts of things become so much easier. The link is to a particular post rather than the beginning of the thread as in this post the lost images have been recovered. It's therefore much easier to understand.
The query is this. It might be because this is a screenshot and so it might be different in-game, but the top corners of all your rounded cliffs have a little white piece which fills in the grid square.
My suggestion concerns your paths. At the moment a number of them come up almost to the bridge, and then there is a little gap as if the people have done a little jump to get onto the bridge and so have not worn out a path. You often see the same problem with paths going up to doors. This effect is inevitable if you just use the autotiles in the normal way. However, with Shift+click mapping that is eliminated. The path can go right up to the bridge.
In case you are not familiar with this technique, here is a link to an excellent tutorial. Don't worry that the tutorial is for VX Ace, the technique is the same for all engines. Once you've got a grip of this, all sorts of things become so much easier. The link is to a particular post rather than the beginning of the thread as in this post the lost images have been recovered. It's therefore much easier to understand.
I'm glad you mentioned that. It was bothering me with the paths ending just before the bridge. I'll check it out.
Thank you!
