Game & Map Screenshots 12

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Started by slimmmeiske2 1772 posts Page 62 of 89 View original ↗
  1. Kes said:
    @Sirionsmusic Good start to your map. I do, though, have a query and a suggestion.

    The query is this. It might be because this is a screenshot and so it might be different in-game, but the top corners of all your rounded cliffs have a little white piece which fills in the grid square.

    My suggestion concerns your paths. At the moment a number of them come up almost to the bridge, and then there is a little gap as if the people have done a little jump to get onto the bridge and so have not worn out a path. You often see the same problem with paths going up to doors. This effect is inevitable if you just use the autotiles in the normal way. However, with Shift+click mapping that is eliminated. The path can go right up to the bridge.
    In case you are not familiar with this technique, here is a link to an excellent tutorial. Don't worry that the tutorial is for VX Ace, the technique is the same for all engines. Once you've got a grip of this, all sorts of things become so much easier. The link is to a particular post rather than the beginning of the thread as in this post the lost images have been recovered. It's therefore much easier to understand.

    I'm glad you mentioned that. It was bothering me with the paths ending just before the bridge. I'll check it out.

    Thank you!
  2. Nice. I appreciate that. Much better now.

    1709396154309.png
  3. @Danatoth I like yo wagon! Why does it have a tail tho? :kaoluv:

    @Sirionsmusic It's a nice map! I always have a soft spot for causeways and such! :wub Do fix the white corners Kes mentioned and didja notice there's a bit of cliff missin' at the far left edge? Otherwise, fine work!
  4. alice_gristle said:
    @Danatoth I like yo wagon! Why does it have a tail tho? :kaoluv:

    @Sirionsmusic It's a nice map! I always have a soft spot for causeways and such! :wub Do fix the white corners Kes mentioned and didja notice there's a bit of cliff missin' at the far left edge? Otherwise, fine work!
    I did. I always forgot about the corners tho. I need to remember to work'em in as I build.

    alice_gristle said:
    @Danatoth I like yo wagon! Why does it have a tail tho? :kaoluv:

    @Sirionsmusic It's a nice map! I always have a soft spot for causeways and such! :wub Do fix the white corners Kes mentioned and didja notice there's a bit of cliff missin' at the far left edge? Otherwise, fine work!
    @alice_gristle I think i found them all.

    Corners fixed
    1709409948857.png
  5. @Sirionsmusic That's not how you fix the corners. It looks as if you have simply filled in the corner with cliff(?), but then they no longer make sense as rounded corners. What have you got which is producing those white bits? That section of the tile should be empty/transparent. You then use them on layer 2, 3 or 4.

    Here is an example from a cave map I'm working on. It's not the same tileset as yours, but the principle is the same. In spoilers as they are a bit big.

    As it looks in total
    Spoiler
    index.php

    As it looks on layer 2
    Spoiler
    1709411654972.png

    I hope this helps.
  6. @Kes I really appreciate the help. It took me a little bit to understand. But I think I got it.

    Corner Fix
    1709429349416.png
  7. We've added a bunch of new visual FX in Eternal Remnant lately for some final bit of polish.

    Here, we've got some new lighting effects, ambient fog and distance blur:

    429446205_3656877901223156_526209447074460100_n.png
  8. @thepsyche Your image is not showing up, neither is it working as a link. (Though showing up in the post itself would be preferable to a link.)
  9. @Kes - thanks for letting me know!

    Strange, as it's not a link - just an attached image. I'll check back tomorrow to see if it's just something odd going on with the website.
  10. @thepsyche yo image displays fine to me! :kaoluv: The new effects look good to me, 'cept the distance blur, but I never was fond of blurs.
  11. Took an absolute metric boatload of custom scripting, but I finished up the title sequence for my game!
    Very happy with how it turned out!

    [embedded media]
  12. @Kes @thepsyche the image shows up just fine for me. Looking pretty good, by the way :rwink:
  13. @thepsyche and @eomereolsson Still nothing for me on Firefox, but when I tried on Chrome I could see it just fine. The ways of the internet are weird and wonderful.

    Like alice_gristle I'm not too sure about the blur. The rest looks fine, though.
  14. Thanks everyone! :)
  15. been trying out these forest tileset for a while now
    NewCanvas1.png
  16. another one, this time for a fanmade pokemon game in RM2K3 (using parallax mapping)
    test1.png
    monochrome
    test.png
  17. OK, so here's my first town. Absolute nightmare to create. Took about a week. I'm hoping things will speed up a bit once I get all my assets in order and y'know drawn. Still, pretty proud of it.
    Lomax's Shire
    1709825900752.png