Galv's Message Styles

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Started by Galv 127 posts Page 6 of 7 View original ↗
  1. It only auto changes position if the message box would leave the screen. I won't be making any more updates to this, sorry.
  2. My game gives "Can't load Gamefont" error when I try and use this.

    EDIT: It is not compatible with Yanfly's load custom fonts.
  3. I get how we make it target events based on their ID, but is there a way to make it target the player character?

    I'm trying to use it for cutscenes. Th workaround is to have it so the player is hidden and an event NPC stands in for him until the end of the cutscene, at which point I could swap out the stand in event for the player.

    But it'd be nice to just be able to target the player.
  4. -1 to target the player
  5. Galv said:
    -1 to target the player

    Cheers, mate. That worked perfectly.

    Got one other question, but I think this might not be something that can be done with your plugin.

    I'm trying to make dialogue choices look good. In the following images you can see how it is at the moment. The first image shows your plugin in action. The second image shows how reply choices are shown. The problem is I have to have the player say something before they choose an option, otherwise, the options would just just appear under the popup box in the first image.

    I tried leaving the dialogue box blank for the player and setting it to transparent, thinking it might not show at all and just leave the options, but that leaves a big space where the dialogue box would be and you can still see a bit of the arrow indicator at the bottom.

    Do you have any ideas how I could make that work better?

    1.JPG
    2.JPG
  6. Unfortunately I didn't take that into account. Would need to modify the plugin to fix but I don't have time these days, sorry.
  7. Galv said:
    Unfortunately I didn't take that into account. Would need to modify the plugin to fix but I don't have time these days, sorry.

    No worries. I'll figure something out for the reply choices. Thanks for making the plugin.
  8. Nice plugin. The only problem is when zooming.
  9. Hello. Thanks for this great plugin. There was such a problem: I use the enlarged characters of the game (not standard) - as a result, the dialog box is on the character, not over his head. Is there any way to solve this problem?
  10. Try changing the 'Y Offset' setting in the plugin settings to a higher number.
  11. THANK YOU! That helped : Kaoluv:
  12. @Leveler Your post came through in Greek. Please remember to translate your replies into English as this is an English language site.
  13. Kes said:
    @Leveler Your post came through in Greek. Please remember to translate your replies into English as this is an English language site.

    Ahah, it is Russian. Sorry. The fact is that I used the function "translate the site" - as a result, the words were automatically preserved in Russian when I edited a comment.
  14. Awesome, I've been looking for a plugin like this!
  15. So, I'm only using YEP Message Core and this plugin, as far as message-centric plugins go, and I keep running into the issue of some text being cut off, or getting a totally blank message box before the text comes up. Both plugins are on the most current version. Anyone have an idea what the fix might be?

    EDIT: Biud's "Center Text" plugin fixed the problem!
  16. Hello, i have a issue with the "Message Padding" function.

    In my case i wanted to use the default textbox aswell, but the padding function override all basic settings. It's possible that the padding function only change it for the speech bubble if use "\pop[x]" and not override the basic settings?

    Because for the default textbox i need a another padding setting as the speech bubble and opposite.
    Maybe someone knows a way or Galv could you to implement it please?


    Edit: Nevermind, already done.
  17. Hi,
    thanks for the great plugin. A short question: I can not figure out how to use line breaks. My text is always displayed as one long line of text that in the end breaks through the screen if it is too long.
  18. Edit: Ignore this Post!

    I figured it out myself twenty years later lol! The issue was my own mistake! It's all fixed now, much love to you Galv, sorry for wasting your time!

    Hi Galv! First off thank you so much for making and sharing this! I've run into a bit of an issue though. I notice that when I use this plugin to show a text box, and then go to another event that shows choices, even though they are set to middle, suddenly they are at the bottom of the screen.

    But if I go and active a regular text box without using your \pop then if I go back to the show choice it ends up working. I'll add in screenshots to show you better what I'm talking about.

    19454d40f68403d01880a950c3d0d48c44a8f70a.gifv

    I've attached the events if that helps! The 'Regular Text Box' just has that message in it. Gosh, I hope I explained/showed everything all right!
  19. This plugin is amazing!, Great work!
  20. I love this plugin, thank you for it :)
    Just one question, I can't get it to work with Iavra Localization Plugin. Is there any way? Am I just too stupid?
    Would love to combine those two!