Galv's Message Styles

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Started by Galv 127 posts Page 4 of 7 View original ↗
  1. Sorry. I'm a newbie and i didn't understand if i can put the bust front the text and not over it... Can you help me? (sorry for my English but i'm Italian :(  ) Thanks!
  2. TypeError


    Cannot read property 'construstor' of null


    I just put /pop[General] in a scene i made a while back. I just put your plugin in the library. Does it have to be event numbers? I name most of my events
  3. amazonwalrus said:
    TypeError


    Cannot read property 'construstor' of null


    I just put /pop[General] in a scene i made a while back. I just put your plugin in the library. Does it have to be event numbers? I name most of my events

    Yes it has to be a number.  The \pop[n] is simply the number of the event not the name.  Even if you rename the event to something the event number remains the same.  If you click on the event and look to the bottom of the screen, in the right hand corner, there is a number next to the event name.  That's the event number on that map.
  4. K thanks. got it fixed sorta. let me tinker with it. it's got part of the graphic, but still no box above the actor. let me do some more research
  5. Say you have an automatic event where the player transfers to another map for another automatic event. "Story telling"... How do you get the message box appear over the player when he transfers to another map?
  6. \pop[-1] makes the box show over party member 1 which is the player
  7. Thanks Love
  8. Galv said:

    Message Styles - Version 2.3
     



    Hey @Galv , 


    Can you help me.


    I would like to incorporate an easing function to your dialog.


    Because I find the animation (scaleY) of the box very sad


    Here what i trying to do


    Loading Gif(1.2Mo)


    View attachment 51016


    So am try to find where i can put the Easing command from lavra Animate Everything.


    If you have some idea, it would be welcome.
  9. I'm sorry, I don't have time to learn and incorporate another plugin for you. Have you tried asking Iavra?
  10. Is it possible to use the speech bubble on enemies during combat?
  11. Not at the moment, sorry
  12. If you use line break (br in yep message core, or \n in ivara_localization) you will see the blank window before text. Alos there is a problem withwindow width when you use special commands (like \c[04])

    I have changed
    Window_Base.prototype.drawTextExTest = function(text, x, y)

    My fix

    Code:
    Window_Base.prototype.drawTextExTest = function(text, x, y) {
        Galv.Mstyle.testActive = false;
        if (text) {
            Galv.Mstyle.testActive = true;
            var textState = { index: 0, x: x, y: y, left: x };
            textState.text = this.convertEscapeCharacters(text);
    
    //my fix start
    var generarr = textState.text.split('\n');
    var myt='';
    for (i=0; i<generarr.length; i++) {
    generarr[i]=generarr[i].replace(/\[.*\]/g, '');
    if (myt.length<=generarr[i].length) {myt=generarr[i];}
    }
    textState.text = myt;
    //my fix end
    
            textState.height = this.calcTextHeight(textState, false);
            while (textState.index < textState.text.length) {
                this.processCharacter(textState);
            }
            Galv.Mstyle.testActive = false;
            return textState.x - x;
        } else {
            return 0;
        }
    };

    But may be Galv will fix it more correct.
    Thank you.
  13. Alex Nearwoods said:
    Is it possible to use the speech bubble on enemies during combat?

    You can manually place the speech bubble if you use the screen position commands. That's what I do during combat. Takes some trial and error, but it works well...

    Anyway, I have a quick question. Would it be possible to add the ability to change to another window skin in-game? That way bubble dialogue can be reserved for when characters are talking only.

    Thanks!
  14. That's on my list to do one day when I get time, unfortunately I don't have much these days
  15. Galv said:
    That's on my list to do one day when I get time, unfortunately I don't have much these days
    That's understandable! Just thought it would be a great addition!
  16. Heads up to people using this, it's currently on v.2.5 to fix an issue that was happening when using a dim window background. The download on this forum is still 2.3 (I'm not entirely sure what was changed in 2.4?) but the newest version can be found on Galv's Blog :kaoluv:
  17. Lonewulf123 said:
    You can manually place the speech bubble if you use the screen position commands. That's what I do during combat. Takes some trial and error, but it works well...

    Anyway, I have a quick question. Would it be possible to add the ability to change to another window skin in-game? That way bubble dialogue can be reserved for when characters are talking only.

    Thanks!
    Thank you!
  18. Rhino said:
    Heads up to people using this, it's currently on v.2.5 to fix an issue that was happening when using a dim window background. The download on this forum is still 2.3 (I'm not entirely sure what was changed in 2.4?) but the newest version can be found on Galv's Blog :kaoluv:

    Thanks for letting me know. The links always point to the latest version, I just didn't update the post text. Updated now! :)