It's on my to-do list :)
Galv's Message Styles
● ARCHIVED · READ-ONLY
-
-
Updated to version 2.1
- Added ability to display popup message boxes at x,y screen positions
- Made the "Window Position" setting in "Show Text" event command change how the popup message box displays (over/on/under target). This does mean if you update, your boxes will change position to what they were set to (default bottom, so below characters).
They were some fiddly changes, so please let me know if I didn't create another issue that I missed :) -
I tested here, and worked fine. Use the window position from the command was a excellent idea, a pity that I will must change all dialogs T-T
Anyway, there is a chance to add name box on the messages in a future update?please <3
EDIT: And exists a console.log command in the line 221, if you want erase it... -
I tested here, and worked fine. Use the window position from the command was a excellent idea, a pity that I will must change all dialogs T-T
Anyway, there is a chance to add name box on the messages in a future update?please <3
EDIT: And exists a console.log command in the line 221, if you want erase it...
You can use Yanfly's Message Core and Extended Message plugins... they do that exact thing and you can make it so they auto shape with the text to make true looking comic style dialogue boxes if you don't use the faces. -
You can use Yanfly's Message Core and Extended Message plugins... they do that exact thing and you can make it so they auto shape with the text to make true looking comic style dialogue boxes if you don't use the faces.
I prefer this because of the arrow image and the message baloon moves when the event moves. The previous tested plugins didn't do this. But the name box isn't essential, it's only a cool feature that I like. xD -
I prefer this because of the arrow image and the message baloon moves when the event moves. The previous tested plugins didn't do this. But the name box isn't essential, it's only a cool feature that I like. xD
no, no... sorry I wasn't clear. I meant you can use those plugins WITH this one... Just place it below those other ones and they go to together just fine... In fact I'm using them for my game right now. -
no, no... sorry I wasn't clear. I meant you can use those plugins WITH this one... Just place it below those other ones and they go to together just fine... In fact I'm using them for my game right now.
Ah, this is good, very good! I'll test. Thanks for the tip, firestalker. ;D -
It did appear the name box from Yanfly's plugin wasn't working correct any more - not sure what I did to break that but I have hopefully fixed it in version 2.2
-
\pop[200,200] // targets screen position at 200px X and 200px Y
Hi Galv ,how i can choose if bubble will target Up or down ?
Is alway UP ???
Can i do something like that.
\popU[200,200] for target up ?
\popD[200,200] for target down ?
Tank you friend -
To choose if it goes up or does, in the "Show Text" event command, change the "Window Position" to top or bottom.
It will automatically change from top to bottom if your selected position will not fit on screen, though. That might be what's happening for you. -
To choose if it goes up or does, in the "Show Text" event command, change the "Window Position" to top or bottom.
It will automatically change from top to bottom if your selected position will not fit on screen, though. That might be what's happening for you.
nice, tank you -
Little suggestion for fun
View attachment pop1.ogg
View attachment pop1.ogg
And insert at line 222
AudioManager.playSe({name: "pop1", volume: 90, pitch: 100, pan: 0, pos: 0})
This make great little POP sound when Pop comming
Do you found this fun ? -
I won't be adding that suggestion as I already have a plugin to do message sound effects like that.
https://galvs-scripts.com/2015/11/05/mv-message-sound-effects/ -
Is there a way to change the color of the text bubble?
-
Not during game, but you can edit the windowskin to change the colors there
-
thanks for the suggestion. I am only able to get bubbles to display properly if I go to [Database > System > Window Color] and change to white [255, 255, 255]. Seeing too much white in battles now for me to keep running it as it is.
tl;dr - Plugin quirky with and without white system window color. I installed the plugin at the bottom not many plugins active. Help :)
Edit: Screenshot attached
-
It doesn't look like you changed the border graphic to black if that's what you were going for. I recommend looking for tutorials on how to modify windowskins.
You don't have to use the white windowskin at all, that's just one I made as an example. -
Thanks again for the advice. The issue now is only to get the white text messages to work first, I intend to change border graphics only after understanding the fundamental use of the plugin. The black in the screenshot is from [Database > System > Window Color] and would like to keep my black window color as it is used all over the game (battles, menus) however I would also like for those screenshots to fully display a white bubble chat box while using black system window color. Is this possible?
-
I see what you mean. Could leave the database > windowskin color at 0's and modify the default windowskin to look how you want it?
-