Galv's Cam Control

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Started by Galv 104 posts Page 5 of 6 View original ↗
  1. I haven't heard of a plugin not showing up. Are you sure you put it in the correct folder?
    YourProjectName/js/plugins/

    And are you sure you're editing that project and not another one?
  2. Wait nevermind, sorry I was dumb, I forgot you had to edit the plugin manually on the plugin gestion and that it wasn't going to appear by itself, sorry :(
  3. Hey @Galv , not sure if you're still around, but I have a question.

    I use this plugin extensively, but my version is from 2018.

    Did you ever fix it so mouse control works properly when the game is zoomed in? My game currently has an issue where on zoomed-in maps, the position that the mouse registers a "click" on the map isn't correct; I believe it moves to where the click would've been if the camera was zoomed out instead.
  4. No, sorry - I haven't. I didn't really think of using it as permanently zoomed while moving. I'll add it to my to-do list to try and figure out.
  5. Galv said:
    No, sorry - I haven't. I didn't really think of using it as permanently zoomed while moving. I'll add it to my to-do list to try and figure out.

    Thanks! Obviously it's just a request; just I have a few members of my community who tend to use mouse control (I never use it personally) so we didn't notice it until quite recently.
  6. Hello, has your plug been updated, or stopped in version 2.0?
  7. Latest version is 2.0.
  8. I use it in my game, I think it's amazing the effect it has, thanks. I was curious if you intend to make another plug in, or maybe update this one, allowing fixed zoom during the game, this is perfect in a resolution of 1280x720, have you thought about that?
  9. No plans to change this, sorry.
  10. When I use the plugin command: ''Wait for camera'' it takes forever no matter the scroll speed.
    Do you know what can I do since I can't use vanilla's scroll map with the plugin on?

    ps: I'm using zoom at 1.8 fulltime because my game is 1920x1080


    EDIT:
    I solved by myself! I had another event running on parallel on the same map using the same plugin, so that caused conflict between both events. lol
  11. Hey! I'm using Galv Cam Control 1.7 for MZ and when I use the zoom feature, some sprites wrongly change their size, causing some ''pixel leaking'' like this example:

    Screenshot_2.png
    (side of the first chest and above the last two characters head)

    Without the zooming everything seems fine, but since my game is 1920x1080, playing without zooming in is very weird because of the camera distance.

    any solution?
  12. Unfortunately, no. It uses the default MZ zoom function, I was hoping it would be fixed in an update.
  13. Galv said:
    Unfortunately, no. It uses the default MZ zoom function, I was hoping it would be fixed in an update.
    Oh, I understand.

    Could you adapt some of ScSWinter's zoom plugin code into yours?
    (I don't know if it's unethical or something, but since both are awesome free plugins made for the good of our community, I thought that would be possible)

    His plugin solve that leaking pixels issue, but unfortunately on his plugin the camera is always ''free'' on the map edges when zoomed.

    So both plugins are great and if it were combined would be the perfect RMMZ zoom plugin :)
    Any chance of something like this happening?
  14. Will this work in MZ?
  15. Oddball said:
    Will this work in MZ?
    I'm using this plugin in MZ!
  16. Zelune said:
    I'm using this plugin in MZ!
    ok good. One more question, if i used this to put a bunch of floors and rooms onto one map, would having a big map like that cause the file to be too big or to be too laggy? I have a scene were i need the music to be constant
  17. Try using "Disable Focus" plugin command to turn off the slide motion and I believe the map scroll works. (Hopefully, been a few years since this was originally done!)
  18. Nereid said:
    This conflicts with map scrolling
    According to the plugin help file it's "CAM DISABLE" to allow the RPG Maker default controls.
  19. Zelune said:
    Hey! I'm using Galv Cam Control 1.7 for MZ and when I use the zoom feature, some sprites wrongly change their size, causing some ''pixel leaking'' like this example:

    View attachment 199431
    (side of the first chest and above the last two characters head)

    Without the zooming everything seems fine, but since my game is 1920x1080, playing without zooming in is very weird because of the camera distance.

    any solution?
    I also found this problem in my game with the Galv Cam Control plugin. It seems like it only happens after making a deployment package. I've been trying to find some ways around it. So far, solution I've found is to go into the Character png image and trim one pixel off the feet of all the characters. It's not pretty, but it does stop the pixel bleeding for the characters at least.

    I have no idea why but in one of my deployment tests, the pixel bleeding isn't happening at all. But there wasn't anything special I did in it. Nothing that I noticed anyway. I'm trying now to figure out what it was.