Galv's Cam Control

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Started by Galv 104 posts Page 3 of 6 View original ↗
  1. After doing some tests this, this is how RPGMaker functions normally when activating an event with anything in it - it's not caused by this plugin.


    I recommend starting a plugin request or support post about it
  2. Thanks for checking it out. :)
  3. Galv said:

    Cam Control - Version 2.0
    RPG Maker MV Plugin
    Galv




    Updates


    2016-05-02 - Version 2.0 - incorporated Anisoft's zoom plugin compatibility and offset fix


    2016-04-18 - Version 1.9 - fixed a seemingly random issue with saving while cam disabled


    2016-03-16 - Version 1.8 - fixed a bug when using 'transfer player' to move on the same map it would force the camera to the player even if the cam had another target


    2015-12-17 - Version 1.7 - potentially fixed shuttering issue


    2015-12-17 - Version 1.5 - fixed an issue that enabled the disabled cam as well as minor bugs
    2015-11-30 - Version 1.2 - fixed bug with loading and target not staying
    2015-11-27 - Version 1.1 - Release



    Nice plugin and run smooth !


    But


    how to use and call this dynamically to get a EVENT?


    do you have a trick ?


    $gameMap.camTargetSet('EVENT',2,2);


    $gameMap.camTargetSet([1]2,2);


    Nothing work.
    tank you
  4. I set this up to use Plugin Command.


    And you can use variables, eg:


    CAM EVENT v10


    To target the event ID stored in variable 10.
  5. Galv said:
    I set this up to use Plugin Command.


    And you can use variables, eg:


    CAM EVENT v10


    To target the event ID stored in variable 10.

    i would like to use to move monster on map.


    I use this


    var tmpMonster = $gameMap._events.filter(function(event) {
    return event._characterName.includes('monster');
    });




    An i need to set the cam to individual generated monster found in map with


    http://download.hudell.com/OrangeCustomEvents.js


    tmpMonster[0]._eventId


    $gameMap.camTargetSet(tmpMonster[0]._eventId);


    $gameMap.camTargetSet(tmpMonster[1]._eventId);


    $gameMap.camTargetSet(tmpMonster[2]._eventId);


    $gameMap.camTargetSet(tmpMonster[3]._eventId);


    $gameMap.camTargetSet(tmpMonster[.....
  6. You could set a variable to the monster ID to use in the plugin call.


    If you need help with that other plugin, you should ask the author of it.
  7. Galv said:
    You could set a variable to the monster ID to use in the plugin call.


    If you need help with that other plugin, you should ask the author of it.

    i found this one, is the same plugin like you but with script call :)  


    Am ok for with this one.





    Code:
    $gameMap.scrollTowards(ID, duration, true);
  8. Hey Galv I was curious if there is a way to instantly set the camera to an event and or room location. I'm trying to set up different camera angles/areas, based on location of player. 
  9. Not currently set up in this script. Will add to my to do list to add a call to do it when I get some spare time
  10. If I get around to figuring out how to do it before you do, Ill be sure to send you what I've got. I know your busy xD
  11. Would it be possible to add an option to the camera movement plugin commands to wait for the camera to finish scrolling?
  12. Added to my to-do list. Not sure when I will get to it, but good idea

  13. currently is not compatible with MBS - Map Zoom




    Is the only zoom plugin a know , But i see


    2.0  zoom plugin compatibility and offset fix !


    Is not seem work 


    tank you
  14. Jonforum said:
    Is the only zoom plugin a know , But i see


    2.0  zoom plugin compatibility and offset fix !


    Is not seem work 


    tank you



    Hello Jonforum, 


    I helped write the zoom patch as using both scripts was a must. I would love to help you with your situation but Ill need more information. 

    (Also what exactly is your problem... how is this not working for you? What is it doing?) 

    1) How are you changing the zoom, setting it at the start of the game via the plugin setup, or in game via a plugin command


    2) What is your screen resolution 


    3) Could I have a picture of your settings for both this plugin and the zoom plugin. 

    Also be sure the version your using is the newest. 


    Thanks
  15. Hi @Galv, Trying out this plugin and this jump out, I wonder do you have any idea what I lack to using this?


    Cheers

    2016-10-07 18_22_06-Developer Tools - file____D___work_Game_RPGames_HotDog_index.html_test.png
  16. I don't know what you mean by "trying out this plugin and this jump out".


    When does the crash happen?


    If after a script call, what is the exact script call you used?
  17. Sorry for my vague explanation. Totally my fault. Apparently the appointed event have been erased before the plugin command: CAM EVENT X called. This plugin's in perfect state!
  18. Hi! I don't know if this thread is still active.


    I'm having a problem when using this plugin with MBS Map Zoom. When I start the game,  the error "cannot set property 'y' of undefined" pops up and I can't play. 


    Is there any solution to it? 


    Thanks! 
  19. Make sure to start a new game, don't load a previously saved game.


    Make sure this pluing is below MBS Map Zoom plugin.


    Make sure you aren't using a plugin command to target an event that doesn't exist.
  20. Amazing, thank you