After doing some tests this, this is how RPGMaker functions normally when activating an event with anything in it - it's not caused by this plugin.
I recommend starting a plugin request or support post about it
Galv's Cam Control
● ARCHIVED · READ-ONLY
-
-
Thanks for checking it out. :)
-
Cam Control - Version 2.0
RPG Maker MV Plugin
Galv
Updates
2016-05-02 - Version 2.0 - incorporated Anisoft's zoom plugin compatibility and offset fix
2016-04-18 - Version 1.9 - fixed a seemingly random issue with saving while cam disabled
2016-03-16 - Version 1.8 - fixed a bug when using 'transfer player' to move on the same map it would force the camera to the player even if the cam had another target
2015-12-17 - Version 1.7 - potentially fixed shuttering issue
2015-12-17 - Version 1.5 - fixed an issue that enabled the disabled cam as well as minor bugs
2015-11-30 - Version 1.2 - fixed bug with loading and target not staying
2015-11-27 - Version 1.1 - Release
Nice plugin and run smooth !
But
how to use and call this dynamically to get a EVENT?
do you have a trick ?
$gameMap.camTargetSet('EVENT',2,2);
$gameMap.camTargetSet([1]2,2);
Nothing work.
tank you -
I set this up to use Plugin Command.
And you can use variables, eg:
CAM EVENT v10
To target the event ID stored in variable 10. -
I set this up to use Plugin Command.
And you can use variables, eg:
CAM EVENT v10
To target the event ID stored in variable 10.
i would like to use to move monster on map.
I use this
var tmpMonster = $gameMap._events.filter(function(event) {
return event._characterName.includes('monster');
});
An i need to set the cam to individual generated monster found in map with
http://download.hudell.com/OrangeCustomEvents.js
tmpMonster[0]._eventId
$gameMap.camTargetSet(tmpMonster[0]._eventId);
$gameMap.camTargetSet(tmpMonster[1]._eventId);
$gameMap.camTargetSet(tmpMonster[2]._eventId);
$gameMap.camTargetSet(tmpMonster[3]._eventId);
$gameMap.camTargetSet(tmpMonster[..... -
You could set a variable to the monster ID to use in the plugin call.
If you need help with that other plugin, you should ask the author of it. -
You could set a variable to the monster ID to use in the plugin call.
If you need help with that other plugin, you should ask the author of it.
i found this one, is the same plugin like you but with script call :)
Am ok for with this one.
Code:$gameMap.scrollTowards(ID, duration, true); -
Hey Galv I was curious if there is a way to instantly set the camera to an event and or room location. I'm trying to set up different camera angles/areas, based on location of player.
-
Not currently set up in this script. Will add to my to do list to add a call to do it when I get some spare time
-
If I get around to figuring out how to do it before you do, Ill be sure to send you what I've got. I know your busy xD
-
Would it be possible to add an option to the camera movement plugin commands to wait for the camera to finish scrolling?
-
Added to my to-do list. Not sure when I will get to it, but good idea
-
currently is not compatible with MBS - Map Zoom
Is the only zoom plugin a know , But i see
2.0 zoom plugin compatibility and offset fix !
Is not seem work
tank you -
Is the only zoom plugin a know , But i see
2.0 zoom plugin compatibility and offset fix !
Is not seem work
tank you
Hello Jonforum,
I helped write the zoom patch as using both scripts was a must. I would love to help you with your situation but Ill need more information.
(Also what exactly is your problem... how is this not working for you? What is it doing?)
1) How are you changing the zoom, setting it at the start of the game via the plugin setup, or in game via a plugin command
2) What is your screen resolution
3) Could I have a picture of your settings for both this plugin and the zoom plugin.
Also be sure the version your using is the newest.
Thanks -
Hi @Galv, Trying out this plugin and this jump out, I wonder do you have any idea what I lack to using this?
Cheers
-
I don't know what you mean by "trying out this plugin and this jump out".
When does the crash happen?
If after a script call, what is the exact script call you used? -
Sorry for my vague explanation. Totally my fault. Apparently the appointed event have been erased before the plugin command: CAM EVENT X called. This plugin's in perfect state!
-
Hi! I don't know if this thread is still active.
I'm having a problem when using this plugin with MBS Map Zoom. When I start the game, the error "cannot set property 'y' of undefined" pops up and I can't play.
Is there any solution to it?
Thanks! -
Make sure to start a new game, don't load a previously saved game.
Make sure this pluing is below MBS Map Zoom plugin.
Make sure you aren't using a plugin command to target an event that doesn't exist. -
Amazing, thank you