Hello @Galv , is there a way to disable the scrolling XY of this plugin? Aside from Setting always a plugin command CAM DISABLE?
Thanks in advance :)
Galv's Cam Control
● ARCHIVED · READ-ONLY
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Not sure what you mean. CAM DISABLE is the way to disable the smooth camera motion.
To disable scrolling completely you could target a position on the ground so the camera doesn't scroll at all. -
Thanks for your reply Galv,
Sorry for that.
What i mean is, A choice of Stopping the smooth camera motion when character moves throughout the game. -
Well that would be when you use CAM DISABLE :)
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@Galv @Anisoft
I have one problem. If i use some things that will displayed on events like galvs message styles or an notification window, that appears over the players head, than it all get shifted.
Here a screenshot as example:
Is there a way to fix it?
SRDs Camera Core do not have this problem and Galvs Screen Zoom, too.
But this both have other problems :D -
Hey Galv, I love the plug-in. Things just look so much better than with the stock system. I've encountered a bit of a bug, though.
So Yanfly made this pretty spiffy "Grid-Free Doodads" system that lets you place objects anywhere on a map as a less memory-intensive alternative to parallax mapping. However, I discovered when this plug-in is active, moving around causes any placed doodads to shake or vibrate as the camera pans around. I'm assuming it has something to do with the draw calls, but I don't know.
Any chance you could take a look? I've made a project so you can see what happens with this. -
@styx92 I have not yet worked out the math to fix with zoom plugins. I do plan to get this done, though
@Allerka For some reason the project you linked to there just comes up blank when I try to run it for me so I cannot see it. An uncompiled version would be more beneficial for me so I can look at the code and setup in the RMMV editor -
Whoops. Sorry about that. Try this one, it's just the raw project. Guess I still have a bit to learn about MV's publishing options; it's a bit more complicated than VXA's.
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In Yanfly's plugin change lines 531 and 541 from:
Code:toreturn Math.ceil(value);
Code:return value;
I'm sure there was a reason Yanfly wrote it like this, so I am not sure if this will cause any other problems but it does appear to fix the jitter with the camera movement. -
Hi Galv, thanks for the plugin! This make my game look lively! Thank you!
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Well dang, that was simpler than I was expecting. Unfortunately, a lot of the doodads are still shaking like jello when I move around. It seems like it depends a bit on the doodad, some are stable while others jump around a lot. I'm not sure what the common thread is, it doesn't seem to be size-related (One big tree will be stable while the next will shake, same with smaller objects).In Yanfly's plugin change lines 531 and 541 from:
Code:toreturn Math.ceil(value);
Code:return value;
I'm sure there was a reason Yanfly wrote it like this, so I am not sure if this will cause any other problems but it does appear to fix the jitter with the camera movement.
It's happening in both my main project and the sample project I made, so boiled down to just these two it's something between these two plugins that's not playing nice. I see that Math.ceil function appears a couple more times in Yanfly's plugin, maybe that's it? I'm entirely guessing, I have no real idea what's happening. But thanks for looking into it and digging through someone else's code. -
@styx92 I have not yet worked out the math to fix with zoom plugins. I do plan to get this done, though
Thanks! This would be an awesome fix. My whole game is zoomed and i need this fix :D -
Hey guys, any idea why I am getting this error?
This is my plugin command:
CAM 12 5 3
And this is the error:
Is GALV_CamControl plugin incompatible with YEP_EventSpriteOffset? -
For the people that needs this plugins functions in a script call because of reasons (e.g. needing variable for target), here's the script call:
Code:$gameMap.camTargetSet(target,speed);
Example Use:
Code:$gameMap.camTargetSet($gamePlayer, 100);
Hey guys, any idea why I am getting this error?
This is my plugin command:
And this is the error:
View attachment 122476
Is GALV_CamControl plugin incompatible with YEP_EventSpriteOffset?
It seems only coordinates don't work. But events and player still does. -
Try to change the order of the plugins. I have a project with those two that works perfectlyHey guys, any idea why I am getting this error?
This is my plugin command:
And this is the error:
View attachment 122476
Is GALV_CamControl plugin incompatible with YEP_EventSpriteOffset? -
Hey, I know u haven't read this thread in a long time, but please. Could I have some help on the commands and where to put them? I'm really new to scriping / plugins and RPG maker. so, you said in your document that CAM PLAYER 1600 moves the camera to the player and moves it at 1600 speed. but why isn't it working here: https://gyazo.com/ac373be26976b7e59bf6287c181eae53
Also, my main thing I want to do is to make an event happen where the player is spectating a scene, and the camera follows somebody else. How would I be able to do this and what commands do I need to use? - Thank you. -
Hi there!Hey, I know u haven't read this thread in a long time, but please. Could I have some help on the commands and where to put them? I'm really new to scriping / plugins and RPG maker. so, you said in your document that CAM PLAYER 1600 moves the camera to the player and moves it at 1600 speed. but why isn't it working here: https://gyazo.com/ac373be26976b7e59bf6287c181eae53
Also, my main thing I want to do is to make an event happen where the player is spectating a scene, and the camera follows somebody else. How would I be able to do this and what commands do I need to use? - Thank you.
You have to use plugin commands like is specified in the help file of the plugin, not script calls.
And your plugin command looks ok. Maybe it is a compatibility problem? -
Hi there!
You have to use plugin commands like is specified in the help file of the plugin, not script calls.
And your plugin command looks ok. Maybe it is a compatibility problem?
Thanks, but I got help from a discord server. Btw, my problem now is to auto trigger something. For instance. If I walk to an area full of events but I want the player to run into 1 and then do that event. But,after the event is over, I want all the surrounding events that do the same thing to be turned off? idk how to make that work. Please help! -
Good day!
My default camera is slightly modified, they are below the player and not in the center as usual. I used this code that was provided to me on the forum:
Code:Code: // ------------------------------------------------ ----------------------------- // Game_Map // ------------------------------------------------ ----------------------------- Game_Player.prototype.centerY = function () { var y = (Graphics.height / $ gameMap.tileHeight () - 1) / 2.0; y + = 5; return y; };
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But when I install this plugin, the camera is reset, and this code does not work.
Maybe someone knows how to associate this code with this plugin?
Thanks! -
Hello !
I recently installed the plugin but it isn't showing up in the plugins gestion in RPG Maker MV (Not sure if that's the correct name, my editor is in french, that's why). I already downloaded many plugins before but this is the only which isn't showing up. I followed the instructions and putted it into the plugins file and tried to imitate like you did on the demo but it isn't showing up.
Is this because I have the lastest version of the game and the plugin isn't able to handle it or some stuff like that ?
Sorry if that sounds dumb, I am quite a newbie with plugins and stuff similar to that :(