MZ - Map Zoom

● ARCHIVED · READ-ONLY
Started by ScSWinter 19 posts View original ↗
  1. Important
    To download use MultiTweaks plugin or scrolldown to the Arthran fix attachment in this thread.

    Description
    This script allows you to show maps with a default zoom. When activated the zoom of the map changes. Specify the map zoom using in the map notetag box the notetag
    Code:
    Zoom:X
    where X is a decimal number greater than 1. If the notetag is not specified the default zoom is 1. Examples of valid notetags:
    Code:
    Zoom:1.5
    Zoom:2
    Zoom:2.6

    Options
    • Default zoom for maps. The default zoom when none is specified as notetag.
    • Always free camera. When activated, the camera will never be blocked by the edges of the map (as it works with the zoom on).
    • Fix sprite black lines? This option will cut the sprites one pixel in each side.
    • Fix map encounter zoom? Deactivate this option if you changed the default encounter zoom effect.
    Event Plugin-Commands
    • Zoom: Allow to use a Zoom animation in events plugin commands.
    License
    The MIT License. Credits to ScSWinter and Arthran
  2. how to make the zoom only happen on one map and not all maps?
  3. jedite1000 said:
    how to make the zoom only happen on one map and not all maps?
    Create new event in paralel, and use PlugIn command, or just use notetag on map
  4. I have edited this plugin to fix the camera issue.

    It is no longer necessary to use free camera with the zoom. If the "Always Free Camera" option is set to "False", then the camera will now behave normally when zoomed in--i.e. it will properly stop at the edges of maps. I have also fixed some bugs that were causing the camera to potentially become increasingly un-centered during map transfers.

    My edit has the same license (MIT) as the original, so feel free to do whatever you want with it.
  5. This is pretty dang neat, especially for those sprites that are a little to small to see good
  6. 'Sup guys and gals,

    Is there any way to tweak this to zoom out as well?
  7. MarcusP said:
    'Sup guys and gals,

    Is there any way to tweak this to zoom out as well?
    If you are looking for a zoom under your total control I recommend MultiTweacks
  8. Arthran said:
    I have edited this plugin to fix the camera issue.

    It is no longer necessary to use free camera with the zoom. If the "Always Free Camera" option is set to "False", then the camera will now behave normally when zoomed in--i.e. it will properly stop at the edges of maps. I have also fixed some bugs that were causing the camera to potentially become increasingly un-centered during map transfers.

    My edit has the same license (MIT) as the original, so feel free to do whatever you want with it.
    Hi Arthran!

    I just wanted to thank you for the fixed to the camera plugin! It's great to have the camera completely centered on the player again! :LZYcool:

    Have a lovely day!
  9. This is what I have been waiting for since the native 16x16 support came out. Thank you so much!
  10. Seriously can't thank you enough for the camera fix; I'm using 32x32 and I was going nuts trying to fix it. Thank you both for this awesome plugin!:kaoluv:

    Edit:
    This plugin doesn't work with the newly released ARPG plugin. Sucks, because now I have to find some alternative way to fix the zoom issue. I did use other zoom plugins, including the official one but no luck. Seems like when the ARPG is grabbing the map info it conflicts with the zoom. Augh :kaodes:
  11. I've used several zoom plugins for MV and all of them don't seem to work properly in some aspects, however this one seems to work perfectly even though my game is an MV project.

    As I have never tried a MZ plugin for MV, should I expect some kind of issue in the future or is it totally compatible with MV?
  12. I use Arthran's Map Zoom Fix at 3x Zoom but it seems to make the game crash when transferring to another map. This does not happen without the plugin.

    1000240851.png

    Also, it cuts the tiles on the corners? :0 The tiles don't fit the screen, but they should since 1104 and 624 are divisible by 48. The Map is 23 x 13.

    1000240852.png
    1000240853.png
  13. Angy1910 said:
    I use Arthran's Map Zoom Fix at 3x Zoom but it seems to make the game crash when transferring to another map.
    When you get a crash with an error, you need to press F8, go to the Console tab, and provide a screenshot of the full error trace.

    Angy1910 said:
    This does not happen without the plugin.
    But does it happen when it's the only plugin?

    Angy1910 said:
    Also, it cuts the tiles on the corners? :0 The tiles don't fit the screen, but they should since 1104 and 624 are divisible by 48. The Map is 23 x 13.
    But you're zooming in. 1104 divided (48 * 3) is not an even number.
  14. ATT_Turan said:
    When you get a crash with an error, you need to press F8, go to the Console tab, and provide a screenshot of the full error trace.


    But does it happen when it's the only plugin?
    Sorry, I fixed the crash by placing the plugin at the top! I didn't count for incompatibilies since I don't have other plugins for Zoom. I will post screenshot for crashes from now on.

    But you're zooming in. 1104 divided (48 * 3) is not an even number.
    Mhh. Got it. So there is no zoom value to have a perfect 23x13 tiles screen when zooming.
  15. I have a question. Are we able to zoom out so we can see the whole map with the Map Zoom plugin?
  16. Arthran said:
    I have edited this plugin to fix the camera issue.

    It is no longer necessary to use free camera with the zoom. If the "Always Free Camera" option is set to "False", then the camera will now behave normally when zoomed in--i.e. it will properly stop at the edges of maps. I have also fixed some bugs that were causing the camera to potentially become increasingly un-centered during map transfers.

    My edit has the same license (MIT) as the original, so feel free to do whatever you want with it.
    i use this version because it has only exactly what i need..
    i only have one problem. when i open the menu and i close it, it reset my zoom...
    can someone please help or fix this?
  17. i love you

    Arthran said:
    I have edited this plugin to fix the camera issue.

    It is no longer necessary to use free camera with the zoom. If the "Always Free Camera" option is set to "False", then the camera will now behave normally when zoomed in--i.e. it will properly stop at the edges of maps. I have also fixed some bugs that were causing the camera to potentially become increasingly un-centered during map transfers.

    My edit has the same license (MIT) as the original, so feel free to do whatever you want with it.
  18. As I commented before in this thread, this plugin works just fine in MV. But funny enough when I decided to try it in RPG Maker MZ, while the tileset zooms in, the sprites appear blurry. Why does this happen?