Friendship-Romance System (FRS)

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Started by lordvalinar 110 posts Page 6 of 6 View original ↗
  1. GalacticRaphus said:
    I was wondering if you need to use "<frsSet type actorId: value>" in order for the Relations menu to work? (For example: "<frsSet friend actorId: 2 1>" in the Actors tab)
    Not that specifically, no but I believe you have to have some kind of friendship/romance data in order for the menu to bring up anything (otherwise what's the point of looking at a blank window?) :p
    So depending on your settings, or using a plugin command (or a script call like above for other actors than the party leader), then once data has been created you should be able to open the menu
  2. lordvalinar said:
    Not that specifically, no but I believe you have to have some kind of friendship/romance data in order for the menu to bring up anything (otherwise what's the point of looking at a blank window?) :p
    So depending on your settings, or using a plugin command (or a script call like above for other actors than the party leader), then once data has been created you should be able to open the menu
    Whenever I use a plugin command, it does work, but whenever I try to put the "frsSet" tag into the notes of the actor's tab, it doesn't. I have no idea if I'm formatting it wrong ("<frsSet friend actorId: 2 1>") was how I put it.
  3. SpyroFan67 said:
    Got a version of this for MV? Or can it still work with MV? I mean, one MZ plugin I got worked with it, so......
    I assumed you already found it, but in case you haven't (and for those MV Users who struck here) there's a MV version of this called Moogle_X's Actors Friendship System.
  4. Hi, Is there a method to keep an NPC's information consistent across different events? For example, if an NPC moves from one map to another, by deactivating one event and activating the other one in the other map, they should still retain their state, is that possible somehow?

    Also possibly across events / actors, so if an npc is recruited, it inherits its state and reverse.
  5. Hi
    I'm looking forward to using this plugin, but I can't get it to work.
    When i use version 1.4 i get: reference error Window_Relations not defined when I click on an actor in the relations menu.
    When i use version 1.3 the relations window closes instantly after opening when i click on party members inside the relations menu. And when i click main character I get: TypeError cannot read property 'character_Name' of null.
  6. darkAlex said:
    Hi
    I'm looking forward to using this plugin, but I can't get it to work.
    When i use version 1.4 i get: reference error Window_Relations not defined when I click on an actor in the relations menu.
    When i use version 1.3 the relations window closes instantly after opening when i click on party members inside the relations menu. And when i click main character I get: TypeError cannot read property 'character_Name' of null.
    Are you using LvMZ_FRS or the Alternate version?

    I've been going over my plugins, and saw some things in LvMZ_FRS that were not brought over from the alternate version (latest), and I need to fix. Am thinking of rewriting the plugin entirely... including changes of how "Change Relations" plugin command works allowing the relations of separate Source/Target (rather than the current party leader -> target).

    gomgom50 said:
    Hi, Is there a method to keep an NPC's information consistent across different events? For example, if an NPC moves from one map to another, by deactivating one event and activating the other one in the other map, they should still retain their state, is that possible somehow?

    Also possibly across events / actors, so if an npc is recruited, it inherits its state and reverse.
    Sorry, but everything is saved with the Map and Event IDs of that map/event respectively. My other plugin "LvMZ_Factions" saves relation data by the actor/event name instead, but doesn't have the relations menu stuff. I might take that into consideration with the FRS Redux
  7. Is it possible to add a function to show a portrait in the relationship menu instead of the actor's sprite?
    The project I'm working on has large sprites and every time I open the menu I see pieces of the sprite.
  8. Sketch8Feather said:
    Is it possible to add a function to show a portrait in the relationship menu instead of the actor's sprite?
    The project I'm working on has large sprites and every time I open the menu I see pieces of the sprite.
    I apologize for the sass, but "anything is possible" :p But for a serious answer, technically yes but it's not a simple addition, especially for a list of relations like I have it now.

    I am currently converting the plugin (using LvMZ_Factions for the heavy lifting), and could try to design a few UI variants, but honestly there's no guarantee on this (haven't been in the RPG Maker plugin scene for awhile, and when I do, it's minor edits or other plugins for my own project 1 or 2 times a month..). So there is a possibility that I'll release a new version sometime down the road, but for now the plugin is going to remain as-is.

    I apologize :(
  9. lordvalinar said:
    I apologize for the sass, but "anything is possible" :p But for a serious answer, technically yes but it's not a simple addition, especially for a list of relations like I have it now.

    I am currently converting the plugin (using LvMZ_Factions for the heavy lifting), and could try to design a few UI variants, but honestly there's no guarantee on this (haven't been in the RPG Maker plugin scene for awhile, and when I do, it's minor edits or other plugins for my own project 1 or 2 times a month..). So there is a possibility that I'll release a new version sometime down the road, but for now the plugin is going to remain as-is.

    I apologize :(
    I'll be waiting for you
  10. LuLight said:
    I'll be waiting for you
    Well good news and bad news.
    Good News: I'm back ... working on scripts again.

    Bad News: I'm working on a custom tailored Grid-based Tactical Battle System for my own game, so that's going to take me months (...probably), but if I get any chances where I feel like taking a break, I'll work on some of those overdue projects (like the FRS plugin) :p