Friendship-Romance System (FRS)

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Started by lordvalinar 110 posts Page 4 of 6 View original ↗
  1. ShadowDragon said:
    @Winter Witch it's more related to the PKD_SimpleQUestSystem.
    however, did you put it above PKD quest system or below?

    you can try to swap them and see what happend.
    otherwise, try turning PKD question system OFF and see if it
    still crashes, to narrow down the issue.
    Thank you for your answer. Unfortunately neither worked. I placed the FRS plugin beneath the PKD Quest System (it was above before) and deactivated it, too. The relations screen works fine, but the item that shall call it through a common event, doesn't.
    I'm sorry to bother you with this :frown: Perhaps i should just say goodbye to that menu plugin (Wanted to use the EST Phone Menu Plugin for my modern detective game). It doesn't show the relations button since it's not a default menu and that's the reason why I want to call it manually.

    Error 2.PNG
  2. you shouldn't, if the EST menu is for MZ, than I need to see how it work.
    another way for testing purpose for now, make a common event with
    the scriptcall, and a npc linked to it and see if it opens, if it does, than
    the plugin require probably something to trigger.

    it may be the phone menu otherwise, so you could try to ask the creator
    of Phone Menu to see if there is somthing wrong?

    or the creator of this plugin can help you further, I can look tomorrow into
    the phone menu if I can find it to see how it works and what is required.
  3. EDIT: I moved Scene_Relations outside the IIFE - try this and tell me if it works?


    Another possibility is that Scene_Relations is defined inside the IIFE and therefore ran as a function on the whole (which typically requires an already established RM function (like Scene_Menu as I have this system by default run off of) to register).

    In short... it can't be called outside of the game's main functions.
  4. lordvalinar said:
    EDIT: I moved Scene_Relations outside the IIFE - try this and tell me if it works?


    Another possibility is that Scene_Relations is defined inside the IIFE and therefore ran as a function on the whole (which typically requires an already established RM function (like Scene_Menu as I have this system by default run off of) to register).

    In short... it can't be called outside of the game's main functions.
    Now it says "Window_Relations is not defined".
    Then I'll just do without the phone menu plugin. It was merely visual, to look like the device the player uses, instead of the note book that many point n click adventures use and to move away from this RPGish menu, since I don't need most of its functions.
    But the FRS is more important to me and I want the player to be able to watch over their relationship growths. :smile:
    Thank you very much for your effort!
  5. Is it possible to increase friendship based on actions taken? For example if Character 1 casts heal on Character 2 their friendship increases, or if Character 4 guards Character 3 their friendship increases?
  6. Iavasechui said:
    Is it possible to increase friendship based on actions taken? For example if Character 1 casts heal on Character 2 their friendship increases, or if Character 4 guards Character 3 their friendship increases?
    Yup. Attach a notetag to the appropriate skill (instructions also can be found in the plugin itself (as attached) or in the help section within the plugin parameter window.
    Example:
    <frsSkill friend 0: 3>

    This will add 3 points in friendship for/between skill user and target. Guard might be trickier if it's used generically across the whole battle system, but you'll put a similar tag in:
    <frsSkill friend 3: 1>
    (if that character guards, friendship with Actor(ID:3) increases by 1)
    1660457227503.png
  7. Thanks!
  8. I'm having this error, when I use it on my actual project. At first I just think this because of incompatibility with certain plugin, because I use many plugins in my project.... maybe I dunno...lol.
    While it works like a charm when I try it on new project with only VisuStella & Lulu plugin...
  9. looks cool man.
  10. Hello, this plugins seems to be giving me this issue, can someone help me out?
    1671407742685.png
  11. @MrBallins that error is from the parameter if you dont use
    hex colors like #000000, #ff44dd etc, make sure those are correct.
  12. I have a question. I wanted to play certain events when the FriendshipValue between the leader and an actor reaches certain values(for example first at 25, then 50 and so on). The way I had it in mind was to use a Script Call in a conditional branch checking for the value and if it is equal or more, it'll play the branch asking if you wanna play the event after which I would've activated a switch so next time I can check for a greater value.
    Is it at all possible and I'm just not seeing it? Or is there another way I just haven't realized?

    I also mean to only incorporate the FriendshipValue with the leader so it's not both ways but rather :

    Leader ---> Actor2
    Leader ---> Actor3
    Leader ---> Actor4

    Maybe that helps understanding what I exactly mean:LZSsmile:
  13. ShadowDragon said:
    @MrBallins that error is from the parameter if you dont use
    hex colors like #000000, #ff44dd etc, make sure those are correct.
    The colour in the Plugin Settings, correct? I am using a hex colour, and it's still giving me the same error
  14. @MrBallins can you screenshot the parameters and the error log
    what you get?
  15. ShadowDragon said:
    @MrBallins can you screenshot the parameters and the error log
    what you get?
    It's the exact same as what I sent above. Though, now that I think about it, I did not actually try setting up anyone to be in the friendship system, so maybe this could be causing an issue?
  16. maybe, you can try, as I made mine to make it so that you can open it
    without any entries or discovered (but for MV), this one is based on
    Moogle_X friendsystem, so you can try to add one and see what happens.
  17. BakaTora said:
    I'm having this error, when I use it on my actual project. At first I just think this because of incompatibility with certain plugin, because I use many plugins in my project.... maybe I dunno...lol.
    While it works like a charm when I try it on new project with only VisuStella & Lulu plugin...
    This is odd. I should probably check the order of operations. It's basically saying the "_npcList" array wasn't initialized on the actor when the map update checked. Yet it works when only VS and lulu... Hmm.
  18. MrBallins said:
    It's the exact same as what I sent above. Though, now that I think about it, I did not actually try setting up anyone to be in the friendship system, so maybe this could be causing an issue?
    He means more specifically in the RPG Maker engine, the plugin manager. Can we see what value you have in that parameter? The screenshots just show us the code and error, not what you have. It could be a small mistake "Missing the #" or something else. Just want visual confirmation :)
  19. There seems to be an incompatibility with Burning Orca's Multiple Parties plugin or am I doing something wrong, because it crashes with Cannot read property '_npcList' of undefined error
  20. @NikaraWorld or an incompability with the visustella plugin.
    as you didn't took the "console log", can you turn off all plugins
    and turn them on 1 by 1 till the error pops up, than see if it works
    below/above them, and continue the progress.

    if the error persist on 1+ plugins, send the console log error
    and the plugins names, and hte author can see what could be done.

    if it's the Visustella plugin, than it would be harder as those are obfuscated.