Friendship-Romance System (FRS)

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Started by lordvalinar 110 posts Page 2 of 6 View original ↗
  1. 1624585283223.png
    Do you have a failsafe in case for this one too..
  2. Jrrkein said:
    View attachment 193338
    Do you have a failsafe in case for this one too..
    That seems to have been called within a battle *scratches chin* I have not tested battles, although "actor" is the action's subject... ah! Which means in this case, it was calcuating an action for an enemy! Okay, will fix (again) lol

    Congrats, you've been selected by the government to be our unofficial tester xD
    New version in 1-3 minutes!
  3. Amazing plugin you have there, it is exactly what I've been searching for, I can't wait to use it in my game :D Thank you for making the plugin
  4. scorlight said:
    Amazing plugin you have there, it is exactly what I've been searching for, I can't wait to use it in my game :D Thank you for making the plugin
    It's what I do :) ( hope you enjoy it <3 )
  5. I kinda wish items can alter friendship value with numbers though
  6. Jrrkein said:
    I kinda wish items can alter friendship value with numbers though
    How do you mean? Items can alter friendship values (instructions are written in the help section):

    JavaScript:
    /*:
     * <frsItem type actorId: value>
     * TYPE   : friend | romance
     * ACTORID: Id of target actor to improve relations with leader
     * VALUE  : true | false | self
     * -> true: Saves relation between leader <-> target
     * -> false: Saves relation between leader -> target only
     * -> self: Saves relation between target -> leader only
     */
  7. Instead just a save thing, why not a number
  8. I'm sorry, I'm still quite confused as to what you mean :\
  9. I mean take a look at mog x friendship, the item notetag have numbers than a bloean of true or false
  10. Jrrkein said:
    I mean take a look at mog x friendship, the item notetag have numbers than a bloean of true or false
    Ah okay. ((sorry been busy working on the new battle system)), so I looked at it and it does function as you mean it to, but I flubbered up on the description. The tag is:

    JavaScript:
    <frsItem type value: mode>
    // type:  friend | romance
    // value: The value to add(+) or remove(-) from target (the actor the item is used on)
    // mode: true | false | self

    I'll update the plugin to reflect this more accurate description, but an update shouldn't be required.
  11. If I understand it correctly then this plugin only builds friendship/romance level for parties members? And 1 npc can only have 1 type of relationship, if they are datable then they can't be friends, and vice versa?
  12. scorlight said:
    If I understand it correctly then this plugin only builds friendship/romance level for parties members? And 1 npc can only have 1 type of relationship, if they are datable then they can't be friends, and vice versa?
    Regarding Actors:
    - You can build friendship and romance both ways (because actors have viewable data from the menu)
    - If you are romancing another actor, it does not remove the friendship level (same goes with NPCs), it's just the romance bar has higher priority and is thus displayed instead.

    Regarding NPCs:
    - You can have both friendship and romance with any number of NPCs you setup
    - However, like actors if you are romancing any of them, the romance bar(red) will show instead but does not remove the friendship points.
    - Also the relation goes one-way for NPCs (since you can't select NPCs in the relations menu), but it is on basis the relationship is shared both ways.
  13. Ah that's make it more clearer on it's purpose now
  14. Is this plugin can show the friendship and romance bar of every character at the same time?
    and, if it is possible, should you consider to add [common event] when people click the character picture in this window?
    I think it can be used in a lot of plot.
    if it is disturbed you, I will apologise
  15. SilverR said:
    Is this plugin can show the friendship and romance bar of every character at the same time?
    and, if it is possible, should you consider to add [common event] when people click the character picture in this window?
    I think it can be used in a lot of plot.
    if it is disturbed you, I will apologise
    The F+R bars on the same menu isn't a problem, I'll upload that as a separate download.
    As for the common events(on click) that's outside the scope of this plugin sorry.

    UPDATE:
    Just added alternative version. Can download via github or on the first page
  16. Having a few issues:
    1. There is a default 'relations' tab in the menu before I add it in VisuMZ mainmenu core, and once I add it using the code you provided, there is two 'relations' tabs. How do I get rid of the default?
    2. I click on relations tab, then a character, then it shows another window and if I click the game crashes with TypeError, cannot read property 'type' of undefined.
    3. Is there a way to, when clicking relations tab, go straight to main character's relationships only, instead of choosing a party member first?

    I have tested this with a completely new project, with newest version of MZ, VisuMZ and your plugin, and still have same errors.
  17. I have a question. Is there a way to change the name of the relations between actors (i.e. Acquaintances, Best Friends, Lovers, Betrothed, etc)?
  18. creatureftd said:
    Having a few issues:
    1. There is a default 'relations' tab in the menu before I add it in VisuMZ mainmenu core, and once I add it using the code you provided, there is two 'relations' tabs. How do I get rid of the default?
    2. I click on relations tab, then a character, then it shows another window and if I click the game crashes with TypeError, cannot read property 'type' of undefined.
    3. Is there a way to, when clicking relations tab, go straight to main character's relationships only, instead of choosing a party member first?

    I have tested this with a completely new project, with newest version of MZ, VisuMZ and your plugin, and still have same errors.
    1.) Odd, the menu never showed up for me - so I had to do it via the code. Have you tried not entering the code, see if the relation menu still works as intended (aka highlighting only after some relations are established, but greyed out until then)?
    - If that works, just remove the code.

    2.) I need the console log for more information. Hit F8 while running the game in test mode, and when it crashes printScreen and paste that into a visual editor program (ie. Paint.NET, Gimp, photoshop, etc) and post that here

    3.) The intent was to list the selected character's relations. Changing how it works right now is outside the scope of this plugin. However, to answer your question directly, you or whoever could alias one of the methods in Scene_Menu when selecting something (commandOk I think? Been a little bit since I've worked on this stuff) it could push the Scene_Relations scene instead of 'onPeronsalOk'.


    LilKnockerOut said:
    I have a question. Is there a way to change the name of the relations between actors (i.e. Acquaintances, Best Friends, Lovers, Betrothed, etc)?
    There are no relations texts displayed, only gauges and icons. Unless that's not what you meant?
  19. lordvalinar said:
    1.) Odd, the menu never showed up for me - so I had to do it via the code. Have you tried not entering the code, see if the relation menu still works as intended (aka highlighting only after some relations are established, but greyed out until then)?
    - If that works, just remove the code.

    2.) I need the console log for more information. Hit F8 while running the game in test mode, and when it crashes printScreen and paste that into a visual editor program (ie. Paint.NET, Gimp, photoshop, etc) and post that here

    3.) The intent was to list the selected character's relations. Changing how it works right now is outside the scope of this plugin. However, to answer your question directly, you or whoever could alias one of the methods in Scene_Menu when selecting something (commandOk I think? Been a little bit since I've worked on this stuff) it could push the Scene_Relations scene instead of 'onPeronsalOk'.



    There are no relations texts displayed, only gauges and icons. Unless that's not what you meant?

    1. It does show only one if I remove the code however it doesn't have an icon and it sits after 'formation' and idk how I could edit it. I tried moving your plugin above VisuMZ mainmenu core in the plugins list, and it no longer shows the extra relations tab and shows the one with the icon, however, when I click on a character the game crashes. I assume it isn't intended this way.

    2. Was able to fix this somehow. I think I had it add points to the leader but not the new member and that somehow screwed it up.

    3. Ok thanks I may try this out.

    Please let me know if you figure out the first issue. Or if anyone else is having this. Maybe it's from a new update of RPGMMZ or VisuMZ?

    Here's a screenshot. Both tabs work as normal.
  20. Is there an option to add icons for both romance/friendship bars? Thank you.