Friendship-Romance System (FRS)

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Started by lordvalinar 110 posts Page 3 of 6 View original ↗
  1. creatureftd said:
    1. It does show only one if I remove the code however it doesn't have an icon and it sits after 'formation' and idk how I could edit it. I tried moving your plugin above VisuMZ mainmenu core in the plugins list, and it no longer shows the extra relations tab and shows the one with the icon, however, when I click on a character the game crashes. I assume it isn't intended this way.

    2. Was able to fix this somehow. I think I had it add points to the leader but not the new member and that somehow screwed it up.

    3. Ok thanks I may try this out.

    Please let me know if you figure out the first issue. Or if anyone else is having this. Maybe it's from a new update of RPGMMZ or VisuMZ?

    Here's a screenshot. Both tabs work as normal.

    I just tried it today and I have the same issue.

    1) I followed the instruction on page 1 and I got 2 relationship menus. Both are grayed out and cannot be accessed.

    2) I managed to get rid of one of the menus. However, the other one is still grayed out.
    Maybe they somehow updated the VZ menu plugin?

    BTW, I was using their latest sample project to test.
  2. I managed to get it to work.

    I first ran a CE, then the relationship menu becomes accessible for all party members, except the leader.

    If I access it for the leader (Reid), I get an error message.

    Annotation 2021-09-22 223523.png
  3. UPDATE SEP-24-2021:
    > Hotfix #3: Relations will now only show once (use steps in Page 1 for VZ MenuCore compatability as normal); Added failsafes that should prevent those errors... hopefully... and @creatureftd I added an option to the plugin parameters (turn it ON, and it'll auto-load the relations menu for the party leader -> I hope that's what you wanted?) Since I was fixing things, decided to add that for ya ;)
  4. lordvalinar said:
    UPDATE SEP-24-2021:
    > Hotfix #3: Relations will now only show once (use steps in Page 1 for VZ MenuCore compatability as normal); Added failsafes that should prevent those errors... hopefully... and @creatureftd I added an option to the plugin parameters (turn it ON, and it'll auto-load the relations menu for the party leader -> I hope that's what you wanted?) Since I was fixing things, decided to add that for ya ;)
    Awesome! I will test it out thanks!
  5. I will check it out, thank you so much.

    1640811407028.png

    1640811470586.png
  6. Is there any way to call the relations scene manually? Specifically for the party leader? SceneManager.push(Scene_Relations); doesn't work, assuming because it wants to call a specific actors relationship. I don't really understand coding so I'm lost, sorry ;;;

    I'm not using VisuStella
  7. Tentacurls said:
    Is there any way to call the relations scene manually? Specifically for the party leader? SceneManager.push(Scene_Relations); doesn't work, assuming because it wants to call a specific actors relationship. I don't really understand coding so I'm lost, sorry ;;;

    I'm not using VisuStella
    The plugin is designed to integrate the Relations scene with the main menu. Just make sure you have the plugin parameter set to the party leader, open up the menu in-game, and go to Relations.
  8. Hi loadvalinar. The plugin work great and its easy to use. But I am having trouble with using the [Save To Variable] Plugin Command. My requirement is to retrieve and save the "Relationship" points of event "001" in variable "1" between actor "1" and the event. See the attached image for more information. I am not sure if I am using the Plugin Command the right way. It keeps giving me "0" even though I have increased the relationship point of event 001. Your help on this is much appreciated. Thank you :smile:

    After Relationship has been increased:
    1642405227233.png
    Checking to see if I have retrieve the relationship information:
    1642405258313.png
    To check if the [Save To Variable] plugin command is working so I saved it to variable 1 as you can see below:

    1642405345959.png
  9. This seems like an awesome plugin! Unfortunately, I'm running into this error whenever I use the plugin command "Change Relationship Points." It doesn't seem to matter if I use friendship or romance; I get the same error either way.
  10. @Magenta-Fantasies Whenever you provide a screenshot it should show the console output not the elements. Just click Console at the top next to the elements tab.
  11. Spoiler
    InvictaNova said:
    Hi loadvalinar. The plugin work great and its easy to use. But I am having trouble with using the [Save To Variable] Plugin Command. My requirement is to retrieve and save the "Relationship" points of event "001" in variable "1" between actor "1" and the event. See the attached image for more information. I am not sure if I am using the Plugin Command the right way. It keeps giving me "0" even though I have increased the relationship point of event 001. Your help on this is much appreciated. Thank you :smile:

    After Relationship has been increased:
    View attachment 213178
    Checking to see if I have retrieve the relationship information:
    View attachment 213179
    To check if the [Save To Variable] plugin command is working so I saved it to variable 1 as you can see below:

    View attachment 213180

    Just to confirm, This Aleena is an event (ID: 1), and Reid's actorId is also 1? If so, the issue might be on the plugin's end and I can look into it. Just want to make sure first the settings in the plugin command were correct :)

    @Magenta-Fantasies Where are you calling the plugin command from? (An event, common event, other?)
  12. I know you can change the relationship between the leader and an actor. Is there a way to affects two actors (not the leader) feeling toward each other? Like for example Leader gives Actor 2 flowers so Actor 3's friendship with Actor 2 goes down.

    Also is there a way to check the relationship to trigger an ending?
  13. Roninator2 said:
    @Magenta-Fantasies Whenever you provide a screenshot it should show the console output not the elements. Just click Console at the top next to the elements tab.
    Good to know for the future!

    lordvalinar said:

    Just to confirm, This Aleena is an event (ID: 1), and Reid's actorId is also 1? If so, the issue might be on the plugin's end and I can look into it. Just want to make sure first the settings in the plugin command were correct :)

    @Magenta-Fantasies Where are you calling the plugin command from? (An event, common event, other?)
    I am calling the plugin command "Change Relationship Points" from a common event.
    Friendship-Romance System Error.jpg
  14. emkat93 said:
    I know you can change the relationship between the leader and an actor. Is there a way to affects two actors (not the leader) feeling toward each other? Like for example Leader gives Actor 2 flowers so Actor 3's friendship with Actor 2 goes down.

    Also is there a way to check the relationship to trigger an ending?
    Alright so in order to do this (the first part between Actor 2 and 3), you'll need to do it as a script call.

    JavaScript:
    const actor2 = $gameActors.actor(2); // ActorID of 2 (example)
    const actor3 = $gameActors.actor(3); // ActorID of 3 (example)
    
    actor2.loseFriendship(3, 5); // actor2 likes actor3 less by 5 points
    actor3.loseFriendship(2, 5); // actor3 likes actor2 less by 5 points

    The second question, checking relationship, first call the plugin command to save it to a variable. After you save the variable, you can use that normally for any If-conditional checks. :)

    -----
    @Magenta-Fantasies I'll have a fixed version tomorrow (my time), I have an idea - since I don't actually need it to run off of Game_Interpreter

    .... actually... question - how are you running it from the common event? (are you calling the common event from an event on the map? Is it a triggered one, or parallel/autorun?) These details will matter.

    EDIT2: I tested it on my end to run a common event from the EventNPC and it worked fine. Send a screenshot (either PM or here if you're okay with that) of the plugin command parameters you set.
  15. lordvalinar said:
    @Magenta-Fantasies I'll have a fixed version tomorrow (my time), I have an idea - since I don't actually need it to run off of Game_Interpreter

    .... actually... question - how are you running it from the common event? (are you calling the common event from an event on the map? Is it a triggered one, or parallel/autorun?) These details will matter.

    EDIT2: I tested it on my end to run a common event from the EventNPC and it worked fine. Send a screenshot (either PM or here if you're okay with that) of the plugin command parameters you set.
    I experimented with the plugin parameters and how I set up the variables and Actor IDs. It seems to be working now! :LZSjoy: This is an awesome plugin.
  16. Hi there,
    I'm so looking forward to using this plugin for my detective game with four possible love interests.
    I'm sure that I'm just blind, but I can't find a script call for the relations screen. Is there one?
    Because I'm using a custom menu plugin and have to add every menu option manually.
    In the plugin instructions I only found script calls for relationship changes, but not for showing the screen with the bars.

    Thank you for providing this awesome plugin!
  17. Winter Witch said:
    Hi there,
    I'm so looking forward to using this plugin for my detective game with four possible love interests.
    I'm sure that I'm just blind, but I can't find a script call for the relations screen. Is there one?
    Because I'm using a custom menu plugin and have to add every menu option manually.
    In the plugin instructions I only found script calls for relationship changes, but not for showing the screen with the bars.

    Thank you for providing this awesome plugin!
    Hello! Thank you for the kind words ^_^ I try my best. You can call the relations menu with this script call (Or well... should be able to? I have not officially tested it, but it's the script call that's made for the default menu):
    JavaScript:
    SceneManager.push(Scene_Relations);

    If that doesn't work (because it's base class is the Scene_MenuBase) it didn't load an actor. If that's the case then do this:
    JavaScript:
    // Loads the menu actor manually (0 is party leader, 1 is 2nd party actor, etc);
    // these load the actorId; you can of course replace "$gameParty._actors[index]"
    // with the actual actorId if you already know which one you want to load in 
    //(but those numbers are static and may change if you move party members around)
    $gameParty._menuActorId = $gameParty._actors[0];
    SceneManager.push(Scene_Relations);
  18. lordvalinar said:
    Hello! Thank you for the kind words ^_^ I try my best. You can call the relations menu with this script call (Or well... should be able to? I have not officially tested it, but it's the script call that's made for the default menu):
    JavaScript:
    SceneManager.push(Scene_Relations);

    If that doesn't work (because it's base class is the Scene_MenuBase) it didn't load an actor. If that's the case then do this:
    JavaScript:
    // Loads the menu actor manually (0 is party leader, 1 is 2nd party actor, etc);
    // these load the actorId; you can of course replace "$gameParty._actors[index]"
    // with the actual actorId if you already know which one you want to load in
    //(but those numbers are static and may change if you move party members around)
    $gameParty._menuActorId = $gameParty._actors[0];
    SceneManager.push(Scene_Relations);
    Thank you very much! I tested it, and unfortunately it didn't work ("Scene_Relations is not defined"). I tried it again without the menu plugin, and the normal relations window works. However, if I create an item with a common events containing the script call, I still get the error :/ Error FRS Plugin.PNG
  19. @Winter Witch it's more related to the PKD_SimpleQUestSystem.
    however, did you put it above PKD quest system or below?

    you can try to swap them and see what happend.
    otherwise, try turning PKD question system OFF and see if it
    still crashes, to narrow down the issue.