MV - Carpentry Story

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Started by fizzly 129 posts Page 7 of 7 View original ↗
  1. Hi I played a little of your game, I really like where it's going so far!I love games like this!
    I ran into a glitch I think, my character got stuck and wouldn't move again while chopping a tree in the forest (picture attached)
    I'll try it again later :)
  2. VelLori said:
    Hi I played a little of your game, I really like where it's going so far!I love games like this!
    I ran into a glitch I think, my character got stuck and wouldn't move again while chopping a tree in the forest (picture attached)
    I'll try it again later :)
    Thank you so much playing! I'll check that... it was night as I see, I'll try to reproduce that bug. So even menu (ESC) didn't worked at all? Was that first visit in the forest area?
  3. Yes it was the first visit and in fact
    fizzly said:
    Thank you so much playing! I'll check that... it was night as I see, I'll try to reproduce that bug. So even menu (ESC) didn't worked at all? Was that first visit in the forest area?

    Yes it was the first visit, and in fact the menu was possible to open but it was all I could do!
  4. Took a while but finally it's done.
    Congrats my friend!
  5. Congrats on completing the game! I was up late last night playing it and I got pretty hooked, haha. Who needs sleep?

    You've clearly put a lot of work into this and it shows. It's got a lot of charm and the crafting served as a satisfying gameplay loop.

    Here are a few thoughts I had while playing, just because it's on my mind:
    Spoiler
    • I adore the game's overall chill vibe. Cute aesthetic and was easy to just turn my brain off for a bit and relax while playing.
    • I'm typically not into crafting in games, but this was well done and kinda hooked me. Especially when I got the blueprint scanner, there was no stopping me!
    • I do wish there was more content. But I am glad that the game is short and complete rather than overly ambitious and unfinished.
    • I would have liked more character interactions. Most characters didn't say much outside of introductions and requests. I know that requires quite a bit of work/writing but I suppose the Harvest Moon-like aesthetic gave me an expectation that wasn't quite met.
    • I didn't encounter any game breaking bugs. Just a few small visual issues: It rains inside church. When the day ends while in the mines, it causes the next day to remain tinted. Sometimes the mushroom icon wouldn't go away after picking a mushroom.
    • It took more than an in-game week for the ending cutscene to trigger. I thought I was doing something wrong at first.
    • Overall: Loved it. Great job! Short, sweet, and charming is kind of how I like these games. Thanks for sticking with it.
  6. Lunacero said:
    Congrats on completing the game! I was up late last night playing it and I got pretty hooked, haha. Who needs sleep?

    You've clearly put a lot of work into this and it shows. It's got a lot of charm and the crafting served as a satisfying gameplay loop.

    Here are a few thoughts I had while playing, just because it's on my mind:
    Spoiler
    • I adore the game's overall chill vibe. Cute aesthetic and was easy to just turn my brain off for a bit and relax while playing.
    • I'm typically not into crafting in games, but this was well done and kinda hooked me. Especially when I got the blueprint scanner, there was no stopping me!
    • I do wish there was more content. But I am glad that the game is short and complete rather than overly ambitious and unfinished.
    • I would have liked more character interactions. Most characters didn't say much outside of introductions and requests. I know that requires quite a bit of work/writing but I suppose the Harvest Moon-like aesthetic gave me an expectation that wasn't quite met.
    • I didn't encounter any game breaking bugs. Just a few small visual issues: It rains inside church. When the day ends while in the mines, it causes the next day to remain tinted. Sometimes the mushroom icon wouldn't go away after picking a mushroom.
    • Overall: Loved it. Great job! Short, sweet, and charming is kind of how I like these games. Thanks for sticking with it.
    Thank you so much for a feedback and I'm more than happy that you've liked it!
    • It took more than an in-game week for the ending cutscene to trigger. I thought I was doing something wrong at first.
    That was on purpose, I didn't wanted to make it like the day after it's over, I wanted it like "the people needs to consult everything and it need time to arrange the festival".
    • I would have liked more character interactions. Most characters didn't say much outside of introductions and requests. I know that requires quite a bit of work/writing but I suppose the Harvest Moon-like aesthetic gave me an expectation that wasn't quite met.
    More character interactions and more lively time is still on my to-do list. I'm just glad that the aesthetic gave you that Harvest Moon feel!
    • I didn't encounter any game breaking bugs. Just a few small visual issues: It rains inside church. When the day ends while in the mines, it causes the next day to remain tinted. Sometimes the mushroom icon wouldn't go away after picking a mushroom.
    Thank you for letting me know, I wil try to fix these things, too.
    • Overall: Loved it. Great job! Short, sweet, and charming is kind of how I like these games. Thanks for sticking with it.
    I'm sooooo happy! Thank you so much! Your feedback is super-motivating for me!!
  7. I'm so excited that you'll continue to work on it! It's a very fun and special game. Best of luck!
  8. Congratulations on the game, it's one of the best of its kind for RPG Maker!
  9. MiguelRPG said:
    Congratulations on the game, it's one of the best of its kind for RPG Maker!
    Thank you! It means a lot to me.