MV - Carpentry Story

● ARCHIVED · READ-ONLY
Started by fizzly 129 posts Page 3 of 7 View original ↗
  1. Presents two new screenshots. Did a lot of changes, bug fixes... Also a lot of cosmetic changes, I hope it looks better. Added new location - mine.
    yard.PNG mine.PNG

    Changelog for upcoming version 1.4:
    • grid crafting system completely reworked (now it's a script, not only eventing - this change is not visible, just for a better performance, thanks qwelukasz)
    • new locations: forest, beach and mine
    • more trees to cut in the forest area
    • new materials to find in mine (stone, iron, sand and shiny gems!)
    • new character added - sailor
    • changed materials request while fixing house (now you need also beams and stones to fix gaps)
    • village square now also needs to be repaired
    • you can build pier on the beach area and sell unnecessary furniture
    • visual improvements, locations retouched
    • new furniture/blueprint added
    • reworked menu (ESC)
    • more balanced weather (less rainy days)
    • fixed bug with Cellar Key not showing up (thanks @samaliah)
    • fixed problem with lost bedding while failed with bed recipe (thanks @cactusanctuary)
    • fixed bug: can't picking up barrel after crafting
    • linen chest now stay open to let you know that there is nothing left inside (thanks @cactusanctuary for suggestion)
    • deleted invisible debug event in Cafe (thanks @Sanyee)
    • changed way to obtain Fleece Wheel (not buyable anymore)
    • fixed bug with people not arriving to village (thanks @Yurash, @Winterflowr)
    • increased maximum stamina (working even more?! nah)
    • you can store lumber in wood storage
    • you can customize your house with own made furniture
    • old stove in house is now working! Let's lit the fire.
    • changed some shop mechanics (now you can buy some items placed on the counter)
    • changed lights/shadows effects
    • added chopping animation, yay
    • changed some dialogues/messages, added tutorial messages
    • added fishing system, you can also cook your meal!
    • still not sure everything works fine, so please help me to find bugs once again...
    Just a fews steps ahead and will release updated version! :kaohi:

    Edit: Please vote in the pool, thanks!
  2. I really am digging this concept! I've only been able to play around with it for about 15 minutes, but I'm excited to dig into it. I've always loved games like this.
  3. :kaohi:
    Looks very good. So gentle and alive!
  4. I'm glad to see you're still working on this game. It was one of the ones that I think had the most potential during the IGMC. Great work! :D

    Edit: Also, a fishing system is sooooo overdone and tropy. Why not think outside the box? Like for example, I saw this guy who goes out into the woods, drives a wooden stake in the ground, then grinds the top of it with a metal bar to cause the ground to vibrate. After he does that worms pop up from the ground and his wife gathers them. You could have levels of wooden stakes and metal bars, and different quality worms to sell to fishermen. Just an example, lol.
  5. I loved the concept of this one. I rushed the rebuild, so only spawned 2 villagers. But I had fun anyway :) Liberating with an RPG Maker game that you don't have to fight in :)
  6. Sunjean said:
    I loved the concept of this one. I rushed the rebuild, so only spawned 2 villagers. But I had fun anyway :) Liberating with an RPG Maker game that you don't have to fight in :)
    Thank you. Still working on it. The 1.3.0 version is very lack of content... I hope you'll try the new one soon!
  7. lol fishing is too much. Focus more on the carpentry aspect. Very interesting project btw
  8. Clockwarkgate said:
    lol fishing is too much. Focus more on the carpentry aspect. Very interesting project btw
    It's already implemented, but it's very simple and helps to gain some energy (you can cook and eat fish). Thanks for your opinion!
  9. Any eta on your 1.4 release? I want to see and experience it all :)
  10. Sunjean said:
    Any eta on your 1.4 release? I want to see and experience it all :)
    Maybe a week or two... And it should be ready! Thank you, I'll let you know!
  11. Okay, I was tried to make another update, but looks like I'm little tired of everything. Playing that over and over (and over!) again, and still found new bugs. So:

    Looking for a playtester.

    But I can't pay you, sorry, but the game is free, so... Anyway, I can post you in the credits!
    If anyone interested, please PM me, thank you ALL OF YOU for your help and for making Carpentry Story still existing!

    Edit: Sorry for the double-posting :rsad: Can I delete my post on my own? I think not.

    Edit2: Version 1.4 is out! Please visit the first post.
  12. This is a fun little game with lots and lots of atmosphere. Really great feeling to it :)
    The opening give me instant good feels right from the moment the train horn sounds happend.

    Only nitpick I have is language. Some sentences don't make sense and some grammatical errors here and there. Nothing major but noticeable. Also some SE are a little too loud for my taste but that's a personal thing.\

    All in all a cute, well made little gem of a game :D
  13. @Finnuval OMG, thank you so much!! *__*
    I realize that there are grammar errors and some sentences are wrong, sorry for that, that's because english isn't my first language and I'm still learning. Also can you please tell me which sounds was too loud for you? I'll fix those in another update. If you have some suggestions, let me know!
  14. fizzly said:
    @Finnuval OMG, thank you so much!! *__*
    I realize that there are grammar errors and some sentences can't be wrong, sorry for that, that's because english isn't my first language and I'm still learning. Also can you please tell me which sounds was too loud for you? I'll fix those in another update. If you have some suggestions, let me know!
    Yeah I figured English isn't your native language xD Considering that it's pretty good though. As for the sounds the text 'ping' sound was a little loud and some of the construction sounds are loud too (mind I play with headphones on so).
  15. Hello Fizzly, I'm still loving your game.
  16. I really love this concept, a nice twist on old Harvest Moon to focus more on crafting. I like your ambition too, making something like this in RMMV is tricky! Keep it up!
  17. Updated to version 1.4.2. Thanks to @SeaPhoenix for all the bug hunting and suggestions!
  18. Hey I am a bit confused/lost with the game there are two houses left that I've yet to open - the one with the note and the one above that one. Are all the houses unlockable in the current game version?

    Now the game is enjoyable overall but I've got to admit that the village, particularly the villagers just feel flat to me.

    Nitpicks:
    - Character's feel flat, they repeat the same lines with no variation even as the village progresses, for instance there's no feeling of characters reuniting after not seeing each other for so long. One thing especially that annoyed me was the Inn keeper, sweet at the very beginning but ultimately feels like she wants you to fix things (which I get but it comes off lacking heart).

    - Village itself feels isolated, even as you progress there's no villagers walking around enjoying the village coming back to life so it still feels empty

    - Shops immediately stock shelves feeling - maybe make this in progression with the villagers/village coming back, cause it kinda gives the feeling with some shops that they are opening in full gear without the necessary customer base for business

    - HOW MANY ITEMS DO YOU WANT? It's annoying to have to guess how many of x item villagers want, especially if you make so many and then find out it's either too much or not enough. It'd be nice if the villagers outright said how many things they need.

    - It gets really annoying having to use the Grid over and over again, it be nice if you could at least implement a repeat function where you only have to make the pattern once then so long as you still have the supplies can simply press repeat to make the same item.

    - Time system - I can see the day progresses but can't pause even when I look into the bag/recipes?

    - Ore refining price out of wack (possibly also some other items but I didn't notice anything too bad, maybe just the more time intensive recipes lacking higher prices to sell than you'd expect, and the bed linen was a bit weird as it costed more to buy the linen than what you received for the entire bed) 100 gold to refine 1 ore or 35 gold to purchase? I took the cheaper option and ended up with too many Ores in my bag just sitting there.


    Questions:

    - Does the game have a clear ending yet? If so how do I get the key to the house above the one with a note on the door?

    - I only experienced one type of weather but was it supposed to rain?

    - How many levels are in the mine and are there particular levels with more of certain materials? Speaking of which I only came across Iron, Stone, Iron Ore, and Marble but I have only gone to about level 20 something.

    I have version 1.4.2 of the game.
  19. Hello @Mickychi, first, thanks for playing!!

    Hey I am a bit confused/lost with the game there are two houses left that I've yet to open - the one with the note and the one above that one. Are all the houses unlockable in the current game version?
    Only one building should be unlockable, the one on the left down corner (note on door). It's supposed to be your future furniture shop, closed in current version of the game. So I think you didn't opened bakery then?

    Now the game is enjoyable overall but I've got to admit that the village, particularly the villagers just feel flat to me.
    Sadly, I have to agree, I wanted to make it more lively and trying to improve that with cutscenes and so... but as I said, I agree for now. Will add day schedules, cutscenes, etc. in the future I think.

    Nitpicks:
    - Character's feel flat, they repeat the same lines with no variation even as the village progresses, for instance there's no feeling of characters reuniting after not seeing each other for so long. One thing especially that annoyed me was the Inn keeper, sweet at the very beginning but ultimately feels like she wants you to fix things (which I get but it comes off lacking heart).

    I'm happy that you said that, I didn't mean to make it heartless later in the game. She's a sweet old lady of course! What message gave you that feel? Or maybe it's because the cutscene with the phone? Or lack of dialogues?

    - Village itself feels isolated, even as you progress there's no villagers walking around enjoying the village coming back to life so it still feels empty
    Yes, I agree, I improve that after adding some day schedules for villagers.

    - Shops immediately stock shelves feeling - maybe make this in progression with the villagers/village coming back, cause it kinda gives the feeling with some shops that they are opening in full gear without the necessary customer base for business
    Sounds interesting!

    - HOW MANY ITEMS DO YOU WANT? It's annoying to have to guess how many of x item villagers want, especially if you make so many and then find out it's either too much or not enough. It'd be nice if the villagers outright said how many things they need.
    Okay, I'll add that. You can always sell your furniture on the dock (after you build it).

    - It gets really annoying having to use the Grid over and over again, it be nice if you could at least implement a repeat function where you only have to make the pattern once then so long as you still have the supplies can simply press repeat to make the same item.
    Yes, someone has already pointed that to me. I'm trying to implement it.

    - Time system - I can see the day progresses but can't pause even when I look into the bag/recipes?
    Will check that.

    - Ore refining price out of wack (possibly also some other items but I didn't notice anything too bad, maybe just the more time intensive recipes lacking higher prices to sell than you'd expect, and the bed linen was a bit weird as it costed more to buy the linen than what you received for the entire bed) 100 gold to refine 1 ore or 35 gold to purchase? I took the cheaper option and ended up with too many Ores in my bag just sitting there.
    Thanks for pointing that out! I'll try to balance that.

    Questions:
    - Does the game have a clear ending yet? If so how do I get the key to the house above the one with a note on the door?
    Yeah, it's supposed to...had a clear ending. A door with note on them is locked, like above, it's supposed to be your future shop. You need to stay with that one unopened building.

    - I only experienced one type of weather but was it supposed to rain?
    Yeah, there was a rainy days! It should be still ^^' Will check that.

    - How many levels are in the mine and are there particular levels with more of certain materials? Speaking of which I only came across Iron, Stone, Iron Ore, and Marble but I have only gone to about level 20 something.
    Mine levels are generated randomly, I think I didn't set max level yet, but will confirm that. Ore you found was all for now, I want to add precious gems later, but I have to find a use for them.