The visual things, I should have probably included images from the start:
details
This is what I mean by the path. I think it'd look better if there was a little more space between the path and that orange frame of the tree bed. It's a minor thing, though.
The cellar glitch:
It happens so fast that this is the best screenshot I was able to take, but when leaving the cellar, the top of the player character's head pops up above the door.