Love the down for Ketos and the Tree.
Does Ketos have a 4 directional model?
Avy's MZ Stuff
● ARCHIVED · READ-ONLY
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@Oggy , Yes, in the ARPG free pack on Steam. :)
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With every emoset I make, I try to encapsulate the character behind it and think about the ways you guys might want to use it in your game.
By default, the harpy looks very gnarly, but I felt like she might actually a very nice character, once calmed down after the fight. Maybe she was angered because poachers took her eggs? And after the battle, she cries and tells the party about them, just to shine up with joy when they are returned?
Maybe this is your route, maybe not, but at least, some more are open now ;3
If you enjoy all the gaps I fill in the default files in this thread, you might wanna check out my second one, where I basically do the same, just as edits of contributions from the community! For example, the latest edition there makes the gnome set complete (#51 of completed sets in total).
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For those of you who want to up their sunny maps without any plugins or other fiddly things, I made those two sunray overlays. You simply add them by setting the image mode to "additive" and I added a preview for each of them. You can also use them at lower opacity if they are too "intense" for your taste ;3
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I particularly like the second one. I prefer the slightly more subdued/subtle feel to it. Having said that, the first would be excellent in e.g. a desert setting when you want the impression of the sun beating down on the party. Or maybe at sea or on a beach where the water would be reflecting the light.
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Long time ago I started setting zp a tiling vine autotile, so that it becomes possible to have vines that are a different size than 1x1 or 1x2 without looking weird.
When I undusted and finished the file, the whole "hm I should make a leafy one, too" and then a "uh, with thorns they would be great" and "now, with roses they would be sooo pretty", finished by "well, now I can make some recolors and everyone should be happy".
So of course this is not a set you are supposed to put into A2 like this, it is more a "pick the ones you need on that map and build them into your set".
And there are so many things possible: thorny vines making it impossible to touch a cave wall and blocking off the exit that have to be burned down or pretty roses you can put onto your cozy village houses!
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There I was yesterday, looking at someone's isolated house thinking it needed something, but I didn't know what. I was also thinking "Where did he get the pink flower he's put on his wife's grave?"
And today you turn up with pink climbing roses. Who said the universe doesn't love me?
EDIT
You've said several times that you like seeing what people do with your resources, so here is my uncompleted map showing the roses. I shall have to do something (again) with the window shutters as they open out onto the flowers.
Unfinished map with flowering vines. aka climbing roses -
(Charset by the amazing hiddenone)
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She's wearing snakes, and somehow her outfit is still more appropriate for public than her RTP one :guffaw:
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Oh I love those rose vines! They're so beautiful.
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Thank you :wub
On my neverending quest to make the default characters more flexible, here is an emoset for the sweet nun character from the people 2 sheet. To be honest, I like her design more than most of the actor ones, so I was glad that busbuzz has already made her SV battler.
I could see her as a young and optimistic cleric that leaves the monastary with the party when they come to research about the ancient evil as she wants to protect her friends. Or maybe she is the lone survivor, after said evil obliterates said monastary?
Whatever it is, I felt like she is a calm and nice lady, so her emotions are fitting for that.
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I really like that you gave her a sweet and silly side. Clergy aren’t 100% serious all the time!!!
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Lately I started of thinking how I can misuse autotiles.
Basically, the thing is: if I build a village or so, I would make a custom tileset for example for the inside of it, but in no way I would need the whole A2 and A4, let alone even add an A3 or possibly A1. On the other hand, B/C/D/E are four sheets, but with clumpings, furniture that aligns well and some special pieces to indivudualize the homes, they can fill up a lot faster.
Also, some things just would fill up a lot of space, if you make all options for them. Making them tileable and convert them into autotiles, will save A LOT of space on other sheets and might even be more comfortable mapping.
And here you can see the result of this thought process: tiling bookshelves, with which you can easily fill a whole library :3
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Oh, that has a lot of potential! Sweet!
By the way, Avery. Would you like to see your volcano autotiles in action? -
In case you guys saw my tutorial on custom buttons, you might have wished to use them in your game as well ;3
So here they are:
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Another idea that I played around with: autotile roofs for non blocky roofs.
This very space efficient rooftop works basically for every possible house shape and saves you from extra work with editing all the different angles. The only downside is that due to the format it is a flat roof.
Before I start playing around with other materials I wanted to hear what you guys think yout it :3
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That actually looks like something I would use! I say go for it!Another idea that I played around with: autotile roofs for non blocky roofs.
This very space efficient rooftop works basically for every possible house shape and saves you from extra work with editing all the different angles. The only downside is that due to the format it is a flat roof.
Before I start playing around with other materials I wanted to hear what you guys think yout it :3
View attachment 261835
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Would they be applied to A4 or A3?
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@Avery I LOVEEE the concept! One thing I'd add is, even for the regular C layer roof tiles, I never liked how "plain" (and identical to each other) the top plane (not sure if this is the right terminology) of the roof looks. I usually end up using the A4 tiles for that part of the roof.
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I'll be honest, I've always thought that roofs like these are a bit bizarre. They work in desert settings, but in anywhere that gets a normal amount of rain they are a distaster. I know that others like them, however.
I think if I were to use them it would be to create some sort of balcony/roof garden area with most of the building having a standard roof. Aesthetically I always want the slope to be higher or for it to be a vertical parapet.