I really like how the subtle changes make her look so much less static! :)
Avy's MZ Stuff
● ARCHIVED · READ-ONLY
-
-
She looks like she did a Rapunzel.. from meak damsel In distress to woman who will kick your butt if you go to far.
I like it! -
For easter I have a fun goodie, in case you want to make your heroes look more powerful they can now whack their enemies with a giant carrot or a bunny themed-sword!
-
That carrot is just brilliant :D
-
I love this. So clever.
-
Bunny approved.
Lol love the carrot joke weapons. -
With Reid now having a battler, Actor 1 is complete!
All of them have every possible type of graphic to put them into any role they could star as!
So if you wanted to give Reid a cameo as the leader of a riviling hero party that has to be battled, here he is!
Here is the before and after with the picture (no, I did not cut his shoe off, he came like this):
and the standalone battler:
-
I think for most SF Battler conversions leaving the pose as is is actually the best way. I adjusted the proportions and style, but given that they could basically just be part of a detective game and how diverse the range of modern weapons is, I feel like giving them a gun for example would just limit how and where you can use them.
-
I had an animated laptop as part of my advent calendar expansion, but Since that one was only front view, I decided to create and animate the other three directions as well.
And as most things, I think this fills many gaps: it can not only add to any modern map as interactable object, it could now be an object that the player can "summon" in front of the main hero and interact with, for example as part of a research or mail system - with the four directions it can match the character's position.
But it can also simply help to add to any given office and school or home, where you want more not-front-view objects. :3
-
Side view objects are always welcome. Thank you.
-
I forgot to add some of my tutorial results here!
As I know, some just enjoy the results of them ;3
But if you want to learn something about how these were made and missed it so far, here you go!
As you might noticed, I release a lot of tutorials lately. No worries about my sanity, a lot of them were prewritten, I don't write one every other day xD But if there is anything what I do here or that you saw me doing elsewhere that you want to know more about, let me know! As of now I am working on something about forests, but maybe there is something else you'd love to see!
-
I really love those wolves! That was such a cool idea.
-
Since I released my forest mapping tutorial, I have another resource to share with you!
To emulate the light coming through the crowns and the density of a forest, I made this overlay that can simply used with show picture (mode: multiply):
Here is how it looks like used:
-
YESSS!!! MY HEROOOOOOO!! <3
-MIA -
That's really pretty!
-
I realised I had forgotten to mirror the keyboard on the laptop when I mirrored the whole thing, and when I was already back at editing it I added the two recolors the front view version also got :3
... not I have five whole free charset slots on the sheet. Hm.
-
This lovely lady here marks the 50th character from the RTP, that now has a full set of every graphic type!
To me, she has a mechanic/steampunkish vibe to her and I could see her as your party's friendly rival, the mechanic who wants to prove that magic is lame and she can save the world sooo much better! Or maybe she is still an NPC, but now a more expressive one, and offers her service as airship pilote (fangirling over the giant ancient mecha she saw your heroes fight!) or as alchemist, inspecting all the weird stuff your party finds and tinkering them into potions and magical trinkets... or well, whatever you want her to be ;3
After some pose fixing and little style adjustments...
she got a battler:
And to be able to fully express herself, an emoset as well!
-
Your People 2-8 Emotion set came out really great! I was also looking at maybe doing something with it but I'm glad you did it first, yours came out way better than anything I would have been able to accomplish. Awesome work as always!
-
Both the Treant and the Ketos by now have a 4 directional sheet, but so far there was no down pose for them.
How cool would it be, if they were sleeping and you needed to use stealth to pass them? And if your heroes fail, they start chasing them on the map.
And if they win said fight... well, no worries, they are really just sleeping, everything is going to be alright!
-
Is it just me or do I find myself wishing the overworld terrain autotiles were more rounded and less square?