MV - Yggdrasil Chronicles - A Record of Valkadia (Demo, In-Development)

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Started by JamesRyan 209 posts Page 4 of 11 View original ↗
  1. Hi! For the past days, I have been reworking all the in-game tutorials with more user-friendly and more intuitive ones. You can take a look at them here in the following videos:
    - First Battle Tutorial:
    [embedded media]

    - Other in-game Tutorials about game features:
    [embedded media]

    Also, the In-game Manual option now shows real information about the game, helping players to know more about the game mechanics. Here are some sneak peeks about them:
    In-game Manuals
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    This build has been uploaded. You can download it via the same download link I provided in the #1 post. After this, I will continue with the story, as well as making some key changes to the characters' skills.

    @Lady_JJ As you have already played the game again for the second time, I want to hear your opinion about the needs of the detailed tutorials and information about the game features. Did you struggle figuring out how the game mechanics worked? And Do you think the new tutorials are helpful to new players?
  2. Hi, I have some news for the next update. Below is the picture of some monsters in the upcoming map: Seishin Wood. Most of them are categorized as Demon monsters, so skills that deal extra damage to demons will be much more useful this time.
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  3. Dev's update: I have been working on the skill sets for new monsters in the upcoming map. Here is the preview video of them:
  4. Dev's update: I have been adding new steps to the main story before starting work on the new map named Seishin Wood. This is a dark forest map with demon-type monsters, and it is quite large so it might take a while to finish.
  5. Looking forward to seeing that map. :)
  6. Lady_JJ said:
    Looking forward to seeing that map. :)
    I'm still in the design phase, but haven't come up with a draft yet. Will do this slowly, along with designing other things like mobs and drops too ;_;
  7. Update: I have just noticed that the Google Drive link is broken, so I have updated it with a new download link.
  8. Looks really good!
  9. SinfulPride said:
    Looks really good!
    Thank you. I hope you can spend some time to try it, and I will be glad to assist if you have any questions :biggrin:
  10. Dev's update: Below are the drafts of the new map "Seishin Wood", both in the editor and in-game, another dark forest map with the same vibe as "Voiceless Jungle" (but scarier :stickytongue:). I'm still continuing with the design and will add more details soon.

    19.Seishin Wood.jpg
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  11. Dev's update: I have been quite busy with my work, so I do not have much time to focus on the project. Currently, I am building the next map, located right next to Seishin Wood, called Seishin Cave. Passing through this cave will lead you right to the Shiroyuki Town. I'm also working on the design of the mobs in this map. Below is the preview of Seishin Cave.

    19.1.Seishin Cave.jpg
  12. Update: I have finished the design of the new map Seishin Cave, and below is the preview of some monsters inside the cave. 3 of them are still demon type.
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  13. Dev's update: All the monsters in Seishin Cave have been finished. Below is the preview video of their appearance and skills.
  14. Dev's update: Now that the two new maps have been completed, it is time for me to continue working on the story. But before that, I have decided to make lots of changes to the playable characters' skills, because I think some of them need to get some improvement, or need to change in play styles. Below are the detailed changes:
    1. Morrigan
      • Chaos Extermination: Each hit increases damage dealt by a random percentage between 0~100%.
    2. Lilith
      • Damage Nullification: Using it on an enemy now applies the state as "Ailment" (instead of Positive), which can later benefit other skills
    3. Blanc
      • Guardian Angel: During the effect, if the affected unit successfully blocks an attack, they gain +15% Action Gauge
    4. Aiko
      • Sun Blaster: MP cost is changed to 10 + 1% of Max MP, and damage dealt is changed to 75% MAT + 10% of Max MP
      • Divine Protection: MP cost is changed to 19 + 1.5% of Max MP. The amount of HP recovery is changed to 3% of target's MHP + 200% of Aiko's MDF
      • Demon Slayer: MP cost is changed to 22 + 1.5% of Max MP. Bonus damage dealt is changed to 15% of Aiko's Max MP
      • Moon Strike: Initial damage dealt is changed to 50% of MAT + 15% of Aiko's Max MP. Periodic damage is changed to half of the Initial damage.
      • Roaming Cure: MP cost is changed to 27 + 1% of Max MP. The amount of HP Recovery is changed to 100% of Aiko's MDF plus 10% of her max MP
      • Meditation: The amount of MP recovery is changed to 10% of Aiko's MDF
      • Moonlight Energy: Now increases MDF by 10%
      • Auto-Heal: The amount of HP recovery is changed to 100% of Aiko's (MAT + MDF)
      • Eclipse Ray: Damage dealt is changed to 100% of Aiko's MAT + 25% of her Max MP
      • Faith: HP regeneration is now based on MDF
      • Salvation of Light: Damage dealt is changed to [100 + Skill Level x 20]% of Aiko's MAT + [15 + Skill Level x 2]% of her Max MP. HP regeneration is now based on MDF
    5. Lucas
      • Sonic Slash: Damage dealt is changed to either 50% of ATK or 75% of LUK, or 60% of AGI
      • Poison Dart: DoT is changed to 25% of (AGI + LUK). The maximum DoT cap increases from 200 to 500.
      • Cutting Tornadoes: Mark of the Wind effect now decreases the target's EVA & CEV by 25%. Anyone attacking the target with Mark of the Wind will have their CRIT +35% until the end of their turn.
      • Assassination: Initial damage dealt is changed to 50% of (ATK + LUK) + 75% of AGI. DoT is changed to 35% of (AGI + LUK)
      • Baneful Venom: The amount of damage increment for the DoT pool for the Bleeding effect from Assassination is raised to 25% of damage dealt. Also raises the maximum DoT cap of the Bleeding effect from 200 to 500.
      • Envenomed Dagger: DoT is changed to 50% of (AGI + LUK)
      • Shadow Dance: Initial damage is changed to either [35 + Skill Level * 2]% of ATK, or [40 + Skill Level * 2]% of AGI, or [30 + Skill Level * 2]% of LUK

    With these changes, they might have a whole different play style (especially for Aiko). I will continue working on the story and make changes to the mobs' or characters' skills if necessary.

    All changes are in the new playable build, including two new maps and 8 new mobs. You can download it again in the Download Link from the first post.
  15. Dev's update: As I continue with the story, a new boss called "Fencer Moth" is also on the way. Below is a preview video about it. One interesting aspect of this boss is that it changes its stance every two turns. Each stance has its pros and cons. This boss is heavily focusing on physical damage and Armor/HP debuff.
  16. Dev's update: Here’s a sneak peek at Shiroyuki Town, an elegant port town on the eastern edge of Valkadia’s mainland, where snow falls year-round. The main story will resume once the town’s development is complete.
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  17. Dev's update: Now that Shiroyuki Town is finished, it's time to move back to the main story, as well as some equipment designs for the new town. I have also uploaded this build to the download link, so you can download it and take a look at the town. The main story is also updated to Step 116.
    20.Shiroyuki Town.jpg
  18. Dev's update: I have received feedback that the tutorials are too long, even for players familiar with the game mechanics. That's why I decided to add a "Skip" option to each tutorial (excluding the first one), while still providing players with a slight hint about what is mentioned in a short message, so they will not miss the features.

    Also, more information about the stackable/unstackable effects of the Reinforcement Crystals are added to the descriptions, allowing players to have more awareness of which effects are stackable, and which are not.
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  19. The maps are even more beautiful than I remembered! :) The chance random encounter rate in Sheishin Forest/Cave seems really high, like every 3-7 steps. I think that's intended, though, based upon the dialogue when first entering the forest. The new battles were fun to experience. Looking forward to seeing the role that man-witch plays in the story.

    I realize this is a WIP, but when you exit Shiroyuki Town, the snowing doesn't stop. It remains snowing in all previous maps.

    .... still following this development with great interest... :kaojoy:
  20. Lady_JJ said:
    The maps are even more beautiful than I remembered! :) The chance random encounter rate in Sheishin Forest/Cave seems really high, like every 3-7 steps. I think that's intended, though, based upon the dialogue when first entering the forest. The new battles were fun to experience. Looking forward to seeing the role that man-witch plays in the story.

    I realize this is a WIP, but when you exit Shiroyuki Town, the snowing doesn't stop. It remains snowing in all previous maps.

    .... still following this development with great interest... :kaojoy:
    I'm glad that you love the new maps. I will review the encounter rate, as well as fix the snow bug :wink:

    I suggest that you save at least one file before reaching the three new maps. I haven't added drops to the latest boss in this build yet (will add it soon), and there will be an interesting item from it.

    And how was your experience with the latest boss?