@JamesRyan (tagging you for this edit)
Crafting a Special Buckler requires a Lv 2 Shield Mold, but disassembling it yields a Lv 3 Shield Mold, actually this looks to be happening with all gear in this tier.
In the cutscene in Einhart's office after Morrigan is whisked away and Lilith wants to tell Einhart right away, Aiko yells "No! NEVER interrupt the Pope while she's praying." The character name above the dialogue though isn't Aiko, it says Lucas (it is Aiko's face and clearly what Aiko would say).
If you exit Valenka City to the east you get to the Voiceless Jungle and you can return to Valenka the same way. If you exit Valenka City to the west, you get to Sandstorm Oasis but you can't return to Valenka the same way as the wind(?) keeps knocking you back. Is this intentional?
I have 5 players awakened, all lvl 41 on normal difficulty and only failing a couple of times for 3 of them. I'm still having trouble with Blanc. I took your advice and allotted a whole bunch of JP's on agility, the exception being Lucas. I was already putting JP's into his agility all along, and I found that he wasn't quite surviving the flurry of attacks Dark Lucas repeatedly delivered at the end when his HP fell below 1000. Putting all 48 of his JP's in Vitality boosted his MHP enough to prevail. I'm pretty sure I can awaken Blanc. I just had to reset her skills so she'd have some blocking with counter damage as she doesn't have any strong offensive skills. I had Dark Blanc down to 300 hp but got impatient and tried to go in for the kill when Blanc wasn't at full health. That was a mistake. Once I get the players leveled so they can get their second Ultima spells, I'll meet up with Einhart in Lady Amelia's chambers and see if I fare any better with Subject A than I did with my old party.
I do like the Retry Battle option. I used it a couple of times in the Awakening Trials, much quicker than reloading. Thanks for that. The Bestiary is also really helpful when running around crafting those more elite crystals.
I'll also say that replaying has given me a much greater insight into the back stories and plot. I love this story, definitely hoping to follow it to completion. <3
@Lady_JJ
- For the shield mold, you can get Level 2 Shield Mold from green shields (and same for all other molds), while blue shields will give you Level 3 Shield Mold for later use (I'm still not sure when "later" is, but hopefully should be by the time you reach Shiroyuki Town and Serene Island - the next destinations in the main quest that I am working on).
- Thanks for pointing out the grammatical issues again. I will have them fixed in the next build. And I also fixed the issue that happened to the west gate of Valenka, too.
- One more thing I want to ask you about Potential Awakening: After awakening a character, do you see their class name changed? Like from Blade Dancer to Blade Dancer II? And after saving/reloading the game, do they still remain as the new class name, or revert back to the old one?
- And I am glad that the Retry and Bestiary features are useful to you. I guess you have not tried the "Auto Conversation" yet, because that feature's purpose is solely to skip the conversations without input, while you mainly focus on reading the story (I am so glad that there are still players like you who spend time to read every conversation
:biggrin:)
Some news about the next build I can share:
- Continuation of the main story after step 112
- DEX will no longer provide LUK, and instead, SPR will (I'm still thinking about this)
- New maps, new monsters
The changes below are already in the current build:
- Rework the art of arrows in Chain Command
- Add a small tooltip under the Chain Command
- Increase the damage taken during Guard Break from 15% to 30%
- Add a new option in the Options menu called "Message Sound" to enable/disable the "ticking" sound when a conversation is playing
- Add a new option in the Options menu called "Auto Conversation" to enable/disable auto-conversation mode. This will help players automatically run through conversations without requiring input (except when an action is required). This can be enabled/disabled right during conversation via "Alt" button
I'm so grateful that you love the story and the game so far, even though it is still in an incomplete state. Players' love and interests are my biggest motivation to drive the project forward. It was almost dropped 3 years ago
;_;