[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 115 of 309 View original ↗
  1. Aidensmercy said:
    @Yanfly


    alright, spent some time, and got ride of all the other plugins and everything in the project that will not be needed, and got the game to be only 8MB.


    you do get an error when you go into the menu, but that is because not all the plugins are there, and it would take to long to figure that out, and thats not what i need you to look at anyway.


    the battles work fine, but even with only your plugins on, it still has no pop up for healing.


    here's the link.


    http://www.mediafire.com/download/d17cslzsiwhl810/Yanfly+Plugs.rar



    I'll ask you to redo this. Follow ALL of these steps.


    ***Cannot Reproduce Error


    Since I cannot reproduce the error, I'm going to ask you to do the following.


    1. Download all the newest updates of the plugin.
    2. Create a new project.
    3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
    4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
    5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
    6. Make sure they're in the right order listed on http://yanfly.moe/yep/
    7. Recreate the error.
    8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
    9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
    10. Post the link here and I'll take a look at it.


    Do not just copy and paste your JS files. Make it a new project. None of your resources or anything. JUST a flat out empty project.
  2. Spoiler









    The newest plugin is so great but it sadly doesn't work for me. What could be the cause? :/


    \m[1] or \m[harold] is still the default one, I didn't change anything.
  3. Aidensmercy said:
    Dang, that was alot of work to minimize it,


    here is a link, should be what youre looking for now,


    http://www.mediafire.com/download/xdrzm3zb8d5kd5r/yanfly+plugins.rar



    ...sigh. I believe the first step of the instructions I gave were to update all of the plugins. Why do I see Battle Engine Core v1.03? :/

    Luxanna said:
    Spoiler
    c8kxy833.png


    mll7w9ix.png


    q5g6ltzk.png



    The newest plugin is so great but it sadly doesn't work for me. What could be the cause? :/


    \m[1] or \m[harold] is still the default one, I didn't change anything.



    That was my mistake. I uploaded the wrong version of it. I'll reupload it. Sorry for the inconvenience.
  4. Works perfectly now, thank you!
  5. Yanfly said:
    ...sigh. I believe the first step of the instructions I gave were to update all of the plugins. Why do I see Battle Engine Core v1.03? :/

    hmmm, i just re downloaded it again, and mine still says 1.03.. but anyway, i don't think that matters much, unless you added something in there to fix it without changing some settings in your battle core plugin, I actually fixed the issue, by just changing some of the parameters in the Damage Popups section in the battle core.


    I changed the duration to be much higher, so maybe it wasn't that it wasnt showing the pop ups when healing, it was just showing them so fast that you couldnt see it, or something like that. either way, it's fixed and I'm moving on.


    Glad I can use the life steal plugin!


    and thanks for the help, as always.
  6. Aidensmercy said:
    hmmm, i just re downloaded it again, and mine still says 1.03.. but anyway, i don't think that matters much, unless you added something in there to fix it without changing some settings in your battle core plugin, I actually fixed the issue, by just changing some of the parameters in the Damage Popups section in the battle core.


    I changed the duration to be much higher, so maybe it wasn't that it wasnt showing the pop ups when healing, it was just showing them so fast that you couldnt see it, or something like that. either way, it's fixed and I'm moving on.


    Glad I can use the life steal plugin!


    and thanks for the help, as always.



    v1.03 versus v1.32b is a LOT of changes: http://yanfly.moe/yep/changelog/
  7. ...Out of curiosity, if you have both Item Upgrade Slots and Item Durability, is it possible to use Item Upgrade Slots to affect an item's durability? Like say, making an upgrade item that can add the unbreakable notetag to a piece of equipment, or increasing an item's maximum durability.
  8. Yanfly said:
    Znikomek said:
    How i can do this, because when i use this:


    item.durMax -= 10;


    $gameMessage.add(item.durMax + '');


    gameMessage show changed value but in the item window still is the old maximum value



    Actually, my bad. You cannot change max durability since the values are based off of the base item instead.

    It will be possible in future updates? It will be great :)
  9. Korokage said:
    ...Out of curiosity, if you have both Item Upgrade Slots and Item Durability, is it possible to use Item Upgrade Slots to affect an item's durability? Like say, making an upgrade item that can add the unbreakable notetag to a piece of equipment, or increasing an item's maximum durability.



    You can. You would need to use a eval statement. But, why go through the trouble of doing that when there's already an existing effect through the repair option?

    Znikomek said:
    It will be possible in future updates? It will be great :)



    I can consider it for a future feature~
  10. Yanfly said:
    You can. You would need to use a eval statement. But, why go through the trouble of doing that when there's already an existing effect through the repair option?



    Well, I mostly wanted to know for the sake of adding Unbreakable to stuff. I've had a bit of an itch to recreate a few DnD 5e mechanics in RPG Maker MV, and magic items are effectively unbreakable. Sooo... if i wanted a player to turn a normal sword into, say, a Flametounge, it'd be important to have the item upgrade be able to also grant unbreakable.


    ...Though I do see your point and it would probably be easier to use the repair item notetags.


    Another question. If I wanted someone playing my game to only be able to repair items at a specific shop instead of having the option to buy repair items, is there a way to make that work in the limited framework of the Item Durability plugin?
  11. Hello I have a question for anyone who can answer it, I'm using the stats Upgrades from Yanfly video of Tips and Tricks, now they are beautiful and works really well, but well I find myself in a problem, I think if I limit my chararcter stats usign the core engine when a character reaches the stablished maximun, the skill is still there!, and I know it does sound ridiculous but there IS a chance that the player will try to spend JP points(which are very few and far in between in my game at least) in a useless upgrade as Yanfly core engine puts a hard block on them, is there anyway to change the notetag to make the skill disappear after reaching the limit of that stat, thank you all so much for your time, I also include the noteag used if anyone is having problems searching it, I also apologize if this wasnt th eplace to post this, but it was such a small thing to be honest.

    Spoiler
    <learn Cost Eval>
    user._paramPlus[2] += 1;
    user.forgetSkill(4);
    user.refresh();
    </Learn Cost Eval>


    This is an example of a +attack skill
  12. Bug report turned into oh its not a bug its my own stupidity ignore this.
  13. emelian65 said:
    Hello I have a question for anyone who can answer it, I'm using the stats Upgrades from Yanfly video of Tips and Tricks, now they are beautiful and works really well, but well I find myself in a problem, I think if I limit my chararcter stats usign the core engine when a character reaches the stablished maximun, the skill is still there!, and I know it does sound ridiculous but there IS a chance that the player will try to spend JP points(which are very few and far in between in my game at least) in a useless upgrade as Yanfly core engine puts a hard block on them, is there anyway to change the notetag to make the skill disappear after reaching the limit of that stat, thank you all so much for your time, I also include the noteag used if anyone is having problems searching it, I also apologize if this wasnt th eplace to post this, but it was such a small thing to be honest.

    Spoiler
    <learn Cost Eval>
    user._paramPlus[2] += 1;
    user.forgetSkill(4);
    user.refresh();
    </Learn Cost Eval>


    This is an example of a +attack skill

    Try this:


    <Learn Show Eval>


    if(user.mhp < 35) value = true; //when stat reach 35(max) it will hide in list


    else value = false;


    </Learn Show Eval>


    <Learn Cost Eval>


    user._paramPlus[0] += 1;


    user.forgetSkill(24);


    user.refresh();


    </Learn Cost Eval>
  14. In regards to the VictoryAftermath / LevelUp Plugins.


    I have reserve EXP going to party members. Is it possible to not show the level ups and ability gains of the members outside the main party? The group grows up to about 40, so having the display for everyone gets tiresome eventually. I've turned it off for now, but if it's possible to just display the main party members, that would be ideal. 
  15. Hi Yanfly,


    I found a small error:


    Plugin Name: YEP_SkillLearnSystem v1.07


    Error Message: No Error Messages!


    How to Replicate Bug: Switching "Integrate" parameter to true or false gives the same result. I wish to have the "Learn Skill" as part of the main menu instead of inside the skill menu. Either way I try it, it still shows up in the skill menu.


    Error.png
  16. Coopziana said:
    Hi Yanfly,


    I found a small error:


    Plugin Name: YEP_SkillLearnSystem v1.07


    Error Message: No Error Messages!


    How to Replicate Bug: Switching "Integrate" parameter to true or false gives the same result. I wish to have the "Learn Skill" as part of the main menu instead of inside the skill menu. Either way I try it, it still shows up in the skill menu.


    View attachment 32213



    This is not a bug. The integratation means the skill learning takes place within the skill menu. If not integrated, it will be accessed from the skill menu but go into its own. If you don't want the skill learning bit, look at the other options in the plugin parameters. Namely, the "Show Command" option and disable it.
  17. How can i add additional target to skill's targets pool when that skill is casted?


    I tried:


    <Custom Execution>


    BattleManager._individualTargets.push($gameParty.battleMembers()[0]);


    AND


    BattleManager._targets.push($gameParty.battleMembers()[0]);


    </Custom Execution>


    1.but it use skill on the base target X times.


    2.no effect
  18. I would suggest you wait for Target Core.