[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 114 of 309 View original ↗
  1. Yanfly said:
    What's happening here isn't unintended effects. In fact, everything is working properly. However, +100% CTB does not mean other allies are unable to act. The thing that's happened there is that the other allies are at the same AGI value as Harold and have met the thresh hold which is why their turns come up.


    What you should do instead, turn your "Time Stop" skill into <Instant>. Have the state you applied have <Instant Skill: 1 to 2000> and <Instant Item: 1 to 2000> and turn all the skills and items into instant skills instead.

    yanfly... i just noticed.. it will work exactly as i planned if i put <CTB Turn: +101%> (or any number over 100%) i didn't tested any number over 100% before, sorry x.x


    But now it works just fine. Is it because of some round number? sorry bothering you again, but i think it could trouble someone else too '-'


    so hmm.. if someone comes with same stupid idea as me, ou won't lose this much time.


    hope you are not mad at me already x.x


    Thanks for everything!
  2. I have been banging my head looking around for a rogue-like system or plug-in or something, but I have stumbled onto a very simple solution, thanks to Yanflys excellent plug-ins!  YEP 61 Button Common Events, combined with YEP.35 Stop Map Movement let me create a rogue-like movement system in RPG Maker MV very easily! All I had to do was put a parallel process event that constantly did "stop event movement" then "wait 1/2 second" over and over, then I replaced the arrow movement keys with events that moved the player manually, but triggered "allow event map movement" at the same time.


    This way you can make enemies move around only when the player is, just like in Nethack or Elona+. It also works well with RPG Maker MVs built in movement system, so you can set the enemies to chase the player or move randomly, and have different rates of movement per "tick". It is best to set them to a high rate, so that they move a bit each turn the player does.  Thanks Yanfly :D
  3. Yanfly said:
    Oooh! I see what you're trying to do now. But yes, I can certainly do that.

    Dear Yanfly,


    I wanted to thank you for answering my request. You modified the way "anchoring" works and it's now perfect for me (and for everyone too I guess).


    Thank you very much.
  4. Hey Yanfly.


    Sorry for my dumb Question, but where i can i find your Plugin Poll to vote for the Common Event Picture's Plugin ?


    I searched via Google, but no results found =/


    Sorry for this Question, i know you are very busy with the other User's here..
  5. Vandeliar said:
    Hey Yanfly.


    Sorry for my dumb Question, but where i can i find your Plugin Poll to vote for the Common Event Picture's Plugin ?


    I searched via Google, but no results found =/


    Sorry for this Question, i know you are very busy with the other User's here..

    I believe that their poll has closed already.
  6. Yanfly said:
    Znikomek said:
    With small values of barrier the svBattler hp bar didn't show it


    my formula: target.gainBarrier(target.mhp * 0.05, 3); // target.mhp = 30


    123.png



    If the graphic is too small to be displayed, it won't be shown on the SV Actor.

    So, it is possible to add barrier value in brackets next to health?


    ie: 8/30 (2)

    Znikomek said:
    Hi,


    How can i use this tag: <Custom Repair Effect> to lower maximum durability on each repair?


    Thanks for answer.

    Bump

    Znikomek said:
    It is possible to add Critical Multiplier value to Status Menu Core - Attributes page?


    And maybe other values i created by script call on the very start game like: $gameParty.members()._powerOfHoT = 1;

    Bump
  7. Vandeliar said:
    Hey Yanfly.


    Sorry for my dumb Question, but where i can i find your Plugin Poll to vote for the Common Event Picture's Plugin ?


    I searched via Google, but no results found =/


    Sorry for this Question, i know you are very busy with the other User's here..



    The poll is closed for now. The next time it reopens is this upcoming Monday. :)

    Znikomek said:
    So, it is possible to add barrier value in brackets next to health?


    ie: 8/30 (2)


    Bump


    Bump



    1. Nah, I'm not going to add that for now. It causes too much clutter in the GUI and looks very unprofessional.


    2. Yes.


    3. No. Each critical multiplier has a variable value dependent on the skills/items used.
  8. In regards to the Life Steal plug in, is it possible to have it return an aoe effect?  For example, I hit an enemy with the Drain Fu Skill for 100 damage, and all members of the party would receive 10 HP back, but only in conjunction with that skill.
  9. LOVE the life steal plugin! I can finally make a working Lancet Skill!


    I did try it, and it works beautifully, except that the healing damage pop up isn't shown.


    Any ideas on that? I am using your battle core and 3 action packs.
  10. Hi, I have a problem with text.




    It sometimes runs on its own letters and doesn't space enough when you use another font. (I am using Georgia 16)

    georgia.jpg
  11. Tuomo L said:
    Hi, I have a problem with text.




    It sometimes runs on its own letters and doesn't space enough when you use another font. (I am using Georgia 16)


    View attachment 32131



    While I've seen this myself, I see it even with no plugins at all, so it's not Yanfly's fault. If I had to venture a guess, I would say it's probably because of the black outlines around the letters.


    Though, actually, Message Core can... "fix?" it. Use the \ow[#] command to reduce the outline - the default is 4. There's no universal setting for that, though, and it will only work in text blocks where escape codes work. (That's actually not a bad feature idea, though.)
  12. @Yanfly 


    But thank you for trying to help!  I found a way to counter what was happening with another plugin.  Very strange that it works now because of another animated side view plugin but it is working.  You're still the best in my book Yanfly!  My game is mostly comprised of Yanfly plugins!  <3
  13. It seems I found an interesting phenomenon regarding passive states.


    I created a passive state with a condition that another actor must be in the party to activate. Below is what the state looks like.

    Spoiler
    GKzZ9F1.jpg



    The code itself is working, but here's the weird thing...

    Spoiler
    jVY4Wn2.jpg



    If I use the Formation command in a battle to add the required party member, the passive doesn't kick in until the one who has the passive executes an action. In this screenshot, Celesta has the passive, and Edward is the member she needs for the passive to kick in.


    Also, the opposite is true. In this case, if I remove Edward in battle using the Formation command, the passive won't deactivate until an action is taken.
  14. Znikomek said:
    How can i use this tag: <Custom Repair Effect> to lower maximum durability on each repair?


    Yanfly said:
    2. Yes.



    How i can do this, because when i use this:


    item.durMax -= 10;


    $gameMessage.add(item.durMax + '');


    gameMessage show changed value but in the item window still is the old maximum value
  15. okugi said:
    In regards to the Life Steal plug in, is it possible to have it return an aoe effect?  For example, I hit an enemy with the Drain Fu Skill for 100 damage, and all members of the party would receive 10 HP back, but only in conjunction with that skill.



    No. The Life Steal effect is for only the attacker.

    Aidensmercy said:
    LOVE the life steal plugin! I can finally make a working Lancet Skill!


    I did try it, and it works beautifully, except that the healing damage pop up isn't shown.


    Any ideas on that? I am using your battle core and 3 action packs.



    Turn off all your non-Yanfly plugins and see if that fixes it. Also make sure your plugins are in the same order as listed here: http://yanfly.moe/yep/

    HeroicJay said:
    While I've seen this myself, I see it even with no plugins at all, so it's not Yanfly's fault. If I had to venture a guess, I would say it's probably because of the black outlines around the letters.


    Though, actually, Message Core can... "fix?" it. Use the \ow[#] command to reduce the outline - the default is 4. There's no universal setting for that, though, and it will only work in text blocks where escape codes work. (That's actually not a bad feature idea, though.)



    I can add something like that in the future. :)

    TheAlphaRune said:
    @Yanfly 


    But thank you for trying to help!  I found a way to counter what was happening with another plugin.  Very strange that it works now because of another animated side view plugin but it is working.  You're still the best in my book Yanfly!  My game is mostly comprised of Yanfly plugins!  <3



    Glad you found an alternative!

    Suushii said:
    It seems I found an interesting phenomenon regarding passive states.


    I created a passive state with a condition that another actor must be in the party to activate. Below is what the state looks like.

    Spoiler
    GKzZ9F1.jpg



    The code itself is working, but here's the weird thing...

    Spoiler
    jVY4Wn2.jpg



    If I use the Formation command in a battle to add the required party member, the passive doesn't kick in until the one who has the passive executes an action. In this screenshot, Celesta has the passive, and Edward is the member she needs for the passive to kick in.


    Also, the opposite is true. In this case, if I remove Edward in battle using the Formation command, the passive won't deactivate until an action is taken.



    This isn't so much a bug as it is a cache problem since without caching, the game will run ridiculously slow with the checks in place. It only clears check whenever a battler is refreshed. I can include a mass refresh since I do see this as a problem.

    Znikomek said:
    How i can do this, because when i use this:


    item.durMax -= 10;


    $gameMessage.add(item.durMax + '');


    gameMessage show changed value but in the item window still is the old maximum value



    Actually, my bad. You cannot change max durability since the values are based off of the base item instead.
  16. Message Core >> Message Macros


    Features and How to Use












    Ever get tired of having to do \c[6]\n[1]\c[0]? With this plugin you can create a macro where you can type \m[1] and it will do just that. This is a utility plugin for RPG Maker MV developers. Using this plugin, you can now develop macros for the message system or anywhere that uses text codes in general. This plugin will allow you to define what macro ID’s will change into what text in-game!


    Plugin and Instructions: http://yanfly.moe/2016/02/21/yep-73-message-macros-rpg-maker-mv/
  17. Yanfly said:
    Turn off all your non-Yanfly plugins and see if that fixes it. Also make sure your plugins are in the same order as listed here: http://yanfly.moe/yep/

    alright, i went through and rearranged all the plugins to that order, and i turned off every plugin that's not yours.


    and still no pop up for the healing part, but you do get healed, but not as much as you should.


    In the screenshots you can see the guys life is 5,461 and the skill is set to steal 10% HP, and he deals 4,436 damage, should heal around 444 HP, but it only gave him 27.


    this is my skill's notebox

    Spoiler
    <HP Life Steal: 10%>


    <MP Life Steal: 5%>


    <Target Action>


    move user: target, back, 5


    motion swing: user


    wait for movement


    animation 177: target


    move user: target, back center, 5


    motion swing: user


    wait for movement


    move user: target, front head, 5


    motion swing: user


    wait for movement


    motion swing: user


    action effect


    </Target Action>


    and this is some screenshot

    Spoiler
    l554sSC.png


    ZDx2sJ5.png
  18. Yanfly said:
    Message Core >> Message Macros

    Omg!!! This is super duper usefull! This is officially my favourite bonus plugin ever!! It makes almost EVERYTHING easier!
  19. Aidensmercy said:
    alright, i went through and rearranged all the plugins to that order, and i turned off every plugin that's not yours.


    and still no pop up for the healing part, but you do get healed, but not as much as you should.


    In the screenshots you can see the guys life is 5,461 and the skill is set to steal 10% HP, and he deals 4,436 damage, should heal around 444 HP, but it only gave him 27.


    this is my skill's notebox


    Hidden Content


    and this is some screenshot


    Hidden Content

    ***Cannot Reproduce Error


    Since I cannot reproduce the error, I'm going to ask you to do the following.


    1. Download all the newest updates of the plugin.
    2. Create a new project.
    3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
    4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
    5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
    6. Make sure they're in the right order listed on http://yanfly.moe/yep/
    7. Recreate the error.
    8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
    9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
    10. Post the link here and I'll take a look at it.


    Thanks for helping!
  20. @Yanfly


    alright, spent some time, and got ride of all the other plugins and everything in the project that will not be needed, and got the game to be only 8MB.


    you do get an error when you go into the menu, but that is because not all the plugins are there, and it would take to long to figure that out, and thats not what i need you to look at anyway.


    the battles work fine, but even with only your plugins on, it still has no pop up for healing.


    here's the link.


    http://www.mediafire.com/download/d17cslzsiwhl810/Yanfly+Plugs.rar