[YEP] Yanfly Engine Plugins

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Started by Yanfly 6167 posts Page 113 of 309 View original ↗
  1. Plugin Name: YEP_RowFormation.js


    Hello Again Yanfly,


    I found a new bug that has to do with the command of changing rows in battle, if you go into the rows and go back to battle, it stays disabled forever, even if you have a 1 turn CD in the plugin parameters, if you have zero for CD then it works fine. However if you go into battle formation from the YEP_PartySystem.js plugin and just go in and out, the row works again, but will still be disabled forever if go in and out again while the formation refresh after a turn.


    I have the new sample project with only the basic plugins for this ready if you want to check again: https://www.dropbox.com/s/c7w2m5x0imu8on6/Project3.rar?dl=0


    Just go in the command row in battle and don't change anyone, after, you will see that it wont refresh, but if you go into formation it will suddenly refresh.
  2. Yanfly said:
    I've updated Life Steal so it wouldn't crash on saved games: http://yanfly.moe/plugins/en/YEP_LifeSteal.js


    However, any changes made to items that a player already has in a save game made before the installation of the plugin will not have Life Steal properties. Your independent items do not have the new effects because you are using a saved game from a time where the plugin's effects did not exist. The plugin does not retroactively change independent items to fit the alterations of the base item. That's not how independent items work as they are their own item. However, newly generated items of that base item will have the new effects.



    Thank u willing to change, it seems everything is normal.


    In addition the following plug-ins have the same problem, will not be able to save the game, fighting crashes.


    http://yanfly.moe/2015/10/30/yep-22-instant-cast-2/
  3. ShinGadrian said:
    Plugin Name: YEP_RowFormation.js


    Hello Again Yanfly,


    I found a new bug that has to do with the command of changing rows in battle, if you go into the rows and go back to battle, it stays disabled forever, even if you have a 1 turn CD in the plugin parameters, if you have zero for CD then it works fine. However if you go into battle formation from the YEP_PartySystem.js plugin and just go in and out, the row works again, but will still be disabled forever if go in and out again while the formation refresh after a turn.


    I have the new sample project with only the basic plugins for this ready if you want to check again: https://www.dropbox.com/s/c7w2m5x0imu8on6/Project3.rar?dl=0


    Just go in the command row in battle and don't change anyone, after, you will see that it wont refresh, but if you go into formation it will suddenly refresh.



    Thanks, I'll get that fixed: http://yanfly.moe/plugins/en/YEP_RowFormation.js
  4. Yanfly said:
    I'm unsure if I'll be releasing an Action Sequence Pack 4. If anything, I'll be releasing individual action sequences independently of each other.


    As far as the skill is concerned, you've trying to do too many things at once and using too many workarounds at once. Not to mention Time Stop is one of the more difficult effects to achieve. I'm afraid I cannot help you here.


    Yanfly said:
    I'm unsure if I'll be releasing an Action Sequence Pack 4. If anything, I'll be releasing individual action sequences independently of each other.


    As far as the skill is concerned, you've trying to do too many things at once and using too many workarounds at once. Not to mention Time Stop is one of the more difficult effects to achieve. I'm afraid I cannot help you here.

    maybe i wasn't really clear yanfly... all that workaround was just to cut off the animation, the skill could be made with nothing, just adding the state


    the problem of the state isn't really about the stop time, but the turn speed boost <CTB Turn: +100%>


    notice that the CTB turn will only take effect after other party members turn, i even tried the <CTB Start: +100%> on the state but nothing happens

    BugReport1.png

    BugReport2.png

    BugReport3.png
  5. http://yanfly.moe/2015/11/20/yep-29-party-system/


    http://yanfly.moe/2015/12/05/yep-38-battle-system-charge-turn-battle/


    When used together these two plug-ins when there will be a mechanism to destroy the balance


    Just replace the game character
    Action figures to return to the initial order


    Just before the turn of the enemy to replace the team, never on enemy action


    May I say a little difficult to understand, please see the following video:


    https://mega.nz/#!zEgURY6C!ucckZfVn8OdIxSboMaj63INO0LImXk-LF7z9tz9Xqgo
  6. Hyakurai said:
    maybe i wasn't really clear yanfly... all that workaround was just to cut off the animation, the skill could be made with nothing, just adding the state


    the problem of the state isn't really about the stop time, but the turn speed boost <CTB Turn: +100%>


    notice that the CTB turn will only take effect after other party members turn, i even tried the <CTB Start: +100%> on the state but nothing happens


    View attachment 32096


    View attachment 32097


    View attachment 32098



    ***Cannot Reproduce Error


    Since I cannot reproduce the error, I'm going to ask you to do the following.


    1. Download all the newest updates of the plugin.
    2. Create a new project.
    3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
    4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
    5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
    6. Make sure they're in the right order listed on http://yanfly.moe/yep/
    7. Recreate the error.
    8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
    9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
    10. Post the link here and I'll take a look at it.


    Thanks for helping!

    ufi24472 said:
    http://yanfly.moe/2015/11/20/yep-29-party-system/


    http://yanfly.moe/2015/12/05/yep-38-battle-system-charge-turn-battle/


    When used together these two plug-ins when there will be a mechanism to destroy the balance


    Just replace the game character
    Action figures to return to the initial order


    Just before the turn of the enemy to replace the team, never on enemy action


    May I say a little difficult to understand, please see the following video:


    https://mega.nz/#!zEgURY6C!ucckZfVn8OdIxSboMaj63INO0LImXk-LF7z9tz9Xqgo



    Place your plugins in the order of this page:


    http://yanfly.moe/yep/


    You have the Party System plugin before the CTB. Place it after.
  7. Hey Yanfly,


    I'm having some trouble with using removeState in the noteboxes of other states, this effect never seems to trigger.


    I've made a blank project with only the Core Engine and Buff & State core plugins active. A state with the Magic Guard react effect you created a guide for is added to all actors, but never gets removed when MP hits 0. This happens on respond effects too. Has support for removeState within a react effect been removed?
  8. wifflefish said:
    Hey Yanfly,


    I'm having some trouble with using removeState in the noteboxes of other states, this effect never seems to trigger.


    I've made a blank project with only the Core Engine and Buff & State core plugins active. A state with the Magic Guard react effect you created a guide for is added to all actors, but never gets removed when MP hits 0. This happens on respond effects too. Has support for removeState within a react effect been removed?



    ***Cannot Reproduce Error


    Since I cannot reproduce the error, I'm going to ask you to do the following.


    1. Download all the newest updates of the plugin.
    2. Create a new project.
    3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
    4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
    5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
    6. Make sure they're in the right order listed on http://yanfly.moe/yep/
    7. Recreate the error.
    8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
    9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
    10. Post the link here and I'll take a look at it.


    Thanks for helping!
  9. Thank you for the quick reply! 


    No need for an upload, I've got it working. All human error (blindness) I'm afraid to say :(


    As usual your plugins are amazing :p  no fault there!
  10. Hi,


    How can i use this tag: <Custom Repair Effect> to lower maximum durability on each repair?


    Thanks for answer.
     
  11. Yanfly said:
    Item Core >> Item Durability


    Features and How to Use


    Independent Weapons and Armors will now have a Durability value. Over the course of battle, equipment durability will drop based on actions performed, damage taken, and the like. When a piece of equipment’s durability value reaches 0, the piece of equipment will break. Durability can be repaired by items and increased by skills, too.


    Plugin and Instructions: http://yanfly.moe/2016/02/20/yep-72-item-durability/

    Really nice plugin, thanks Yanfly. Do you plan on adding states notetags that affect durability as well in a future update? For example: an "Iron armor" state that makes my equipment unbreakable for x turns, or a "Glass Armor" state that makes all equipment loses +x durability with each attack. Thanks o/
  12. Hyakurai said:
    Here is the link with the files and explanation https://www.dropbox.com/s/9p0id1zn9c4lnwu/Sample.zip?dl=0 


    Thanks for your attention ^^



    What's happening here isn't unintended effects. In fact, everything is working properly. However, +100% CTB does not mean other allies are unable to act. The thing that's happened there is that the other allies are at the same AGI value as Harold and have met the thresh hold which is why their turns come up.


    What you should do instead, turn your "Time Stop" skill into <Instant>. Have the state you applied have <Instant Skill: 1 to 2000> and <Instant Item: 1 to 2000> and turn all the skills and items into instant skills instead.
  13. @Yanfly


    I tried that too.  I tried having nothing but Yanfly plugins on but it is still doing this, even with still enemies.  And for good measure I checked to see if the sprites were aligned with your image and they are.  Like I said, the plugin works fine when I start a new project, but whenever I use this one it doesn't.  What's happening is that when the battle starts there is no line, but after a second or two, all the enemies on the screen have that line that pops up over them and it stays there for the remainder of the battle, following them around with they move and occasionally becoming bigger.


    pluginson_by_sol_tamida-d9sh0ij.jpg


    morebleeding_by_sol_tamida-d9sgzy7.jpg


    morebleeding2_by_sol_tamida-d9sgzwl.jpg
  14. TheAlphaRune said:
    @Yanfly


    I tried that too.  I tried having nothing but Yanfly plugins on but it is still doing this, even with still enemies.  And for good measure I checked to see if the sprites were aligned with your image and they are.  Like I said, the plugin works fine when I start a new project, but whenever I use this one it doesn't.  What's happening is that when the battle starts there is no line, but after a second or two, all the enemies on the screen have that line that pops up over them and it stays there for the remainder of the battle, following them around with they move and occasionally becoming bigger.


    pluginson_by_sol_tamida-d9sh0ij.jpg








    Turn off all your non-Yanfly plugins and make sure they're in this order: http://yanfly.moe/yep/


    Your plugin list has a lot of plugins out of order.
  15. Yanfly said:
    What's happening here isn't unintended effects. In fact, everything is working properly. However, +100% CTB does not mean other allies are unable to act. The thing that's happened there is that the other allies are at the same AGI value as Harold and have met the thresh hold which is why their turns come up.


    What you should do instead, turn your "Time Stop" skill into <Instant>. Have the state you applied have <Instant Skill: 1 to 2000> and <Instant Item: 1 to 2000> and turn all the skills and items into instant skills instead.

    i thought it wasn't intended since after the 1st round the other allies doesnt attack, as it should be in my opnion. I understand that instant skill and instant item can work but if you have some other property like a custom regenerate effect, it wouldn't work due to the instant cast. Anyways, thanks for the answer ^^
  16. Hyakurai said:
    i thought it wasn't intended since after the 1st round the other allies doesnt attack, as it should be in my opnion. I understand that instant skill and instant item can work but if you have some other property like a custom regenerate effect, it wouldn't work due to the instant cast. Anyways, thanks for the answer ^^



    Like I said, Time Stop is a difficult effect to create. if this isn't what you want, I'm afraid I cannot help you. I would suggest you bring this to Plugin Requests as I've already provided you a general solution: http://forums.rpgmakerweb.com/index.php?/forum/136-js-plugin-requests/


    However, seeing as how you want such a specialized effect, this plugin isn't for you then.
  17. @Yanfly


    Even with changing the order and making sure all other plugins are off, it is still making those lines appear.


    pluginson2_by_sol_tamida-d9sh54e.jpg
  18. Then I'm at a loss as to why. The Animated SV Enemies plugin uses the same exact code as the default actors do to display their graphic.
  19. @Yanfly


    Okay then it's alright for me to pull my hair out.  I really liked this plugin, it's a shame I won't be able to use it.  It's weird, it works fine on another project, so I thought maybe if I just copied all my added assets over from the old one to the new one it might still work but it didn't.  I can't seem to find any reason for this problem or any means of fixing it other than going along without it or scrapping the entire project and starting again to try and find where things go wrong.  But that is really time consuming considering how many hours and weeks I've put into the project already.  I am so frustrated.


    I was using Rexel's Animated SV Enemies plugin before this, and it for some reason doesn't do this.  I wonder if it had something to do with having run that plugin before and then switching to the Yanfly Plugin.  I'll try seeing if that has any meaning towards this issue...


    Edit: I tried making a new project and just copying over the plugins and it seems it stopped the lines from happening to actor enemies, but something weird is still happening to still enemies like the bat.