The bug report link sent me here, is this the right place?(don't see any reports around here) I'll just post here and do something about it later if not the right place...
Bug: Skills becoming unusable
Identified cause: SkillCore http://yanfly.moe/2015/10/13/yep-8-skill-core/
Description: Using any (ANY) note tag on a skill while SkillCore is active makes said skill unusable.
My post asking for help (Has screenshots of the skills window and battle screen):
If any more information is needed, just say the word and I'll update this post
[YEP] Yanfly Engine Plugins
● ARCHIVED · READ-ONLY
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The bug report link sent me here, is this the right place?(don't see any reports around here) I'll just post here and do something about it later if not the right place...
Bug: Skills becoming unusable
Identified cause: SkillCore http://yanfly.moe/2015/10/13/yep-8-skill-core/
Description: Using any (ANY) note tag on a skill while SkillCore is active makes said skill unusable.
My post asking for help (Has screenshots of the skills window and battle screen):
If any more information is needed, just say the word and I'll update this post
Are you sure you've isolated it and that ANY notetag makes the skill unusable?
You have the Required Weapon: Blade. If your actors aren't equipped with a Blade-type weapon, that weapon is unusable regardless. -
Are you sure you've isolated it and that ANY notetag makes the skill unusable?
"Hide" note tags from Weapon unleash, some animation note tags from Weapon animation, Skill Cost tags from Skill cost Items and limited use tags from Limited Skill Uses (All tested separately from one another). Since they are from different plugins I think it's safe to generalize.
You have the Required Weapon: Blade. If your actors aren't equipped with a Blade-type weapon, that weapon is unusable regardless.
The skills were tested with no requirement, dual requirement and no requirement while actor has no equipment, so it's not that.
Disabling Skill Core makes the skills usable again but disables other plugins that depend on it
(Skill Cost Items and Limited Skill Uses, which by the way, are not the cause [Verified]).
As a side note: Your plugins just rock! Been using them since VXA (Though I never released any games). -
The hide notetags disable the skills from being used when in battle/field depending on which scene the player is in.
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Plugin Name: YEP.66 – Steal & Snatch
Error Message: No error Message
Bug Description: The onscreen text when stealing doesn't seem to be able to properly pull target's name when using %2 as intended.
How to Replicate Bug:
- Made a steal skill that uses gold steal with 100% rate for testing.
- Gave skill to thief character
- Used skill in battle on an enemy with gold to steal.
- Saw the following text in the combat log: 'Gabriel steals 75 Geld from !'
- Repeat stealing from the same target who now has no gold to steal
- See the following message in the combat log: ' has nothing left to steal.'
I am using a large number of your plugins, but I don't expect any of them are actually interfering with this Battlecore and the CTB core plugin are up to date.
See attached screenshots?
- Made a steal skill that uses gold steal with 100% rate for testing.
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Plugin Name: YEP.66 – Steal & Snatch
Error Message: No error Message
Bug Description: The onscreen text when stealing doesn't seem to be able to properly pull target's name when using %2 as intended.
How to Replicate Bug:
- Made a steal skill that uses gold steal with 100% rate for testing.
- Gave skill to thief character
- Used skill in battle on an enemy with gold to steal.
- Saw the following text in the combat log: 'Gabriel steals 75 Geld from !'
- Repeat stealing from the same target who now has no gold to steal
- See the following message in the combat log: ' has nothing left to steal.'
I am using a large number of your plugins, but I don't expect any of them are actually interfering with this Battlecore and the CTB core plugin are up to date.
See attached screenshots?
View attachment 32235
View attachment 32236
***Cannot Reproduce Error
Since I cannot reproduce the error, I'm going to ask you to do the following.
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
10. Post the link here and I'll take a look at it.
Thanks for helping! - Made a steal skill that uses gold steal with 100% rate for testing.
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False alarm. I couldn't reproduce it in my test project, so I started disabling plugins until I found the culprit, which turned out to be HIME_EnemyLevels. It must be because %2 is being used to show the enemy level in that plugin.
I doubt that's a compatibility that needs fixing, furthermore, I wasn't even using that plugin for anything, so I've just disabled it. Thanks. XD -
The hide notetags disable the skills from being used when in battle/field depending on which scene the player is in.
SIIIIIIGH... Computers hate me... Sorry about this.
8 Hours wasted after finding this bug, closed RPGMMV, restart pc... Bug Fixed...
It hurts... -
Awesome work, Yanfly! I'm going to start seeing which author's plugins work with your engine (for my own benefit) and I might make a thread detailing the results.
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Just a quick question about YEP_LearnSkillSystem v1.07.
is Lunatic mode (Notetags) made to work in conjunction with standard mode. I'll put it into plain English:
Is this:
<Learn Require Skill: 7>
<Learn Cost>
item 54: 10
</Learn Cost>
Intended to work with this:
<Learn Show Eval>
if(!this._actor.isLearnedSkill(8)) value = true;
else value = false;
</Learn Show Eval>
The problem i'm having is that if "Eval" is in the notetags then the system seems to ignore the <Learn Require Skill: 7> So basically the results I get are that all skills are active and I can learn any skill without having learned the pre-requisite skill. In this case skill 7 is "Cure" and skill 8 is "Cure level 2".
I've check the debug console and no errors are showing, i've also tried switching the notetags around so Eval is first but still same result. Either way it doesn't really matter as I've just used an Eval for it as below:
<Learn Require Eval>
if(!this._actor.isLearnedSkill(7)) value = false;
else value = true;
</Learn Require Eval>
But just thought I'd bring this to your attention, just in case it's a bug. -
I can't get the Message Macros to function.
I've typed \m[1] as well as \m[Harold], but they never come out.
I made a new project and tried it, with the same results.
It is here. -
***Cannot Reproduce Error
Since I cannot reproduce the error, I'm going to ask you to do the following.
1. Download all the newest updates of the plugin.
2. Create a new project. Do NOT just copy over your game project folders. This should be just a stock, empty, new RPG Maker MV project.
3. If the project's file size is above 200 MB, remove unnecessary audio and image files until you reach that size. Use http://forums.rpgmakerweb.com/index.php?/topic/47985-mvstripper-remove-unused-assets-from-your-mv-project/ if you need some help doing so.
4. Install -only- the affected plugins. If you're using non-YEP plugins, do NOT include them.
5. Do -NOT- rename the plugins' filenames. They cease to work if you do so.
6. Make sure they're in the right order listed on http://yanfly.moe/yep/
7. Recreate the error.
8. Archive the project with WinZip or WinRAR. Do not archive it multiple times. It does not compress it further.
9. Upload the project online (do -not- deploy it) to a website like MediaFire.com or Mega.co.nz or Dropbox.
10. Post the link here and I'll take a look at it.
Thanks for helping!
When I use the Steal skill, does not show me the item icons that steal !!! :unsure: -
Hey Yanfly! I know you may have your reasons one way or the other and I certainly don't want to tell you how to do things, but I have a question.
In the polls lately the plugin "Skill Cost Gold" keeps being added, but technically we can already do this, right? Maybe you could do a tips and tricks explaining exactly how to use the notetags in "Skill Core" to make a skill cost gold and even add the icon for the cost, instead of coding out an entire plugin (Technically the example tags already tell us how to do this). Have you considered this? Or maybe you intend the skill cost gold plugin to do something more, in which case I'm quite curious what that is! :3 I think it'd do better in the polls if you did have something special planned and told us what it was, heh. -
Just a quick question about YEP_LearnSkillSystem v1.07.
is Lunatic mode (Notetags) made to work in conjunction with standard mode. I'll put it into plain English:
Is this:
<Learn Require Skill: 7>
<Learn Cost>
item 54: 10
</Learn Cost>
Intended to work with this:
<Learn Show Eval>
if(!this._actor.isLearnedSkill(8)) value = true;
else value = false;
</Learn Show Eval>
The problem i'm having is that if "Eval" is in the notetags then the system seems to ignore the <Learn Require Skill: 7> So basically the results I get are that all skills are active and I can learn any skill without having learned the pre-requisite skill. In this case skill 7 is "Cure" and skill 8 is "Cure level 2".
I've check the debug console and no errors are showing, i've also tried switching the notetags around so Eval is first but still same result. Either way it doesn't really matter as I've just used an Eval for it as below:
<Learn Require Eval>
if(!this._actor.isLearnedSkill(7)) value = false;
else value = true;
</Learn Require Eval>
But just thought I'd bring this to your attention, just in case it's a bug.
You have two clashing notetags, basically. If you're going to use eval, use it all the way. That's pretty much it.
I can't get the Message Macros to function.
I've typed \m[1] as well as \m[Harold], but they never come out.
I made a new project and tried it, with the same results.
It is here.
I've updated the plugin since Sunday since I uploaded the wrong one. Just redownload the first one again.
When I use the Steal skill, does not show me the item icons that steal !!! :unsure:
Open up the Success Text parameter. Change the value.
Hey Yanfly! I know you may have your reasons one way or the other and I certainly don't want to tell you how to do things, but I have a question.
In the polls lately the plugin "Skill Cost Gold" keeps being added, but technically we can already do this, right? Maybe you could do a tips and tricks explaining exactly how to use the notetags in "Skill Core" to make a skill cost gold and even add the icon for the cost, instead of coding out an entire plugin (Technically the example tags already tell us how to do this). Have you considered this? Or maybe you intend the skill cost gold plugin to do something more, in which case I'm quite curious what that is! :3 I think it'd do better in the polls if you did have something special planned and told us what it was, heh.
Yeah, it can be done via the Skill Core evals, but so can a lot of my other plugins. :) The Skill Cost Gold plugin is meant as a way of streamlining the process, to the point where the player can even select the amount of gold used as the cost upon selecting it, where certain types of gear, states, etc. will affect the cost of the gold spent, and more. But seeing as how this is a plugin that appears on the bottom of the votes every time, I may just drop it altogether and have a new candidate in its place. :/ -
Yeah, it can be done via the Skill Core evals, but so can a lot of my other plugins.
The Skill Cost Gold plugin is meant as a way of streamlining the process, to the point where the player can even select the amount of gold used as the cost upon selecting it, where certain types of gear, states, etc. will affect the cost of the gold spent, and more. But seeing as how this is a plugin that appears on the bottom of the votes every time, I may just drop it altogether and have a new candidate in its place. :/
On the same topic of plugin polls. I'm a bit disappointed that nobody seems to be interested in Music Player, Battler Cutins, Gender traits or battle face reactions. That last one would really liven up my games battles.
Which are you personally most interested in Yanfly? :) -
On the same topic of plugin polls. I'm a bit disappointed that nobody seems to be interested in Music Player, Battler Cutins, Gender traits or battle face reactions. That last one would really liven up my games battles.
Which are you personally most interested in Yanfly? :)
Pretty much all of them. I have ideas and such for each and every. However, I may start dropping the ones off the candidates list if they don't get enough attention. :( -
Pretty much all of them. I have ideas and such for each and every. However, I may start dropping the ones off the candidates list if they don't get enough attention. :(
Along with skill cost gold, what else is likely to end up getting removed? -
You're newest plugin which makes writing dialogue that much easier and faster is fantastic. Thank you very much.
The kind of benefit this is to a graphic novel, or having a quick style change/emphasis on words it can bring to a dev is appreciated. -
Open up the Success Text parameter. Change the value.
I did it ... but show me the message that read: \ i [12] Potion.