YEP Battle Status Window Extension

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Started by DreamX 218 posts Page 8 of 11 View original ↗
  1. Hi everyone! First tnx to  DreamX and Yanfly for those amazing scripts.


    I don't know if somebody did the same question, if it so sorry in advance.

    I post a screen with an arrow to understand better.
    I'm using this plugin with Yanfly ATB, but when the ATB is charging, everything higher of the arrow position (in this case HP bar) starts to blink.

    How to resolve this?
    With DTB it works perfectly, so I think it's an ATB problem...

    Thank you in advance!

    screen.JPG
  2. Alchemancy said:
    Hello! I'm very sorry—novice here—but I downloaded your script extension and named it "YEP_X_BattleStatusWindow.js" I add the plugin to my game and turn it on as-is. As soon as I enter a battle in my playtest, I get the TypeError: Cannot read property 'clamp' of unidentified. What does this mean, and what do I need to adjust. Thanks in advance for your help!



    This script is meant to be used after the original "YEP_X_BattleStatusWindow.js" by Yanfly, it doesn't replace it. I believe the original name for this extension is supposed to be "DreamX_Ext_BattleStatusCore.js". 
  3. Going to try to get all issues sorted out this weekend, hang tight
  4. DreamX said:
    Going to try to get all issues sorted out this weekend, hang tight





    awesome !! if you could get the swap gauges working this weekend I'd love you forever!! haha I need to have my game finished by Wednesday!! ;)  
  5. Hey, sorry if this was asked already, but I'm looking to change the action icon to the left of the actor's name.


    I know you can change it to whatever you want, but I want to change it's function.


    I use CTB, so having the icon display the action, when the action happens instantly is kind of useless.


    Since I also use Yanfly's Rows Plugin, I would like this to display the row number. Either by icon, or just text would be fine.


    Is this possible to do?


    Thanks. 
  6. does this scipt supports more than 4 actors?
    I use 8 actors with yanflys party system :)
     


    My hud looks like this:
     

    Spoiler
    Unbenannt.PNG



    This is victors Battle UI, but theres no compatibility with yanfly. So i want to use your script. Is this UI nearly possible with your script?
  7. I have six actors and it supports it, so you should be good with 8.


    I did have to change the parameters to show all of them, if I remember correctly. 
  8. markp80nj said:
    I have six actors and it supports it, so you should be good with 8.


    I did have to change the parameters to show all of them, if I remember correctly. 

    Do you know what changes, you have done for it?
    Is the command window in this way possible, too? And the little faces?

    Oh sorry, so many questions, but that sounds almost too good to be true  *.* 
  9. styx92 said:
    Do you know what changes, you have done for it?
    Is the command window in this way possible, too? And the little faces?

    Oh sorry, so many questions, but that sounds almost too good to be true  *.* 

    Yeah, I'll look into it once I get home. 


    I'm at work right now, so give me a couple hours. 
  10. markp80nj said:
    Yeah, I'll look into it once I get home. 


    I'm at work right now, so give me a couple hours. 

    Yeah. I get the command window in the right position. Only the faces, the actor status rows are a problem.


    Thanks for help :)


    EDIT:
    BUG FOUND!!! =)



    @DreamX The Plugin "Skill costs Item" from yanfly works not really. The function to swap the gauge from TP to an item gauge dont work. Could you create an fix for it, dreamX?
  11. styx92 said:
    Yeah. I get the command window in the right position. Only the faces, the actor status rows are a problem.


    Thanks for help :)

    Just looked into it, and what I actually changed was in Yanfly's Battle Status Window Plugin.


    In the parameters, the first group of choices is "Visual".


    The last parameter in that group is "Adjust Columns".


    Change that from "false" to "true" and it will display the entire party.


    Although if you have only one actor or two, it will stretch their columns to the entire window. I don't really mind it at all.


    Also, I used DreamX's plugin that he pasted in this post (The second reply), don't know if this will make any difference.
  12. markp80nj said:
    Just looked into it, and what I actually changed was in Yanfly's Battle Status Window Plugin.


    In the parameters, the first group of choices is "Visual".


    The last parameter in that group is "Adjust Columns".


    Change that from "false" to "true" and it will display the entire party.


    Although if you have only one actor or two, it will stretch their columns to the entire window. I don't really mind it at all.


    Also, I used DreamX's plugin that he pasted in this post (The second reply), don't know if this will make any difference.

    Okay thanks you.


    I have to try it out with the faces... 


    Mabye i find a way.


    EDIT:
    Alright, i get the faces, but the life, mana and tp bars aren't okay. They are superimposed and arent in the right place, but i dont know what i have write in the parameters :(


    Spoiler
    Unbenannt.PNG
  13. Bump!



    Nobody could help me?
  14. So, I am currently using this and it's pretty cool. However, since I made the whole thing bigger for each party member, as you can see in the screen, the box is cut off on the right side and, much worse, on the left side when I target the character. I mainly made the box bigger since I am only using a single character anyway. 


    E8SlAOr.jpg


    5yqwmzJ.jpg


    Any idea how to fix this? I mainly just used +/- with fixed numbers instead of variables (which I think is probably the reason for this).


    Edit:


    Ha, found something to reduce the overall visible partymember size. Now it works. 
  15. I'm steadily figuring out how to use the parameters, but now I've got two questions about the <battler picture> functionality.

    1. What would I have to do to change an actor's picture mid-game? Such as after a class change, selectable portraits, or the like.
    2. Is there a way to make the picture disappear when selecting targets, like you can the action menu? I'm using large pictures, and they're blocking the enemies during targeting.



    EDIT: Also, it seems that if I use current/max format with a 1-digit maximum (say, a character with 6 max MP), the text gets really squished. I'm suspecting it's something to do with the calculation of valueWidth in drawCurrentAndMax2? And not only because of the '// problem right here' comment. It sizes just fine if the maximum value is, say, 3 digits, and is fairly close when two digits, I'd assume 4 digits is probably fine as well.
  16. Hi, could there possibly be a way to add the ability to put actor specific eval text in their sections of the actor window, like for example displaying a word, an xparam, and the result of a formula next to each other? Thank you!
  17. I'm trying to add functions to the battler picture with some JavaScript of my own in another file, but I'm running into an issue: the sprite_currentBattler class is defined inside the unnamed function, so I can't figure out how to get a reference to it to override the prototype's methods.


    How would go about making extensions to the class? 
  18. I'm sorry if this has been asked before, but...


    Is it possible to make the HP/MP gauges thinner? If so, I don't find it... maybe I'm too stupid or tired or just blind. I'd like the gauges to be only half as thick as they are - how do I do that? I can change their width but not their height, this seems weird and unlikely to me, so I'm probably missing something... please help. :)


    btw~ Awesome extension to the already pretty awesome Yanfly stuff, so here's a big "THANK YOU" from me (but I'd be even more grateful if someone could help me with my problem :D )
  19. @TaraIzumi In the Yanfly battle engine, there's a parameter for gauge thickness. This is used globally.
  20. @Doktor_Q Thanks for your answer! The thing is... I've been looking at the BattleEngineCore AND this extension, yet I really can't find it. Is it only in the actual script itself? It doesn't seem to be part of the changable plugin settings/parameters in the plugin manager.


    I really appreciate the help... 


    edit:


    omg i found it... i feel so utterly stupid right now. wasn't in the BattleEngineCore or battle related scripts at all. was "hiding" in the CoreEngine...