@Necro Alright let me know if you run into any other problems.
YEP Battle Status Window Extension
● ARCHIVED · READ-ONLY
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The opacity of party and actor command windows already added
v1.6:
Added dim window parameter options (you should also set the opacity of the windows to 0 probably) @BloodletterQ
Added parameters for functionality of directional and cancel buttons @masterlobo
Your new params for functionality of directional and cancel buttons worked wonders.
Thanks a lot! -
Is there a plugin command to change the number of Actor Command Visible Rows?
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Is there a plugin command to change the number of Actor Command Visible Rows?
Set the value of that parameter to a script.
example using variable id 4:
$gameVariables.value(4)
That said, it may not change mid-battle. -
Set the value of that parameter to a script.
example using variable id 4:
$gameVariables.value(4)
This is exactly what I needed :D -
i did an admittedly horrible job skimming if someone asked this, if they did i am sorry for the repeat. how do i get red of the border around the select screen on the left?
http://imgur.com/83sCBpR
also is there a way to make that grey icon box less "grey icon boxy?" -
i did an admittedly horrible job skimming if someone asked this, if they did i am sorry for the repeat. how do i get red of the border around the select screen on the left?
http://imgur.com/83sCBpR
also is there a way to make that grey icon box less "grey icon boxy?"
If I'm understanding correctly, you want to get rid of the border around the actor command window. If so, set the opacity of the actor command window to 0 in the parameters.
Yanfly Battle Status Window has a parameter that allows you to choose the icon that appears when no action is selected for an actor. -
thank you
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Has anyone else noticed problems with the Battle Actor Menu not following with the adjusted x or y position of the Battle Status window?
I adjusted the Battle Status Input X and Battle Status Action X parameters to "(Graphics.boxWidth / 2) - (SceneManager._scene._statusWindow.width / 2)", however it's still locked to the bottom right hand corner when I need to select a Hero.
Only hint at resolution I've had was this post from @DreamX to Kovak who had similar problems with Victor's Battle Status Window. I tried using his plugin snippet, adjusted to work with Window_BattleStatus instead of Window_CustomBattleStatus, but it still didn't work.
Thanks in advance for the support. -
Are you using any plugin besides the two of this thread to affect how it works?
Because in my game the battle actor menu is being the battle status window... -
Are you using any plugin besides the two of this thread to affect how it works?
Because in my game the battle actor menu is being the battle status window...
I tested it with no plugins other than the ones needed for Yanfly's Battle Status window and it's still coming up off-center. The only changes I've made to the parameters were lock the location of the Actor Command menu to their battler sprite, and to center the Battle Status window. Is there a parameter that I'm missing to move the Battle Actor menu?
I'll show any of the edited parameters if you need. Thanks again.
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@Darthcourt
I'm going to ask you to do this:
1. Download this
2. Upgrade it to 1.3.1
3. Recreate the problem in as few steps as possible
4. Upload to dropbox.com and post the link -
@DreamX
Here is the Demo you asked for. For testing purposes I adjusted the Battle Status Input X and Battle Status Action X parameters to (Graphics.boxWidth / 2) - (SceneManager._scene._statusWindow.width / 2). Normally this would center the status window, and would still look ok if the Actor Command window was in it's default location.
But when you move the Actor Command, for example by setting the Y coordinate to 0, it shows the original Battle Status window underneath.
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Hi,
First of all, thanks for your plugin!
Second, I have a little problem with the actor window in the front view battle system, and I am absolutely awful with programming or any kind of computer code :)
The thing is, I'm using only a single actor in my game, and during battle, the actor window stretches across the screen, with the actor's face on the far left. Could you
tell me which parameters to alter in your plugin to reduce the width of the window, and to center it with the actors face in the middle?
Thanks!
Update: I realize this might seem a bit lazy, but I have really tried many of the window parameters, both in the Yanfly Battle Core plugin, the Battle Status Window plugin (also from Yanfly), and this plugin. But to no avail, sadly.
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Hi,
First of all, thanks for your plugin!
Second, I have a little problem with the actor window in the front view battle system, and I am absolutely awful with programming or any kind of computer code :)
The thing is, I'm using only a single actor in my game, and during battle, the actor window stretches across the screen, with the actor's face on the far left. Could you
tell me which parameters to alter in your plugin to reduce the width of the window, and to center it with the actors face in the middle?
Thanks!
Update: I realize this might seem a bit lazy, but I have really tried many of the window parameters, both in the Yanfly Battle Core plugin, the Battle Status Window plugin (also from Yanfly), and this plugin. But to no avail, sadly.
View attachment 52225
You could potentially use the same parameters that I'm using for Battle Status Action X: (Graphics.boxWidth / 2) - (SceneManager._scene._statusWindow.width / 2).
That divides the width of your game'a screen in half, and subtracts half of the width of your battle status window. The Battle Status Input X would depend on what you want to do for the Party and Actor Command windows on the left. (Center them too, move them, etc)
I have an idea how to reduce the size of your Battle Status width param, but I'm away from my computer at the moment, so I'll edit this with the info later tonight.
Full Disclaimer, however: moving the Battle Status window is how I broke the Battle Actor select window in my comment above. So I'd be aware of that if you're gonna follow my advice.
Also, I just realized I was terribly rude with my request before. Thanks a ton @DreamX for both the amazing Plugin, and for looking into my Battle Actor window woes. :D
Edit: I guess my original set up won't be of much help, however (Graphics.boxWidth - 192)/4 will reduce your Battle Status window to 1/4 of the size it is now. Sorry. -
Thanks! I will try it, and even if it breaks everything :) , thanks still for the help!
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Edit: Just kidding, I thought I had solved my issue with a clever stopgap fix, but it ended up breaking the BattleActor window in a different way. Will recreate my thoughts and edit again if I figure it out. Oopsie. :|
Edit2: Ok, fixed for real this time.
Thanks! I will try it, and even if it breaks everything :) , thanks still for the help!
If you put the following code into a plugin that follows DreamX's, it'll correct the difference between BattleStatus and BattleActor:
Spoilervar parameters = PluginManager.parameters('DreamX_Ext_BattleStatusCore');
var paramStatusInputX = String(parameters['Battle Status Input X']);
DreamX.Ext_BattleStatusCore.Scene_Battle_createActorWindow = Scene_Battle.prototype.createActorWindow;
Scene_Battle.prototype.createActorWindow = function () {
DreamX.Ext_BattleStatusCore.Scene_Battle_createActorWindow.call(this);
this._actorWindow.x = eval(paramStatusInputX);
};
I was able to put this together by reading through how DreamX was able to adjust the locations of the Item window. The only problem seemed to be the x position of the BattleActor window, which I believe is because of how it's created in Scene_Battle:
SpoilerScene_Battle.prototype.createActorWindow = function() {
this._actorWindow = new Window_BattleActor(0, this._statusWindow.y);
this._actorWindow.setHandler('ok', this.onActorOk.bind(this));
this._actorWindow.setHandler('cancel', this.onActorCancel.bind(this));
this.addWindow(this._actorWindow);
};
In particular, the arguments for "new Window_BattleActor" is supposed to assign an X and Y position, but instead only assigns Y correctly.
I've tested this snippet of a plugin, and it now adjusts the BattleActor window to wherever the BattleStatus window is. It is however only a stopgap measure, since it depends on both DreamX_Ext_BattleStatusCore, and the parameter Battle Status Input X.
Thanks to DreamX very much for such and amazing plugin nonetheless, and here's hoping that my rambling explanations help someone else down the road. :D -
Thanks very much! I will try it at once!
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HI everyone, I like this plugin but have a question...
I am trying to use the extension plugin dreamX made for yanflys battle status window plugin however it seems not to work in tandem with the skill core plugin..
see I am trying to make it so a class that only has TP has TP in the 2nd gauge and a class that only has MP has MP in the 2nd gauge and erase the 3rd gauge off both of them by using the gauge swap feature provided in yanflys skill core plugin... this is so there will be only two gauges one for HP and one for what they need to use their skills, TP or MP depending on the class, and the bottom row would be the state icons so they are not covered up by the TP gauge...
i am using this code in the TP class notetag--
<Swap Gauge 2: TP>
<Swap Gauge 3: Nothing>
and this code in the MP class notetag-
<Swap Gauge 3: Nothing>
however when I have your extension plugin disabled it works perfectly but when i activate your plugin again all 3 gauges come back everytime...
In my plugin list I have the skill core plugin toward the top under yanflys battle plugins and the battle status window and extension toward the problem... could this be the problem? they have to be in a certain order? or is your extension just not compatible with the skill cores gauge swap?
any help is appreciated... -
Hello! I'm very sorry—novice here—but I downloaded your script extension and named it "YEP_X_BattleStatusWindow.js" I add the plugin to my game and turn it on as-is. As soon as I enter a battle in my playtest, I get the TypeError: Cannot read property 'clamp' of unidentified. What does this mean, and what do I need to adjust. Thanks in advance for your help!