Vlue's Plugin's (Crafting,Quests,Inventory,Time,Steal)

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Started by Screech1989 283 posts Page 13 of 15 View original ↗
  1. Iliketea said:
     I have a question regarding the quest editor, or rather I want to clarify something? 


    The quest plugin in free for both commercial AND non- commercial, the EDITOR how ever is only free for non commercial, is that right?

    my EDITOR free for both commercial and non-commercial but credit me if commercial (and non-commercial if you want)


    :D
  2. Version 1.4b locking windows 10 64bit
  3. cropots said:
    Version 1.4b locking windows 10 64bit

    i made it on win 10 64bit :)), it s fine


    if you have any bug, take photos
  4. Gameus' Quest System died for lack of updates and new features requested by the community. This plugin will follow the same line or you will keep constant updates? For now the Gameus 'Quest System provide back what I need, its seems friendly but lacks some features that Gameus' Quest System has.


    Sorry the english, i'm braziliam.
  5. Love the quest system. Still need to play around learn to do proper objectives like kill 10 mobs, pick up 10 wood, etc.
  6. I'm having crap luck with this Quest Plugin.


    Does anyone have a Demo not the 1.0 Vlue has but something newer but also maybe something that shows the most basic possible quest system.


    For example:


    Talk to NPC quest comes up.


    Talk to NPC while the quest is active and not finish and tells you to finish it then come back.


    Talk to NPC when quest is finished to finish it


    Talk to NPC when you already finished to tell you that you have nothing else.


    I tried 1.0 demo but I'm a little behind event system these days and it was too much and too confusing. I like something at most basic level no fluff so I can learn from that.


    Thanks :)
  7. Heya, so I have a thing with the Crafting system that I'd really like resolved if at all possible. What I REALLY want to do is apply a few things to play outside of the crafting window- take, for example, interacting with an event requiring a certain level in a certain crafting skill. So I'd like to put things like the crafting level of a specific skill at least into a variable so that I can use it in an event page- and, better yet, use script calls to change the crafting level. That'd be great.
  8. Hello. I'm using your recipe crafting plug in.


     






    But i have a problem. I'm trying to add new recipes mid game. But it seems that i have to lauch a new game to make new recipes working. Have i a way to add recipes mid game ? Thank you for your answer
  9. Thank you very much for these awesome plugins @Vlue. But I'm having a problem with Quest System plugin. When I add more quest to game and then load game with some saved files, quest system give a exception


    "Cannot read property 'accepted' of undefine"


    . Seem that, quest system doest update new quest from data when load a saved game. Hope you will fix it
  10. Is there a way to make the stack numbers bigger in the Inventory Menu?
  11. I'm having some trouble with the crafting plugin. I've created 51 recipes in Recipes.txt, I've looked over all of them for faults. When I use the plugin command crafting learn 1, crafting learn 2, etc., all the way to crafting learn 22, everything works fine. The recipes go from unknown to known and can be seen in the crafting section of the main menu and be executed at crafting calls. Now if I try the same plugin command for learning recipes for any recipe 23 or higher it doesn't work. The game doesn't break or anything, but the recipe isn't learned and cannot be viewed or crafted. I've been puzzling over why this is for hours. I can find no difference in how I used the plugin command or any differences in the recipes.


    What's also weird is that I have the "known" category of the recipe set to false for all my recipes, but if I use a script call in a conditional branch to check if one of the recipes 23 or beyond is known, it comes up true. Even though the plugin command for the recipe to be learned was never executed. The same is not true for recipes below 22. If I haven't executed the plugin command to learn them then $gameParty.recipeKnown(1 through 22) comes up false, like it should. What's wrong with my recipes beyond number 22?!


    I'll attach the Recipes.txt so you can see if there are any problems with how I defined the recipes. Let me know if you find anything or if you need further information on my problem like screenshots or anything.

    View attachment Recipes.txt
  12. Can someone tell me what the variable for setting the time is?


    I want the day to reset actions at 6am, but I'm not sure how to do that without a variable for the time.


    Please and thanks.
  13. Hatake-hime said:
    Can someone tell me what the variable for setting the time is?


    I want the day to reset actions at 6am, but I'm not sure how to do that without a variable for the time.


    Please and thanks.

    Set a variable to the scrpt setting and type in:


    $gameTime.getTime("hour")




    This will set a variable to the hour. If you want this variable constantly up to date then you'll need a parallel event that updates it. You can replace "hour" with "day", "second", "minute", etc if you need to create more time variables.
  14. Hey, sorry I'm just really confused haha. :distrust:


    Can I do that this way? This person has been trying to help me with the variable and stuff set up, you can read their comment here.


    Not sure what you mean by:


    'Set a variable to the scrpt setting and type in:


    $gameTime.getTime("hour")'




    I'm gonna have a look around though! I don't know where to put it! o:
  15. Allow me to show you what I mean by 'Set a variable to the script setting and type in:


    $gameTime.getTime("hour")'


    Variable example.png


    When you set up a variable in the event commands window you get a window like this one. click the circle labeled Script and type in the $gameTime.getTime("hour") next to it in the text box. This will set your chosen variable (ignore my variable name, it's just a demonstration.) to the plugins hours. If you want a specific time to trigger an event then keep the variable constantly setting itself in a parallel common event, so it's global, or set it when you need to check what hour it is.


    I hope this is helpful. :)
  16. The quest editor crashed when I try to click on the reward ID of an item
  17. Jrrkein said:
    The quest editor crashed when I try to click on the reward ID of an item

    Tested. It's ok.


    Can you describe how it crashed?
  18. When I try to click on reward ID for changing on what item should be rewarded, it hang up and crashed
  19. Hi, when I turned on the Quest System plugin, I kept getting this error at the start of my game:

    Capture.PNG



    Can anyone please help? Thanks!

    And, what's the OST in the Quest System Editor Tutorial youtube video? I really like the song.
  20. Is there a DayNight system that is compatible with Vlue's basic game time?