Vlue's Plugin's (Crafting,Quests,Inventory,Time,Steal)

● ARCHIVED · READ-ONLY
Started by Screech1989 283 posts Page 12 of 15 View original ↗
  1. Tyvm, it's working now!


    About the categories, I have them disabled. But ty anyway 


    I tried your addon before btw, but I can't find where to put the objectives (only the name)
  2. Henryetha said:
    Tyvm, it's working now!


    About the categories, I have them disabled. But ty anyway 


    I tried your addon before btw, but I can't find where to put the objectives (only the name)

    my addon use Vlue's Quest System old version, which has not monster-kill and item-collect, I will update 1.4 for Quest System lastest version, soon ^^!
  3. Oh I see! Waiting for it :]


    Cuz the addon itself is really helpful ^^
  4. @19101994


    I can't seem to get to the download link. The adf.ly link isn't working.
  5. Working here, very nice! Thank you!
  6. how to use quest editor 1.4 ?
    in objective "item-collect " everytime i click "commit" its always reset


    edit:


    oh alredy figure it out
  7. bluecool said:
    how to use quest editor 1.4 ?
    in objective "item-collect " everytime i click "commit" its always reset


    edit:


    oh alredy figure it out

    How does it work? I'm having trouble with it as well.
  8. Jxudo said:
    How does it work? I'm having trouble with it as well.

    can you take some photos and description???
  9. 19101994 said:
    can you take some photos and description???

    Oh I'm just not sure how to use the item collect section. It reverts to nothing every time I try putting something in. 

    Untitled.png
  10. Jxudo said:
    Oh I'm just not sure how to use the item collect section. It reverts to nothing every time I try putting something in. 


    View attachment 33746

    try 1.4b for better or change NONE = item/weapon/armor and id > 0


    Example: Collect item-ID:1
  11. 19101994 said:
    try 1.4b for better or change NONE = item/weapon/armor and id > 0


    Example: Collect item-ID:1

    Ah alright nice! Thank you.
  12. Vlue said:
    Reply (quote) this post (so it sends me an email notification)



    A little late but I really recommend Vlue's Quest Plugin. I have over 80 plugins so I didn't expect this to work at all, but surprise, it works perfectly. It's also really easy to use once I got a hold of a sample Quests.txt file, and it's so easy creating/editing quests through notepad than the MV engine. (Before I got a sample Quests.txt was a whole other headdesk issue though, hah.) 


    I had a question and a couple of requests, and I just thought I'd leave them here.


    Question: I'm planning to release a game "patch by patch" as I work on it, instead of a complete one. Most of the other quest log plugins I've checked cause old save games to crash when new quests are added / require a new game for the new quests to load, is it the same with this one, or is there a way to bypass that issue? 


    Request 1: (Or a question, if it's already possible and I haven't realized) Is it possible to add custom text to the Rewards? E.g. instead of rewarding gold maybe you get like "Access to the hidden temple" or "Crazy Cat Lazy" achievement upon turn in, or whatever. 


    Request 2: Much more far-fetched one, but looking at the Quest plugin I thought it'd also be amazing repurposed as an Achievement plugin, which shows different categories of achievements (collection, exploration, combat, whatever) and how to get them. Any plans in the near future to make one of those, maybe? :D  I'm using Iavra's, which I love, but has technically never been released, so they don't provide support, and I don't know of any other achievement plugin so I thought I'd ask. 


    Thanks for the awesome script! o/
  13. Veralisa said:
    A little late but I really recommend Vlue's Quest Plugin. I have over 80 plugins so I didn't expect this to work at all, but surprise, it works perfectly. It's also really easy to use once I got a hold of a sample Quests.txt file, and it's so easy creating/editing quests through notepad than the MV engine. (Before I got a sample Quests.txt was a whole other headdesk issue though, hah.) 


    I had a question and a couple of requests, and I just thought I'd leave them here.


    Question: I'm planning to release a game "patch by patch" as I work on it, instead of a complete one. Most of the other quest log plugins I've checked cause old save games to crash when new quests are added / require a new game for the new quests to load, is it the same with this one, or is there a way to bypass that issue? 


    Request 1: (Or a question, if it's already possible and I haven't realized) Is it possible to add custom text to the Rewards? E.g. instead of rewarding gold maybe you get like "Access to the hidden temple" or "Crazy Cat Lazy" achievement upon turn in, or whatever. 


    Request 2: Much more far-fetched one, but looking at the Quest plugin I thought it'd also be amazing repurposed as an Achievement plugin, which shows different categories of achievements (collection, exploration, combat, whatever) and how to get them. Any plans in the near future to make one of those, maybe? :D  I'm using Iavra's, which I love, but has technically never been released, so they don't provide support, and I don't know of any other achievement plugin so I thought I'd ask. 


    Thanks for the awesome script! o/

    Well, I think I can answer the save file thing. Himeworks has a plugin called "Sync Save Data" which might be handy for you.
  14. How would one go about calling the quest log? I've tried using SceneManager.push(Scene_Quests); but that didn't work.
  15. GameFire said:
    How would one go about calling the quest log? I've tried using SceneManager.push(Scene_Quests); but that didn't work.

    Use the plugin command "quest call". You can also put a quest ID after it to call up that specific quest.


    Example: quest call 1
  16.  I have a question regarding the quest editor, or rather I want to clarify something? 


    The quest plugin in free for both commercial AND non- commercial, the EDITOR how ever is only free for non commercial, is that right?
  17. There is a Call Script of the quest menu for the NonCombatMenù by mjshi?
  18. Jxudo said:
    Use the plugin command "quest call". You can also put a quest ID after it to call up that specific quest.


    Example: quest call 1

    I need the script call, what is the command?