Vlue's Plugin's (Crafting,Quests,Inventory,Time,Steal)

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Started by Screech1989 283 posts Page 14 of 15 View original ↗
  1. theres a bug where if you use this with the madewithmv plugin (for the splash screen) it causes an error saying Cannot read property 'update' of null is there anyway to fix this?
  2. Hi! My question would be regarding the Crafting System MV plugin whether it is possible with a plugin command to give a certain crafting category a certain amount of xp because I want to create dummy-crafting categories like woodcutting in my game which would handle getting xp from events.
  3. what your looking for it to call a script $gameParty.gainCraftingExp(crafting name, value)


    so if you have it setup in the crafting category like "Alchemy","Blacksmith","Tailor","Wood Cutting","Dismantle" then the script call would look like $gameParty.gainCraftingExp("Wood Cutting", value) setting value to what ever you want to gain (for me i had it set to 5 or 10)
  4. Does the time script work with Terrax's lighting system?
  5. yes and no any map you use Terrax's lighting system it will turn the rest of the map black (so if you use it indoors you'll only see the light from the light source while outside the light will be normal and changing from the time script) so Terrax's lighting system does but sorta doesn't work it all depends on how it's used i guess you can use a script call to get the game time and do a conditional branch to tell the game when to turn the lights on and off using the game time (it seems a bit rough switching between having the lights on and off so you may wanna figure out some way so it does a slow transition into lights being on and off if you can)
  6. Hey I got to this thread through another with Vlue plugins which is now closed, I am trying to figure out how to assign actions to his proximity plugin. Any other other plugins the have event to event proximity  would be helpfull.
  7. Hello, everyone. I have a quick question about the quest system. Is there a way to make it so the player doesn't have the "Quest Log" option until a certain point in my game? Such as when the player goes to the quest center and talks with the receptionist? 
  8. Can I ask why the quest system editor is for non commercial only?
  9. semolous said:
    Can I ask why the quest system editor is for non commercial only?

    Pretty sure back in April the guy who wrote is said that it WAS for commercial use. Not sure why that changed if in fact it did.
  10. I changed my game resolution, and I'm not able to reposition the Quest log, anybody else with this problem?
    Doesn't matter what I change it stays in the same position.

    EDIT: Nevermind, I changed manually in t line :

    var questLogDetails = eval("( {" + (parameters["Quest Log Details"] || "x:1000,y:0,width:326,textSize:24,background:255") + "} )");


    Phil32 said:
    Hello, everyone. I have a quick question about the quest system. Is there a way to make it so the player doesn't have the "Quest Log" option until a certain point in my game? Such as when the player goes to the quest center and talks with the receptionist?

    Try using $questlogvisibility = true/false
  11. Screech1989 said:
    • Able to Steal abilities and moves to teach your own character permanently
    Hey can you update it to have a temporal version as well?, like stealing the skills only during the current battle?. I used to had a script that did that back on ace but the author didn't make it for MV and is not taking requests anymore.
  12. Anyone got the latest quest editor, the mediafire link is down
  13. Does anyone knows how to increase spacing between items in Icon Inventory and Details Window plugin? I'm using bigger icons (96px), thus icons end up layered on a top of each other?
    Thanks!
  14. The Mediafire link is still down, if anyone has the Quest editor could they post a link for it?
  15. Anyone knows if there is a way to change the number of columns in Simple Icon Inventory v1.0 ? I can find the rows but can't find columns. The reason is, I want to place a background image to enhance the inventory and few other scenes so that they fit it.
  16. I love your crafting script. If I can suggest something, it would be cool to adjust crafting sounds (success/failure) depending on categories. So while cooking, you can hear for example frying pan, and while smithing, you can hear blacksmith sounds, etc.
  17. Hey does anyone have the quest system editor? The mediafile link is down.
  18. DestroyDX said:
    Hey does anyone have the quest system editor? The mediafile link is down.
    Just use mjshi's python script to create a quest, you don't need that editor anyway since the site owner won't bother uploading it at all even asking thru email
  19. Greetings, Vlue!
    Please, can you give me the Editor Quest's link?
  20. Greetings, man!
    How can i do to call the Quest Window manually?