VE - Materia System

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Started by Victor Sant 312 posts Page 3 of 16 View original ↗
  1. @Pern adding ap for a specific materia can be tricky, i added news plugin command to give ap to materias equiped by actors


    GainAp X Y  // gives Y ap to all materias of actor id X
    GainAp all X  // gives Y ap to all materias of all party


    This will give ap to all materias equiped to the actor. but it shouldn't be an issue if it's a new actor.


    On the other issue, there is not much I can do now, due to how the plugin was designed. It would require too many changes to be able to set more than one skill for a single level. To make things less bad, I made so the skills granted by traits are also listed on the materia status. So, at last this solves the issue for more than one starting skill. 


    @Solis thanks for the report, solved the issue and as a bonus solved something that i couldn't do (but wanted) at first: show the parameter changes for removing materias on the equip window (if removing the equipment would remove the materias).
  2. Hey Vic! How do can I make it so a materia is only usable on a certain type of armor, such as swords. 


    Example: 


    <materia>


    ap: 2500, 7000, 14000


    price: 10000


    elements: 11


    skills: 1:175, 2:176, 3:177


    limit


    </materia>


    I just want this particular materia to be able to ONLY attach it self to a "trinket", which is equipment type 9 in my game. 
  3. Currently, the only way to limit a materia to be equiped on one slot, is setting it on the slot itself


    on your example the equip slot should be, for example, <materia slots: 9:9:9>, this would allow to equip only materia with armor type 'none' or armor type 9 on that slot.
  4. Victor Sant said:
    Currently, the only way to limit a materia to be equiped on one slot, is setting it on the slot itself


    on your example the equip slot should be, for example, <materia slots: 9:9:9>, this would allow to equip only materia with armor type 'none' or armor type 9 on that slot.

    This works just fine. Thanks for explaining. Easily becoming one of my favorite plugins in so far...and I didn't even play FF Seven :D


    So, quick question at the moment: it doesn't' seem the materia is gaining APto level up; what is the method for this? 
  5. Hey Victor,


    Is it only possible to use armour types up to number 9 for materia?


    If you go over 9 I think they get read as two separate number (eg 0:12 would give you a 0 slot, a slot for type 1 and a slot for type 2).
  6. wifflefish said:
    Is it only possible to use armour types up to number 9 for materia?


    If you go over 9 I think they get read as two separate number (eg 0:12 would give you a 0 slot, a slot for type 1 and a slot for type 2).

    This wasn't supposed to happen. I will check the plugin to fix that.
  7. Is anyone else having trouble with materia not gaining AP? Or how do characters receive AP; does it have to be forced with a plugin command? Or is it just by fighting monsters? 
  8. @Solis What problem do you have with Ap gain? The <materia ap: X> notetag is not working?
  9. Victor Sant said:
    @Solis What problem do you have with Ap gain? The <materia ap: X> notetag is not working?

    Works fine :D thanks again...<3!
  10. @wifflefish The plugin was updated, check if the issue with armor types is fixed.
  11. Victor Sant said:
    @wifflefish The plugin was updated, check if the issue with armor types is fixed.



    Yup that's got it. Thank you! :D
  12. I use the plugin Yanfly the Main menu ... but the command "Materia" does not appear to me ... what did I do wrong ???
  13. Lionheart_84 said:
    I use the plugin Yanfly the Main menu ... but the command "Materia" does not appear to me ... what did I do wrong ???

    If the materia system is placed above the menu plugin on the plugin manager, move it to bellow the menu plugin.


    Also, the command will not show if you are loading a save file made before the plugin installation.


    If neither of those are your issue, it's probably an incompatibility, provide a link to the plugin so i can check it.
  14. Victor Sant said:
    If the materia system is placed above the menu plugin on the plugin manager, move it to bellow the menu plugin.


    Also, the command will not show if you are loading a save file made before the plugin installation.


    If neither of those are your issue, it's probably an incompatibility, provide a link to the plugin so i can check it.



    This is the link of the Yanfly blog ...


    https://www.dropbox.com/s/8gfqm489f363vi0/YEP_MainMenuManager.js?dl=0


    I also noticed that the acquisition of AP, is incompatible with the Yanfly plugin:
    Victory Aftermath ...


    The AP are achieved ... just do not show how many are obtained.
  15. Sorry for the double post ... >_> I also noticed another thing ... :unsure:
    If the actor does not have the command "Magic" ... and I want to ensure that you add the field thanks to a Magic Materia, (as in FF VII) is added from here ... okay ... but the problem is that if I equipped "3" Magic Materia, and each of them adds to me the command "Magic", I find myself in battle with "3" commands "Magic" ... a command for each Magic Materia equipped !!! :unsure:


    how can I do???? :(
  16. Victor Sant said:
    @Lionheart_84



    Thank you so much !!! now it works great !!!
    and to control the menu of Yanfly ... you have more understood the problem ???
  17. Lionheart_84 said:
    and to control the menu of Yanfly ... you have more understood the problem ???

    Didn't even look at it yet, Compatibility issues aren't my priority, I only look at them when i'm done with my own plugins.
  18. Victor Sant said:
    Didn't even look at it yet, Compatibility issues aren't my priority, I only look at them when i'm done with my own plugins.



    Ah, ok !!! then take all the time you need !!! ;)


    However I have noticed that if I use the Materia "All", in battle it appears to me the usual red arrow next to the magic that indicates that you can use on all enemies, it makes me select all enemies ... but it takes aim only one ... even to the level "master" !!!


    My mistake something ???
     
  19. Lionheart_84 said:
    However I have noticed that if I use the Materia "All", in battle it appears to me the usual red arrow next to the magic that indicates that you can use on all enemies, it makes me select all enemies ... but it takes aim only one ... even to the level "master" !!!



    From the plugin help:

     *   - All pair
     *   Requires the plugin 'VE - Toggle Targets'. If the paired materia grant
     *   skills, you will be able to switch the scope of those skills between 
     *   all/single. When targeting All, the damage of the skill is changed by the
     *   the rate set on the Plugin Parameter of the plugin 'VE - Toggle Targets'
     *   plus the rate value set on this effect. The rate value is optional. This
     *   will not have effect on skills that aren't granted by the paired materia. 
     *   The key used to toggle the scope is the one set on the 'VE - Toggle Targets'