VE - Materia System

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Started by Victor Sant 312 posts Page 4 of 16 View original ↗
  1. Ok, thank you ... now it works !!! how do I make of the 'ALL effect is active right now ??? without having to press SHIFT ???


    Anyway .... it was noticing that the Materia when they arrive at the "Master" ... not born again as new !!!


    And for that ... I can hazard an idea ??? for some Materia, perhaps only those magical, yes you can do that when they arrive to "Master" or reborn as duplicates, or reborn as materia but more powerful with more powerful magic ??? I mean ...  they come to the Master, but you can decide if maybe turn into other materia!!!
    I understood my idea ???
  2. Lionheart_84 said:
    Anway .... it was noticing that the Materia when they arrive at the "Master" ... not born again as new !!!

    Did you change this in the plugin menu? It can be set to either spawn new materia or not to.
  3. Lionheart_84 said:
    Ok, thank you ... now it works !!! how do I make of the 'ALL effect is active right now ??? without having to press SHIFT ???

    The default is for the action to retain it's own scope and change on command.

    Lionheart_84 said:
    I understood my idea ???

    If your idea is that, when the materia reach master value, instead of giving a new of the same materia, it gives another new materia instead, it might be something for a future update.
  4. Victor Sant said:
    If your idea is that, when the materia reach master value, instead of giving a new of the same materia, it gives another new materia instead, it might be something for a future update.



    Yes, I just wanted to say that when the Materia reach fair "Master", instead of giving a new of the same Materia, it gives another new Materia instead!!! 


    So you'll do it in a future update ??? ok, when you want !!! :D :D :D


    However, I appreciate very much that you have given of my idea !!! :guffaw: :guffaw: :guffaw:
  5. Victor I have a question: Did your plugin of Death Counters is compatible with this system? I think at Final Attack Materia, that have 5 stars in original FF7 and it works many time as stars of the Materia.
  6. It is compatible. But there is no interaction between materia levels and the counters.


    Although you could use the <custom death counter> to acheive that using a script code.
  7. I do not know if I have something wrong with me ... but the ''enemy skills" Materia does not work ... the character with the same name the Materia, does not learn any skill that is thrown against .... Why ???
  8. You are using the Enemy Skill plugin from Victor Saint?
  9. Lionheart_84 said:
    I do not know if I have something wrong with me ... but the ''enemy skills" Materia does not work ... the character with the same name the Materia, does not learn any skill that is thrown against .... Why ???



    Again, directly from the plugin help.

     *   - Type
     *   Type of the materia
     *     support     : Materia can grant bonus to adjacent linked materias.
     *     independent : Materia don't gain bonus from adjacent suppport materias.
     *     enemy skill : Special 'enemy skill' materia, Requires the plugin
     *                   'VE - Enemy Skill' v 1.01 or higher.



    @Lionheart_84


    Be honest... did you really read the whole pluign help?
  10. Victor Sant said:
    Again, directly from the plugin help.


    @Lionheart_84


    Be honest... did you really read the whole pluign help?



    Indeed the plugin  'VE - Enemy Skill' I have it .... but not the skills he learns the same !!! :headshake:
  11. Lionheart_84 said:
    Indeed the plugin  'VE - Enemy Skill' I have it .... but not the skills he learns the same !!! :headshake:

    The enemy skill is working fine, just tested it. You did something wrong.


    What you did wrong? There is no way for me to know that since you didn't show your setup.
  12. Victor Sant said:
    The enemy skill is working fine, just tested it. You did something wrong.


    What you did wrong? There is no way for me to know that since you didn't show your setup.



    Listen .... I did various tests ... it has turned out that it is the fault of the Yanfly Plugin:
    "Active Turn Battle" !!! you know if you can fix ???? or make them compatible ???
  13. Lionheart_84 said:
    "Active Turn Battle" !!! you know if you can fix ???? or make them compatible ???

    If i knew... I wouldn't let this happen on the first place.


    I will check for the compatibility issue later.
  14. Victor Sant said:
    If i knew... I wouldn't let this happen on the first place.


    I will check for the compatibility issue later.



    ah, ok !!! in the meantime I'll manage it in another way !!!
    Anyway ... I was noticing in FF 7 when it was hit by the enemy, the first time when you learned the skill, not suffered damage ... you can do it here ??? at least you do not risk you learn the skills ... "dying" !!!
  15. Lionheart_84 said:
    I was noticing in FF 7 when it was hit by the enemy, the first time when you learned the skill, not suffered damage

    You're wrong about this. You still take damage, to the point that if you die you don't learn it. One classic example is the enemy skill Beta from the Midgar Zolom, that obliterates the party when you first meet it.


    And even if FF7 was like this, this is not how the enemy skill plugin operates and the benefits of such change don't seems to compensate the work around making it work.
  16. Victor Sant said:
    You're wrong about this. You still take damage, to the point that if you die you don't learn it. One classic example is the enemy skill Beta from the Midgar Zolom, that obliterates the party when you first meet it.


    And even if FF7 was like this, this is not how the enemy skill plugin operates and the benefits of such change don't seems to compensate the work around making it work.



    Yet I remembered that he survived the deadly attack of 'ultimate weapon. "Shadow Flare" !!! He was able to instantly kill, and I survived and I learn it!!!
  17. The plugin is updated. Now with compatibility with YEP_VictoryAftermatch.


    @Lionheart_84


    I had no issues using the Materia System and YEP_MainMenuManager, did you try to change the script order as I instructed you to do?


    And I won't argue with you about the enemy skill materia, belive that it makes you character not take damage if you want, it don't change the fact that it don't.
  18. Victor Sant said:
    The plugin is updated. Now with compatibility with YEP_VictoryAftermatch.


    @Lionheart_84


    I had no issues using the Materia System and YEP_MainMenuManager, did you try to change the script order as I instructed you to do?


    And I won't argue with you about the enemy skill materia, belive that it makes you character not take damage if you want, it don't change the fact that it don't.



    Fantastic!!! now with compatibility YEP_VictoryAftermatch is fine !!! BD
    (Hint ... without any claims) ;) ...but you can do that in the battle report you say when a material level up ??? :p



    To the question on the order of plugin YEP_MainMenuManager ....


    Yes, I tried .... But I point you tell me ... what should I set in plugn of YEP_MainMenuManager to call the Materia system ??? :o



    For the enemy skill ... mine was just an observation ... nothing more ... I do not polemic about whether the damage ... but ... your plugin remains beautiful and functional ... nothing to say!!! congratulations again !!! :guffaw: :guffaw: :guffaw:
  19. Lionheart_84 said:
    what should I set in plugn of YEP_MainMenuManager to call the Materia system ???

    Nothing. The materia command is added to the command list without caring about the menu manager as long it's position is correct.
  20. Victor Sant said:
    Nothing. The materia command is added to the command list without caring about the menu manager as long it's position is correct.



    ah, strange, I have both ... but the command Materia is not added !!!