VE - Materia System

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Started by Victor Sant 312 posts Page 2 of 16 View original ↗
  1. Victor Sant said:
    @Solis thanks for the report.


    The first issue happens on a blank project?


    - if not, it's probably a incompatibility and I will need you to find out wich plugin is causing that.


    - If it happens even on a blank project, i will need more information about your setup to find out the issue.


    The second issue is fixed, the fix will be available the next time I update the plugin (later today or tomorrow).

    Sweet! Time to donate to you finally :D Ill double check the first issue, as I'm using it not on a blank project; however, I'm only useing Yanfly's, so I assume it's a menu plugin in with hers. 


    :D
  2. Solis said:
    I'm only useing Yanfly's, so I assume it's a menu plugin in with hers. 

    If the issue happens only with the menu plugin, send the link of the plugin. If it's something that don't require heavy changes on the materia sytem to be fixed, I will try to fix.
  3. The Duplicate Command is an Issue of RMMV itself. MoogleX already realeased a Plugin that resolve that fix
  4. ShidoLionheart said:
    The Duplicate Command is an Issue of RMMV itself. MoogleX already realeased a Plugin that resolve that fix

    Link ?
  5. Plugin updated to fix the bug and add materia slots for states.
  6. I think there might be a bug filtering the materia into certain slots based on their armour type.


    I have 3 materia added to the actor, one with no type (0), one of type 1 and one type 2.


    The slots are numbered 0 to 7 and are unlinked.


    As you can see the zero slot doesn't include the type 2 materia, just types 1 and 0. This is in a blank project with no other 


    2016-02-16.png


    This shows slot type 1 working, only showing type 1 materias.


    2016-02-16 (1).png


    Slot type 2 is empty.


    2016-02-16 (2).png


    Am I just doing something wrong? I think I read the instructions enough to understand what to do but there's always a chance :p
  7. @wifflefish There are two criteria for the filtering:


    1 - The slot setup: For example, if you set a slot with 1=1, only armor type 1 can be equiped. Using 0 any armor type can be equiped.


    2 - The actor: If the actor can't equip the armor type of the materia (unless the armor type is None), it won't be avaiable either.


    Both needs to be valid for the materia to be equipable.


    So if you're using starting setup, Harold can't equip Armor Type 2 ('Magic Armor'), thus, can't equip materias with Armor Type 2 no matter the slot setup.


    Now if you set Harold to equip Magic Armor, then send me prints of the materia and slots setup so i can replicate this issue here.
  8. Victor Sant said:
    @wifflefish There are two criteria for the filtering:


    1 - The slot setup: For example, if you set a slot with 1=1, only armor type 1 can be equiped. Using 0 any armor type can be equiped.


    2 - The actor: If the actor can't equip the armor type of the materia (unless the armor type is None), it won't be avaiable either.


    Both needs to be valid for the materia to be equipable.


    So if you're using starting setup, Harold can't equip Armor Type 2 ('Magic Armor'), thus, can't equip materias with Armor Type 2 no matter the slot setup.


    Now if you set Harold to equip Magic Armor, then send me prints of the materia and slots setup so i can replicate this issue here.



    That was it! Thank you! I didn't realise their equip types had to be set right too. 


    Brilliant script, thank you again :D
  9. I am getting undefined is not a function, I have turned off all plugins except the two required for the materia. It only happens when I put parameters in the materia for HP/MP change and so on. Let me know if you need anymore info. Thanks! Love the plugin!

    Undefined.png
  10. I will need the notetag for your materia and it's parameter (a screenshot of the item on the database should be enough)


    Btw, do you have the lateste version of the plugin? I'm asking because your lines are different from the ones on the latest version (for instance, "getParamRate" is called on line 2719, not 2739)
  11. Victor Sant said:
    I will need the notetag for your materia and it's parameter (a screenshot of the item on the database should be enough)


    Btw, do you have the lateste version of the plugin? I'm asking because your lines are different from the ones on the latest version (for instance, "getParamRate" is called on line 2719, not 2739)

    I did have v1.01 from the first post. I re-downloaded it just in case. Same error, if I have the HP at 100% so it doesn't modify it, it works. Anything higher or lower crashes it, I have also began as a new game as well.

    Tera.png
  12. I belive I fixed the issue, updated the plugin to v 1.02. Test it to see if it solved.
  13. Victor Sant said:
    I belive I fixed the issue, updated the plugin to v 1.02. Test it to see if it solved.

    Alright so far, so good! It's working. Thank so much!
  14. Also, I figured out was causing duplication of skills :D It's not your plugin but appears to be a mistake on my own. I had "Abilities "for both class and actor. 
  15. Hi Victor,


    I've been playing around with the plugin and it's going great. Thanks for the hard work! I have one quick question at the moment. Is it possible to have a character introduced with a fire gem socketed into their equipment as soon as you get them? 


    Hope you don't mind the questions, I may be back with more the more I dig in to all the goodies in here. Doing my best to figure stuff out on my own first ^_^


    Thank you!
  16. Pern said:
    I've been playing around with the plugin and it's going great. Thanks for the hard work! I have one quick question at the moment. Is it possible to have a character introduced with a fire gem socketed into their equipment as soon as you get them? 

    Yes there is, use a Plugin Command to equip the materias:


     *  EquipMateria actor equip slot materia
     *    Equips a materia on an actor.
     *      actor   : actor Id.
     *      equip   : index of the slot set
     *      slot    : id of the slot
     *      materia : id of the materia


    For example, a plugin command with: EquipMateria 3 1 4 15


    Will equip:


    - the actor 3


    - on the 1st equipapble slot set


    - at the 4th slot


    - with the materia 15

    Pern said:
    Hope you don't mind the questions, I may be back with more the more I dig in to all the goodies in here.

    No problem with the questions, feel free to ask anything about the plugin,
  17. Awesome, thank you Victor :]
  18. Hi Victor! Just some time to sit down and play some more. I got the Equipped Materia Plugin Commands to work and I have two more smaller questions :]


    Is there a way to increase the level of the gem/materia outside of the AP notetag attached to enemies? Like a Plugin Command so when I attach this gem to a character at the beginning it is already lvl 3 for example.


    And I can't seem to figure out how to get a lvl 1 Materia to have multiple starting skills attached to it. For example I've been trying to do so like this,


    <materia>


    ap: 2000, 18000, 35000, 50000


    skills: 1:12, 1:13, 1:14


    limited


    </materia>


    But it only allows the last skill, 14, to be shown and used. Is there some other way to go about doing this?


    Thank you again Victor.
  19. Once again, not sure if this a problem on a blank project, but if I unequipped or click on an equipment, the materia on that equipment will duplicate.