Is there any way for me to make a piece of equipment already have a materia equipped to it?
Trying to make something where an actor learns skills by equiping armor and getting AP to level up that armor in battle.
VE - Materia System
● ARCHIVED · READ-ONLY
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I'd been trying to build a similar sort of functionality with Fomars Equipment Skills as inspiration/foundation.Is there any way for me to make a piece of equipment already have a materia equipped to it?
Trying to make something where an actor learns skills by equiping armor and getting AP to level up that armor in battle.
However, (at least within MZ) none of the script calls that should work, don't.1) Equip Basic Spells Materia
2) Gain Access to Fire, Ice, Thunder, Water
3) Use Fire in battle, Materia gains AP in that Skills AP bar only
Since I assume you're using MV, I'd point you in the direction of Equipment Learning by Moogle_X.
If you are in fact using MZ though, I'd definitely say use Fomars Equipment Skill System instead.
If you're dead set on using materia even with one of the other systems you can shift to them acting as buffs to existing skills or possibly buffs to AP gain.
Hopefully these help. -
People,
afternoon...
I'm having a little trouble, does anyone have a DEMO to help!
I'm trying to create a story, I don't know where I'm going wrong! -
Friend, by any chance could you send me a DEMO, with these VE materia sistem settings please!!!Mmm, não tenho eletricidade e meu laptop está completamente sem energia. Assim que tiver eletricidade pela manhã, verificarei um projeto antigo que tenho onde tenho toda a minha configuração de materia, assim posso ver qual é a diferença.
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Is there a way to have stack limits? for example: HP Materia
"Increases HP by 10%. Stacks with other HP Plus materia on the same character up to a max of double the character's base HP (100%)." -
there is a way to equip materia to any actor it is in the help of the plugin almost at the end. EquipMateria but i think you need the proper equipment with the proper slot for it to be able to equip it there is also a sample given. Great plugin i wonder where is Victor? My first project is filled with his plugins and I am almost 50% progress.
TIPS: this is great with VE- passive states... its like a combo chain with his other plugins.. followup skill, death counter, passive states, battle motions, skill ammunitions and so on! almost all of the working ones.
I have tried this with a plugin i saw same with his charge actions it does work but the materia system is messed up.. what was the plugin name? item charge i think. -
When I equip a Materia that I set as a parameter, I have 98% maximum HP, with my HP normally being 100, it remains 98. But, when I unequip it, my maximum HP returns to 100, however, my current HP remains 98.
I would like to know how to fix it. -
That's a rpg maker core function. You will need a plugin that changes hp when max hp changes.
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Hey all,
Anyone know if there is a way to restrict where Materia is equipped?
For Example,
I want a Materia I created to only be able to attach to "Equip 1"
Separately, is there a way to set the Equip # for the Actor Slot, but also rename it without having to change the Equip Type ID name in database? -
Hi,
I managed to make a lot of Materia, but the Materia Enemy skill is not working
It show in game, but the actor don't learn the enemy magic
<materia>
type: enemy skill
price: 1
enemy skill: 86: 100%, 11: 100, 12: 100%, 13: 100%, 14: 100%, 15: 100%,
16: 100%, 17: 100%, 18: 100%, 19: 100%, 20: 100%, 21: 100%,
22: 100%, 23: 100%, 24: 100%, 25: 100%, 26: 100%, 27: 100%,
learn type: observe
learn anim: 117
</materia>
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Did you make sure the actor has access to the skill type via their actor or class traits?
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Yes
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Does the enemy have the skill to cast? If so did you you make sure its the only skill it's casting for your test?
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L'ennemi a la compétence n°86 et il la lance
j'ai le type de compétence en combat but the skill is not learned
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The enemy have the skill and launch it
I have the skill type but it's still empty after the enemy lauch the magic -
Hmm. I know I've seen this before but I don't remember how it was fixed. I won't be back at my computer for a while, buti can do more checking when I get home. The only other thing I can think to try now is save the project exit out and restart rpg maker. But like I said later on after I'm home I can see if I can help you more, unless someone else does first.
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Ok thanks.
I've searched by 8 hours.
I can wait more -
@darekens If post #271 was copied directly from your notetag, there is an extra comma at the end of the list. It's possible that breaks the formatting.
Have you tried moving the Enemy Skill plugin below Materia in the list? I don't think that should matter, but it's worth trying. Is the Enemy Skill the correct version? -
The materia plugin says the enemy skill needs to be above the materia one. But I'll bet that extra comma is probably the issue.
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I have the lasts version of twice plugins.
Enemyskill is at his place, above materia plugin.
I see that last coma, I tried without but nothing change ( or I forgot to test ? Mmm)
I'll try tomorrow
I retry and it's not working without the coma
I must write anything in the skill ? thing like <can be learned> ?
I find the error, it's an incompatibility with yanfly system ATB